This is a follow-up post to my previous post, regarding the decks I was considering for Regionals. After some playtesting, these are my current thoughts:
1. Mermails - I've tested both variants floating around: The Genex Mermail version and the Mono-Mermail version. Mono-Mermails was definitely more consistent than Genex Mermails, but in regards to the Genex version, resolving Undine is monumental. Controller can be used for synchro summons. Also, Abysspike can add Undine to your hand... Being unable to pick a variant, I decided to merge the two variants together for playtesting and experimentation is showing that this version is really nice. Only more playtesting will truly reveal if this deck is the one. It doesn't help that everyone thinks I should play Mermails... This is the current decklist for Mermails:
Monsters:
2 Abyssmegalo
2 Abyssteus
2 Abysslinde
2 Abysspike
2 Abyssgunde
3 Undine
2 Controller
3 Dragoons
2 Heavy Infantry
2 Marksman
2 Diva
1 Tragoedia
Spells:
3 MST
1 Storm
1 Reborn
1 Dark Hole
1 Mind Control
1 Avarice
1 Salvage
Traps:
2 Torrential
2 Abyss-Squall
2 Abyss-Sphere
2. Dino-Rabbit - This deck has always impressed me, and I'm still impressed with it. Maining Macro is always good, and having access to Laggia and Dollka is amazing. I won't lie though: The deck was a little hurt with the banning of Sangan. However, I've bandaged it and moved on. I'm interested in this deck because it seems like a good meta call. This is the current list:
Monsters:
2 Rabbit
3 Kabazauls
3 Sabersaurus
3 Guaiba
2 Tour Guide
1 Night Assailant
1 Dark Mimic Lv 3
1 Spirit Reaper
Spells:
3 MST
1 Storm
1 Reborn
1 Dark Hole
1 Book of Moon
1 Soul Taker
1 Forbidden Chalice
3 Forbidden Lance
Traps:
2 Macro
2 Torrential
2 Bottomless
2 D Prison
1 Compulsory Evacuation Device
1 Warning
1 Judgment
1 Starlight Road
3. Six Samurai - Originally, I was considering Agents. However, I decided to drop Agents for Six Samurai. I feel Agents are a good deck, but not the best pick. Inspired by my teammate, Raymond, I am maining 2 Macro with 2 Vanity's Emptyness. Those two cards with Shi En is devastating and usually leads to defeat. Also, the deck's consistency slightly increased with Smoke Signal going to 3. Any deck that can consistently make a turn 1 Naturia Beast or Shi En is a good deck. This is my current decklist:
Monsters:
3 Kagamusha
3 Kizan
2 Kageki
2 Elder
1 Enishi
1 Zanji
1 Grandmaster
Spells:
1 Gateway
3 United
3 Asceticism
3 Smoke Signal
1 ROTA
2 MST
1 Reborn
1 Dark Hole
1 Book of Moon
Traps:
2 Macro
2 Emptiness
2 Bottomless
2 D Prison
1 Warning
1 Judgment
1 Starlight Road
4. Dark Worlds - This deck is truly disgusting. I've done everything from shredding my opponent's hand, to performing FTKs, with the right hands. Unfortunately, I've tapped every combo in the deck, and as I expected, this deck requires little thought. Honestly, a trained monkey can master this deck, an EVIL trained monkey... However, due this deck's incredible power, though it is completely luck-based, I still have to consider it. I will not be posting a deck list at this time, since my build is completely original and unique.
5. Fire Fists - This deck is really nifty. After testing multiple variants, I already know what cards I would play. This deck does require more skill than Dark World, but it is still quite simple to master. A trained monkey could probably play this deck too. I will not be posting my deck list for Fire Fists. Due to unfortunate, and quite ridiculous circumstances, this deck is, probably, no longer an option. I won't post the story hear to protect names, however, if you are curious of this story, feel free to ask. It is one of the most ludicrous experiences of my life...
Those are my thoughts, right now. Please respond with feedback, thoughts, or whatever is beneficial.
This is a blog where knowledge of Yu-Gi-Oh and opinions can be shared. Mario and Jon from SkillOverLuck on Youtube run this blog.
Thursday, February 28, 2013
Friday, February 22, 2013
The Next Regionals - Deck Possibilities
The next Regional tournament I will be attending is on March
9th. This post will detail the decks I’m considering for the event.
It really is a difficult choice; heading into a somewhat un-defined format.
Nonetheless, this is what I’m considering:
1.
Mermails – This deck wasn’t touched by the ban
list, so it will continue to be Tier 1. I’m currently contemplating between the
Genex Mermail variant and the pure Mermail variant. I’m use to the Genex
variant, and it is a more control variant. However, I can’t deny the pure
version is more explosive. I need to obtain 2 more Abyssteus and an Abysslead,
possibly a Megalo, to finish this build. Otherwise, the Genex variant will have
to do.
