Monday, September 26, 2011

What's the deal with Six Samurai and Lightsworn?

Sorry I haven't written anything for a week. I've been really busy...

There were no Six Samurai or Lightsworn decks in the top 32 of YCS Toronto. It's a little surprising. Lightsworns have the ability to summon multiple devastating boss monsters. Six Samurai decks can still explode and if they do victory is followed almost always. So what happened?

Lightsworn decks are based on chance. If you mill the right cards you win and if you don't you lose. It's really that simple. It would appear chance wasn't favoured towards Lightsworn that weekend.

Six Samurai decks lost a little bit consistency with the limiting of Smoke Signal. Limiting Shi En also hurt the deck possibly more than people realized because once its gone its gone. However I believe this deck is 10 times better than Lightsworn. It did come in the top 4 of YCS Ecuador which proves the deck still has a fighting chance.

That's all for today!

Mario

Monday, September 19, 2011

Summary of my Yu-Gi-Oh Weekend and YCS Toronto and Ecuador

Well I attempted to go to a Locals in Ottawa this saturday. When I realized it was an hour away from where I was I got a little depressed. Actually getting out of bed at 10:30 didn't help either. I will eventually attend the Ottawa locals and soon do it regularly once I finalize bus routes.

Anyway I played 5 games on DN with my Frog Fairies and surprisingly I witnessed no faulty rulings or game mechanics. I think that was a first...

Now moving onto YCS Toronto... PLANTS WIN!!!!!!!!!!!!!!!!!!!!! PLANT-GASM!!!!!!!!!!!!!!!!!!!!!! I said at the conclusion of the last format that Plants will still be an excellent deck. Most people (and skilled people as well) on other blogs and Youtube videos have confessed that they believe Plants are lacklustre this format. I knew they were still great and look what happened... I WAS RIGHT!!!! Certain players will (or are already) scratching their heads attempting to figure this out and it isn't hard. Plants are still excellent, otherwise 5 Plant decks wouldn't have made the Top 16.

Outside of the Plant world 8 Fairy decks were in the top 16. 50% is quite the statistic but who can be surprised in reality. Every skilled player saw this happening because Fairies are obviously tier 1. The other 3 deck spots consisted of T.G., Karakuri and Hero/Light Beat. I guess those decks will be other blog topics for other upcoming days.

In YCS Ecuador T.G. Agents came first. The other decks in the top 4 were Six Samurai, Frog Monarchs and Twilight. Again, more blog topics.

That's all for today. My next few blog posts will be entered around these 2 tournaments along with the decks used and unused.

Mario

Tuesday, September 13, 2011

Yu-gi-oh in Canada

Between September 2010 and August 2011 only one significant event occured and that was YCS Toronto. Every other YCS and significant event took place in the United States. On the weekend this year's YCS Toronto will begin but it will conclude and players will probably have to wait extensively until something else occurs in Canada.

The fact that the United States buries Canada in competitive play is depressing. I'm unsure why Konami has decided to create this particular injustice. Canada doesn't even have Duel Terminals...

Perhaps the reason is because Konami's main headquarters is somewhere in the United States, or because the United States is a little bigger than Canada. Possibly it is because the player turnouts in the United States are higher than in Canada.

Regardless of the above theories Konami is making this card game harder on Canadian players who want to be more competitive. The players in Toronto have it a little better. What about the players though that are cities or provinces away? I wonder what players in British Columbia or Newfoundland think about this...

Just something for Canadian players to think about.

Mario

Monday, September 12, 2011

Everyone Starts Somewhere

All of today's greatest players had to have started somewhere. They didn't master the game immediately after buying and playing their first competitive deck. Similar to almost everything else, becoming great at Yu-Gi-Oh requires diligence and determination. Becoming knowledgeable of cards, the most popular decks and rulings is the first step. Building decks and experimenting different options is the second step to greatness. The final step is to broaden your horizons and challenge as many people as possible. These three steps will create the path to success in this children's card game.


