The first weekend has passed since this set was released. All over the place, Regional tournaments transpired, and Tachyon Galaxy cards certainly stood out. More than 50% of the top decks were Dragon Rulers. Spellbooks were next and still dominated results. 5% or less of the top decks were anything else...
My beef with Spellbooks is very minute. Yes, there is a broken card than enable some overwhelming card advantage, a pretty good boss monster, and some nifty magic tricks. The deck does require a critical amount of skill to master, especially when you don't open broken. I'm honestly hoping I can actually finish this deck and master it the way I would like...
My beef with Dragon Rulers is huge. They obtain large advantage using Super Rejuvenation, Dracossack is broken compared to High Priestess, and the dragon monsters have tricks that remain consistent, but push for significant damage. Already, this deck is seemingly more powerful than Spellbooks, and Regional statistics can back this up.
My biggest issue with the deck is that the deck is completely auto-pilot. Anyone that can read cards and understand basics can pick up this deck and play it well. I honestly think I mastered it in 15 minutes after reading the cards. There is nothing difficult about consistently summoning Dracossack turn one, and then spamming rank 7s afterward. If you go first against Evilswarms, and summon Dracossack, what's Ophion going to do?
Here is a fun fact: I priced out a complete Spellbook deck and complete Dragon Ruler deck, and every card was at lowest possible rarity. Spellbooks costs $500 more to complete than Dragon Rulers. Basically, people will choose Dragon Rulers over Spellbooks because it's cheaper and easier (perhaps that's what Konami was hoping for...). Anyone that has Spellbooks build will probably want to complete Spellbooks before playing Dragon Rulers.
My goal is to complete Spellbooks, Dragon Rulers, Evilswarms and Mermail; and that way, Jonathan, Raymond and I will be able to pick from the best decks, as well as other random decks too. It would be nice to have all these decks at disposal, especially if Raymond and/or myself do go to Nationals.
As it stands, I'm working on completing, tweaking and mastering Spellbooks, while trying to assemble everything to finish the Dragon Rulers (this one will be the most challenging), Mermails and Evilswarms. Mermails and Evilswarms are good decks that can compete now, but Spellbooks and Dragon Rulers are the decks to beat. Particularly Dragon Rulers...
This is a blog where knowledge of Yu-Gi-Oh and opinions can be shared. Mario and Jon from SkillOverLuck on Youtube run this blog.
Monday, May 20, 2013
Tuesday, May 14, 2013
Tachyon Format
Sorry for the lack of posts recently, but I've been a little busy. Hopefully I will be able to post consistently now...
The Tachyon Galaxy sneak peak was this weekend, and all these cards have been released that will change the format. This post will cover some points that everyone can use. I consider all of this stuff to be common knowledge, but for some, you never know...
I will start by highlighting the four decks that can will probably shine the brightest, as well as some basic information that basically sums everything up, regarding that deck.
1. Elemental Dragons (Dragon Rulers) - Intelligence required to pilot the deck = 3/10
This deck will likely be the most played deck from this point on, at larger events. The deck is mostly common and rare, and the extra deck is the only financial wall. The only expensive cards in the entire deck/ extra deck are Dracosack and Big Eye. The intelligence level that this deck requires is 3/10 (1 indicating you don't need a lot of intelligence, to 10 indicating you need to know your shit). Playing this deck won't make you a better player, but you can still achieve great results. There is nothing hard about spamming level 7s, and blowing shit up with Blaster, and playing Super Rejuvination.
2. Spellbooks (Prophecy) - Intelligence required to pilot the deck = 7/10
This will probably be the second most played deck in the upcoming format. Reason it will be second is because it is the most expensive: High Priestess, Spellbook Judgment Day, Big Eye, all of the shiny Spellbook staples... Intelligence level is 7/10. Opening Spellbook Judgment and gaining lots of advantage with it is broken; that's undeniable. It's also easy to search, which doesn't help. The skilled part is playing and revealing the right Spellbooks at the right time, playing defensively, and adapting your strategy based on what you think the opponent will do. You can use the Spellbooks to take control of any game, and it's a matter of outplaying your opponent. You need to be cautious because this deck can be OTKed easily, and destroyed easily (Eradicator Epidemic Virus...) compared to Dragons. This deck is a race against time, and the longer the game lasts, the more likely you will lose.
3. Mermails - Intelligence required to pilot the deck = 8/10
This, tied with Evilswarms, will be the third most played deck. A lot of people already have the cards, so it is convenient for those who don't want to spend the money for the above two decks. It's ranked at 8/10 because this deck isn't as easy as it looks. Sometimes you open crazy and can OTK like nothing. However, when you cannot, you have to play your cards correctly to manipulate advantage, and prepare for an explosion. The deck will have a difficult time fighting Dragons because of their sheer strength, but I believe that skilled players can make it work.