2.
Dino-Rabbit – The banlist barely hurt this deck.
Dark Mimic Lv 3 and any other spell/trap will replace 1 of 2 Warnings and
Sangan. Macro is still dominant when fighting most other decks, including
Mermails and Firefists. Also, Wind-Ups will decrease in play, which was the
deck’s biggest challenge.
3.
Fire Fists – If I capture 2 Tiger Kings, this
deck is an option. I enjoy the deck, and its manipulation using the Fire
Formation cards. My only issue with the deck is that I’m playing with a lot of
my cards revealed, and I’m not sure if that’s something I like.
4.
Agents – This deck served me well last time I
attended Regionals. I lost to factors out of my control, but I kept control of
most of my games. Also, BLS + Honest is broken.
5.
Dark Worlds – I truly despise this deck, with a
complete passion. However, I can’t deny that 3 Mind Crust with DDV, EEV and
Dragged Down is broken. Plus, Dark Worlds are stupid anyway, so why not
consider it.
If anyone has suggestions or information, please let me
know. I am trying harder than ever to top, and I need to pick the correct deck.
Sunday, February 17, 2013
YCS Miami 2013 Deck Discussion
In this post, I will display what decks were the most successful, and then my thoughts on those decks. Without further ado:
Top 2:
2 Wind-Ups
Top 4:
2 Wind-Ups
Mermail
Karakuri
Top 8:
2 Wind-Ups
2 Mermail
1 Karakuri
1 Fire Fist
1 Dark World
1 Macro Rabbit
Top 16:
5 Wind-Up
4 Macro Rabbit
4 Mermails
1 Fire Fist
1 Karakuri
1 Dark World
I'm not going to display Top 32 since I don't have the exact statistics, but from what I understand, the other 16 decks mainly consisted of Mermails and Wind-Ups.
I'm not going to discuss Wind-Ups thoroughly because they will lose a lot of power on March 1st, but they will still be playable. Just lots of broken stuff...
Mermails are clearly a great deck; it's been like this since they were released. Now there are 2 variants of Mermail decks as well. The first variant is the classic Genex Undine version. The other variant removes the Genex Cards and swaps them with Mermail cards from the Cosmo Blazer, and Mermail Abysslunge as well, from Abyss Rising. That's besides the point, though. Mermails have a great match-up against Fire Fists, along with any deck not maining Macro Cosmos.
Speaking of Macro Cosmos, Macro Dino-Rabbit had quite the showing in the top results, even though it didn't reach Top 4. This deck has a good match-up against Mermails and Fire Fists, because of Macro, along with Laggia and .Dollka. The only dominant decks that don't have an issue with Macro are Karakuri... and Wind-Ups.
Fire Fists have finally attended in their first YCS, and they certainly didn't overwhelm the competition. Everyone was prepared for them, and knew how to take them down. Water is Super Effective against Fire. The general consensus seems to believe Water has a good match-up against Fire Fists, which would makes sense. Also, Macro Rabbit does make this deck bleed a little, largely because of Macro.
On to the one Karakuri deck that made Top 4... I'm curious of what variant is was. I want to guess that it was a Macro variant, though I could be mistaking. Regardless, this deck has an OTK nature as well, and the monsters are usually big enough to destroy the Fire Fists, with all of their Fire Formation boosts.
The final deck I will discuss is Dark World. I despise the deck with a passion, however, the player may have known what he was doing. Mind Crush is either a discard outlet, or good against Mermails, Fire Fists and Wind-Ups; and more broken with Dragged Down and all of their virus traps. Deck Devastation Virus hurts Wind-Ups and Mermails, while Eradicator Epidemic Virus hurts everything. Finally, Card Destruction is broken. This deck might be two-dimensional, require little skill to master, and be hated by the majority of the community, but it was a good call for the event.
And that's it. This is the last YCS to take place in North America before this format ends. The event could provide good insight to the start of the next format, though, if you exclude Wind-Ups of course.
Top 2:
2 Wind-Ups
Top 4:
2 Wind-Ups
Mermail
Karakuri
Top 8:
2 Wind-Ups
2 Mermail
1 Karakuri
1 Fire Fist
1 Dark World
1 Macro Rabbit
Top 16:
5 Wind-Up
4 Macro Rabbit
4 Mermails
1 Fire Fist
1 Karakuri
1 Dark World
I'm not going to display Top 32 since I don't have the exact statistics, but from what I understand, the other 16 decks mainly consisted of Mermails and Wind-Ups.
I'm not going to discuss Wind-Ups thoroughly because they will lose a lot of power on March 1st, but they will still be playable. Just lots of broken stuff...
Mermails are clearly a great deck; it's been like this since they were released. Now there are 2 variants of Mermail decks as well. The first variant is the classic Genex Undine version. The other variant removes the Genex Cards and swaps them with Mermail cards from the Cosmo Blazer, and Mermail Abysslunge as well, from Abyss Rising. That's besides the point, though. Mermails have a great match-up against Fire Fists, along with any deck not maining Macro Cosmos.