Increasing overall knowledge of any particular subject is definitely favourable and provides positive results. In Yu-Gi-Oh there is an expanding variety of cards. Becoming familiar with the card's effects, along with their strengths and weaknesses, will increase your knowledge of the game. From there you can assess that card's usefulness. You can concur how to combat it and how to properly utilize it if you wish. As well as researching individual cards, researching the most popular decks of the current format is crucial. You must know what you will be fighting against so you can properly defend and adjust all aspects of your deck accordingly. Finally, you must recognize and master all of the rulings. Creating a misplay because your ruling is incorrect can cost you a game or match. Being able to recognize and call out an opponent's misplay because of an incorrect ruling not only enables you to look intelligent but it can also win the game. A bad player will only research minimal cards, popular decks and rulings. This player will barely grow in comparison to someone who researches many cards, popular decks and rulings. Once knowledge off cards and decks is obtained creating a deck is the next step.

You cannot properly utilize a deck unless you are familiar with all of the deck's strategies and cards. Once you do you can focus on investing the money and time towards creating your own deck. At the beginning phases netdecking can be acceptable. Working from a deck template is not bad at the beginning. Once you master the template you should change the deck around to experiment other cards. Experience grows with the number of cards and strategies you try. Once the main and extra decks are completed the side deck is next and very important. The side deck is like Batman's utility belt. It carries defence and option to get around or defeat a particular problem. With a greater knowledge of cards you can build a greater side deck. After a while you should look into building a new deck to increase your experience, and then another, and then another. As you consistently experiment decks and strategies your experience and knowledge will increase and make you a better player. A bad player will only ever build 3 or 4 decks (if that) in a two year period for example. A good player will constantly experiment decks and strategies. Once a deck is made challenging more and more people is essential.

A player can only accumulate so much experience by battling the same people repeatedly. You must battle more players to gain more experience faster. Moving to a different city, attending an official Yu-Gi-Oh tournament, or even playing on Dueling Network enables you to battle different players. Different players have different skill levels and by playing different players you will eventually meet really skilled players who will give you an enjoyable, yet challenging match. This type of experience is golden and can primarily be achieved by travelling distances and playing different people. A bad player will only challenge people in their city and that's all. Good players will also constantly play these people but must also travel and challenge others.

This is the path that leads to greatness in Yu-Gi-Oh. Obtaining card, deck and ruling knowledge is the first step. Building decks is second and challenging many different players is the final step. Following these steps diligently will definitely increase your capabilities regarding this children's card game. These steps do work and hopefully you follow these steps as well, or will now start to follow them.

Mario

Saturday, September 10, 2011

Tournament Report for September 10, 2011

Today I was still in Belleville for the day so I attended my Locals. I made it count because it will definitely be my final one for a while. There were 23 people which is large compared to the usual size so I was happy my last Locals was a bigger one. I played my new innovative deck today: Frog Fairies. This is my summary:

Round 1: vs Bobby (aka fucking retard who I want to kill and then rip into 2834 pieces) - X-sabers (with 3 Peten the Dark Clown...): 2-0

The fucking asshole borrowed the fucking x-sabers again and at the beginning of the tournament proclaimed his victory because he was allowed to borrow a Naturia Barkion... Game one I didn't damage him for a while because he opened with 2 Saber Hole and a Solemn Judgment. I allowed him to over-extend and then I destroyed his entire field and then I won two turns later. Game two I got tired with him really quickly so I beat him down with BLS and Hyperion. As a side note he believes Effect Veiler cannot negate XX-Sabers Gottoms... He should seriously vanish from the face of the earth...

Round 2: vs Josh - Dark Simorgh Beatdown: 2-0

Game one he set-up Simorgh with Anti-Spell Fragrance rather quickly. Unfortunately that didn't do too much because I only play 7 spells and no traps. When I reduced his spell/trap defense to nothing I swarmed with Hyperion and Kristya. Game two he scooped because I opened with Venus and Gachi-Gachi first turn. Then he completely dropped...