4. Evilswarms - Intelligence required to pilot the deck = 1/10
This deck is not as expensive to make as the other decks. This deck will be played because Ophion endangers Dragons, and annoys Mermails and High Priestess of Prophecy. This deck isn't hard to play: Summon and protect Ophion, stall until you can drop a rank 4, or pick a different rank 4 to summon if Ophion isn't the best choice. That's really it...
Other decks that will witness a respectable amount of play are: Fire Fists, Gadgets, Dark Worlds, Six Samurai, Dino Rabbit, and the following kind of decks I'm about to discuss. Normally I don't like sharing my secrets so soon, but I think it's appropriate, and I've been thinking about this since Spellbook Judgment Day's effect was first released...
I personally believe that the Alternate Win Condition decks can stand a chance. The four main decks don't have too much control over the opponent's hand, although Abyssleed is a serious problem. These mainstream decks like to hit for a lot of damage, and control the field, so they are definitely something worth considering.
That's really all I have to say. The upcoming months will be stupid for this game, but Konami has made it so everyone has a chance; intelligent or not...
The Tachyon Galaxy sneak peak was this weekend, and all these cards have been released that will change the format. This post will cover some points that everyone can use. I consider all of this stuff to be common knowledge, but for some, you never know...
I will start by highlighting the four decks that can will probably shine the brightest, as well as some basic information that basically sums everything up, regarding that deck.
1. Elemental Dragons (Dragon Rulers) - Intelligence required to pilot the deck = 3/10
This deck will likely be the most played deck from this point on, at larger events. The deck is mostly common and rare, and the extra deck is the only financial wall. The only expensive cards in the entire deck/ extra deck are Dracosack and Big Eye. The intelligence level that this deck requires is 3/10 (1 indicating you don't need a lot of intelligence, to 10 indicating you need to know your shit). Playing this deck won't make you a better player, but you can still achieve great results. There is nothing hard about spamming level 7s, and blowing shit up with Blaster, and playing Super Rejuvination.
2. Spellbooks (Prophecy) - Intelligence required to pilot the deck = 7/10
This will probably be the second most played deck in the upcoming format. Reason it will be second is because it is the most expensive: High Priestess, Spellbook Judgment Day, Big Eye, all of the shiny Spellbook staples... Intelligence level is 7/10. Opening Spellbook Judgment and gaining lots of advantage with it is broken; that's undeniable. It's also easy to search, which doesn't help. The skilled part is playing and revealing the right Spellbooks at the right time, playing defensively, and adapting your strategy based on what you think the opponent will do. You can use the Spellbooks to take control of any game, and it's a matter of outplaying your opponent. You need to be cautious because this deck can be OTKed easily, and destroyed easily (Eradicator Epidemic Virus...) compared to Dragons. This deck is a race against time, and the longer the game lasts, the more likely you will lose.
3. Mermails - Intelligence required to pilot the deck = 8/10
This, tied with Evilswarms, will be the third most played deck. A lot of people already have the cards, so it is convenient for those who don't want to spend the money for the above two decks. It's ranked at 8/10 because this deck isn't as easy as it looks. Sometimes you open crazy and can OTK like nothing. However, when you cannot, you have to play your cards correctly to manipulate advantage, and prepare for an explosion. The deck will have a difficult time fighting Dragons because of their sheer strength, but I believe that skilled players can make it work.
4. Evilswarms - Intelligence required to pilot the deck = 1/10
This deck is not as expensive to make as the other decks. This deck will be played because Ophion endangers Dragons, and annoys Mermails and High Priestess of Prophecy. This deck isn't hard to play: Summon and protect Ophion, stall until you can drop a rank 4, or pick a different rank 4 to summon if Ophion isn't the best choice. That's really it...
Other decks that will witness a respectable amount of play are: Fire Fists, Gadgets, Dark Worlds, Six Samurai, Dino Rabbit, and the following kind of decks I'm about to discuss. Normally I don't like sharing my secrets so soon, but I think it's appropriate, and I've been thinking about this since Spellbook Judgment Day's effect was first released...
I personally believe that the Alternate Win Condition decks can stand a chance. The four main decks don't have too much control over the opponent's hand, although Abyssleed is a serious problem. These mainstream decks like to hit for a lot of damage, and control the field, so they are definitely something worth considering.
That's really all I have to say. The upcoming months will be stupid for this game, but Konami has made it so everyone has a chance; intelligent or not...
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