Round 3: vs Andrew - Machines: 2-0

Both games I basically drew enough to keep control. I heard that before and I think it makes sense. Enemy Controller did wonders at the game two taking his big Chimeratech Overdragon.

Round 4: vs Nick - Blackwings: 2-0

Game one I simply outplayed him although he did do a lot of damage with Blackwing shenanigans. Game two he went first but my opening hand was a Herald of Orange Light, MST, Smashing Ground and 3 Mystical Shine Balls. Thankfully I drew Kristya right when all four fairies were in the grave. That shut him down immediately and slowly I won. He didn't touch my Kristya the entire game. He did drop me down to 100 life points by the end of it. It was a really good game in my opinion.

Round 5: vs Bushman (It's a nickname) - Lightsworn: 2-0

Both games I had Herald of Orange Light to deal with his Judgment Dragons. He couldn't deal with LADDs and Kristyas so I won.

The top 4 was determined at the end of round 5 and I was the only undefeated player in the top 4. I felt special.

Round 6: vs Mason - Mystic Piper Deck: 2-1

I won game one with enemy controller and a couple of boss monsters. Game two he won because he blew me away with Caius, BLS and something else. I ran out of answers to deal with it interesting. Game three I killed his BLS when he summoned it early-game. I brought it back and took him for a ride with it. I won that game because of it. I also stalled him a little bit because I summoned 2 Gachi-Gachi Gantestu. It's a really good card.

Round 7: vs Jordan - Six Samurai: 2-1

Game one I went first, summoned Tour Guide which helped me get a little advantage going. He did summon Shi En first turn with a Grandmaster and Kizan to support it. I summoned Gorz and beat through all his monsters and he didn't draw a single out to it the entire time. Game two he completely exploded first turn. I held out for a little bit but it wasn't enough. Game three we both drew shitty hands and brought me down to 900 life points before I could damage him. Then I drew a Kristya with a Hyperion and Heavy Storm in my hand. I broke his field that turn and won on my next turn.

I came first winning $45 store credit which pays for legendary Collection 2 when it is released. I probably won't be in Belleville until it's released though.

Mario

Friday, September 9, 2011

My Views on Solemn Warning

Today I will be discussing this card because it has come to my attention that it will be reprinted in November. For the record, I did see this coming because of all the latest reprints. Anyway, is Solemn Warning a good card to utilize this format?

I've heard the entire spectrum of good player's views on this card viewing website after website and actually going on Youtube... since I can do it so freely now!!!! I'm going to be completely honest it's not a bad a card but it's definitely not as good as last format.

Solemn Warning is a card completely associated with chance this format. You can pay 2000 life points to negate a potentially important summon but then face a BLS with no defense. However will your opponent always have BLS at that moment or draw it later during the game? It is only 1 out of 40 cards. Don't forget with MST at 3 the opportunity to use a Warning may not exist because it will constantly be destroyed. Solemn Warning is best this format against decks that cannot effectively include multiple bosses. Decks like those are Gladiator Beasts and Gravekeepers for example.

I have currently constructed a deck that doesn't use Solemn Warnings but can punish players who do use Solemn Warnings. The deck punishes players that play multiple boss monsters while I myself have 10 boss monsters. Finally my deck isn't completely annihilated by 3 MST and Heavy Storm. I believe it is the deck I will take to YCS Toronto if I attend and the deck I will take to Belleville Locals tomorrow if I attend (I don't think I will anymore but it's still a possibility). Hopefully I can go tomorrow just to playtest this deck with actual players and not the online trash of Dueling Network. I originally was going to use 2 Warnings in the deck but I removed them for two boss monsters that do more positive for my deck that I initially imagined.

In conclusion I think Solemn Warning can be included if it fits without a problem in the main deck because it still does stuff and can still win games. I would side out at least one game 2 though.

Mario

Tuesday, September 6, 2011

Predictions for YCS Toronto 2011

This may be a bit early but I want my predictions out of the way before everyone else. This is the first major tournament of the format meaning that the current strongest decks of the TCG will be identified. Players will either take popular decks and attempt to top or create innovative decks and attempt to top. Anyway these are my deck predictions for this tournament. I believe these decks will see the most play and achieve the highest results:

Agents: This deck won Worlds and wasn't touched by the ban list in a negative way. 3 Hyperions and 2 Kristyas are enough to destroy most other decks. If players choose to implement Tour Guides, Sangan, Gorz, Tragoedia and BLS then the deck has more options and more destructive plays. Personally I think the chaos version of this deck will see more play simply because BLS, Gorz and Tragoedia are extremely good this format.

Lightsworn: People will play this deck because Judgment Dragon is at 3 and is therefore easier to summon. Including BLS, DAD, 2 Necro Gardnas, 2 Tragoedias, Gorz, Tour Guides and Sangan shifts the deck to a more explosive build but reduces the consistency of the deck. People will play this because of all the powerhouses the deck can summon. It is an extremely luck-based deck though.

Six Samurai: The deck wasn't hit too hard by the ban list. The deck can still summon first turn Shi En, Naturia Beast or Barkion. Gateway and United are still around to gather advantage. I believe this deck will see as much play as last format.

Frog Monarchs: Pure Frog Monarchs existed a while ago before Fishborg and Formula were implemented. I believe this deck will see some play simply because it is unaffected by 3 MST and Heavy Storm.

Tech Genus: This deck has seen some decent play in the OCG currently this format and I believe this pattern will stretch into the TCG. Oppression is banned but the rest of the deck is viable. Players can just tech in Starlight Road and Dark Bribe if they are concerned about Heavy Storm.

Gravekeepers: First turn Royal Tribute still exists and this deck is the most auto-pilot deck of them all. It will continue to see play regardless of Heavy Storm's existence.

Gladiator Beasts: This deck always (without exception) sees play at the beginning of every format. It is a good deck and at least 1 person will top with it at YCS Toronto.

Blackwings: Just re-read the explanation for Gladiator Beasts. Don't forget Icarus Attack is at 3 now.

X-Sabers: This deck wasn't negatively hit by the ban list so it will thrive. The deck has lots of searching power and explosive plays.

Machina Gadgets (Xyz): This deck is capable of swarming rank 4 Exceed monsters as well as 3 Machina Fortress. Even though MST is at 3 the deck will still be played.

Plants: This is my final deck predictions. Plants may have gotten hurt by the ban list but were not injured. The deck can still explode like mad with one Librarian, one Avarice, one Lonefire and one Debris Dragon. Plant players have to be more conservative and less reckless because of one Avarice. The deck is still a definite option.

These are my deck predictions. Personally I am unsure if I am attending because of university. However if I do attend I will play Plants, Fairies, Six Samurais or Frog Monarchs.

Mario

Monday, September 5, 2011

Essay: What Should You Purchase in Yu-Gi-Oh?

Mario here. I've been writing different types of essays recently because university starts in a week...

In order to participate in Yu-Gi-Oh money must be spent on various cards. People in today's world must budget their money and spend it wisely. Buying cards is also dependant on personal interests. Yu-Gi-Oh is no exception and the answer to the question "what should you purchase in Yu-Gi-Oh" shifts depending on the cards and what the buyer wants. Boxes with 24 packs of a single set can be effective or destructive. Tins of cards are usually a great source of cards and worth the price. Finally, structure decks make deck building easier but it isn't mandatory. The corresponding topics are listed by the single price for one item starting with the most expensive; the box.

Boxes contain 24 packs of one set and are $100 per box on average. One factor that contributes to the question of buying a box is the duelist's interests. This can greatly affect whether buying a box is the correct choice. If someone is interested in each ultra rare in the particular set then buying a box is a smarter decision. However is a person is only interested in a playset of 1 particular card of a set then buying the single cards is financially smarter. Putting aside personal interests, considering the value of cards affects the decision of purchasing a box from a business and profiting perspective. The greater the financial value of cards in the selected set, the better buying a box is. Typically, buying a box of Generation Force or Extreme Victory is financially more intelligent whereas buying a box of Raging Battle or Crimson Crisis is not as intelligent. I've stated before when one buys a box that person will either profit by pulling cards worth more money than what was paid for the box, break even, or lose money by pulling worthless cards. Single boxes are really expensive and the choice of whether or not to buy must bear considerate thought more than thinking about buying a couple of tins.

Collector tins contain promo cards and packs from the most recent sets. On average they cost about $25 per tin. Typically buying a tin is always a significantly smarter choice 95% of the time. For example, the first wave of the 2011 Collector Tins were released everywhere recently (except the Belleville local card shop...). Each tin contains a $10 version of Pot of Duality and everyone knows by now what else exists in those tins. First of all, the promo cards are almost worth financially as much as the tin. Second and last of all, there are still the packs where it is possible to pull significantly great cards. Every player should spend money on tins unless there is absolutely nothing the player in question is interested in. As a side note if that is ever the case that player should immediately quit the game. The only thing less expensive than a single tin is a single structure deck.

Starter/ Structure decks come with a 40 card main deck, sometimes accompanied by a few cards that belong in the extra deck. On average one deck costs $15. Recently, Konami has released structure decks that are really solid if 3 are bought. Machina Gadgets was the first top deck that could be created by buying 3 of its corresponding structure deck and staples that weren't included in the deck. The Dragunities followed and finally Agents were created and it was that very same deck that won the World Championships this year. The next deck to follow this pattern is Dark Worlds and the deck is definitely tier 1 in the OCG and especially in the TCG with Tour Guide (even though Tour Guide got fucked by the most recent rulings). Is this affordable and plausible? $45 for 3 structure decks is much more affordable than a box and it's ready to be played to an extent. Don’t buy decks though if you have no interest in their theme. It can't be over-expressed how affordable this is outside of other staples and extra deck cards.

Buying Yu-Gi-Oh cards is a touchy subject. Buying a box can be beneficial or catastrophic. Buying tins is rarely a poor choice. Finally, buying structure decks is purely a decision of personal interest. What players buy are dependant on interests and finances. Buy Yu-Gi-Oh cards wisely and then enjoy the game.

Saturday, September 3, 2011

Updates

Hello. Mario here! I'm very tired so I will make this as brief is possible.

I've been busy all this week and barely had time to do anything card related. I couldn't access the Internet all week either with was depressing. When I finally get on the internet 2 hours before my locals I discover the Exceed monster rulings in the TCG now match the OCG rulings. Basically that means Tour Guide + Sangan combo is eliminated. Tour Guides will now reduce in price which is unfortunate for those who spent $150+ on one or $400+ on a playset. Fortunately I traded for mine when they were $40. Hopefully I can still sell them for a lot when I go to Ottawa.

Speaking of Ottawa I am supposed to leave for Ottawa Monday night. However I have to be back in Belleville for Thursday and Friday so there is a slight possibility I can attend a Belleville locals next week.

I sucked horribly at locals this week. I went 2-2 with Salvo Plants. It did really well in play-testing but not as well during the tournament. It's ok though because if I attend next week I'll play a deck I know will top.

Our card shop never received the 2011 collector tins. I am extremely pissed. So Jonathan convinced me to spend our credit on a box of Generation Force instead. It was worth it because we pulled a second Leviair, a second Hero Lives and a Steelswarm Roach. I'm taking the Roach with me and Jon took everything else.

That's all I want to mention today. If you guys give me blog ideas I can write about them. Later.