Speaking of Macro Cosmos, Macro Dino-Rabbit had quite the showing in the top results, even though it didn't reach Top 4. This deck has a good match-up against Mermails and Fire Fists, because of Macro, along with Laggia and .Dollka. The only dominant decks that don't have an issue with Macro are Karakuri... and Wind-Ups.
Fire Fists have finally attended in their first YCS, and they certainly didn't overwhelm the competition. Everyone was prepared for them, and knew how to take them down. Water is Super Effective against Fire. The general consensus seems to believe Water has a good match-up against Fire Fists, which would makes sense. Also, Macro Rabbit does make this deck bleed a little, largely because of Macro.
On to the one Karakuri deck that made Top 4... I'm curious of what variant is was. I want to guess that it was a Macro variant, though I could be mistaking. Regardless, this deck has an OTK nature as well, and the monsters are usually big enough to destroy the Fire Fists, with all of their Fire Formation boosts.
The final deck I will discuss is Dark World. I despise the deck with a passion, however, the player may have known what he was doing. Mind Crush is either a discard outlet, or good against Mermails, Fire Fists and Wind-Ups; and more broken with Dragged Down and all of their virus traps. Deck Devastation Virus hurts Wind-Ups and Mermails, while Eradicator Epidemic Virus hurts everything. Finally, Card Destruction is broken. This deck might be two-dimensional, require little skill to master, and be hated by the majority of the community, but it was a good call for the event.
And that's it. This is the last YCS to take place in North America before this format ends. The event could provide good insight to the start of the next format, though, if you exclude Wind-Ups of course.
Wednesday, February 13, 2013
Reflecting on Broken Stuff
This past weekend, I played Wind-Ups and my Locals and went undefeated, 2-0ing Karakuri Geargia Macro, Dark Worlds, Inzektors, Hunders, and I won 2-1 against Raymond and his Fire Kings (Curse you double Rekindling...). The reason I performed well because I kept opening with good hands, where most hands led to Shock Master turn 1 or 2, and then an explosion next turn to win.
It's a frightening thought when you realize that you will be completely destroy by your opponent's cards sometimes, and you have no significant control of the game at all. I was that destroyer on multiple occasions with Wind-Ups, and sometimes I am the destroyed one. I like to have some form of control in everything I do, and when my control disappears, things only go downhill.
Mermails is another deck that can destroy you with minimal effort. I've gotten first-hand experience of being a destroyer with the deck, since I recently completed the deck. You can still win if you open with double Genex Controller, even though the Controllers are a liability. If you don't open double Controller, though, then Genex Undine becomes broken. Atlantean Dragoons, Moulinglacia and Abyssmegalo are also broken cards in certain circumstances. I have yet to lose a game where I opened with at least 3 of these cards...
Lavals, Fire Fists and Fire Kings are next on the broken deck list; mostly because of Rekindling (Super Monster Reborn you can play 3 of...). Seriously, you can win if you make the most of a single Rekindling, or 2 or 3... Fire Kings will become more broken in the TCG when Fire King Yaksha is released. Fire Fists are capable of gaining a lot of advantage, which is a little overpowered. The deck is kinda balanced, though, because you have to show your opponent a lot of your cards. Lavals will become quite powerful with the imminent release of Hidden Arsenal 7...
That's all my reflecting on today's post. There is a lot more broken stuff in Yu-Gi-Oh, but I just listed the topics that were floating around in my mind.
It's a frightening thought when you realize that you will be completely destroy by your opponent's cards sometimes, and you have no significant control of the game at all. I was that destroyer on multiple occasions with Wind-Ups, and sometimes I am the destroyed one. I like to have some form of control in everything I do, and when my control disappears, things only go downhill.
Mermails is another deck that can destroy you with minimal effort. I've gotten first-hand experience of being a destroyer with the deck, since I recently completed the deck. You can still win if you open with double Genex Controller, even though the Controllers are a liability. If you don't open double Controller, though, then Genex Undine becomes broken. Atlantean Dragoons, Moulinglacia and Abyssmegalo are also broken cards in certain circumstances. I have yet to lose a game where I opened with at least 3 of these cards...
Lavals, Fire Fists and Fire Kings are next on the broken deck list; mostly because of Rekindling (Super Monster Reborn you can play 3 of...). Seriously, you can win if you make the most of a single Rekindling, or 2 or 3... Fire Kings will become more broken in the TCG when Fire King Yaksha is released. Fire Fists are capable of gaining a lot of advantage, which is a little overpowered. The deck is kinda balanced, though, because you have to show your opponent a lot of your cards. Lavals will become quite powerful with the imminent release of Hidden Arsenal 7...
That's all my reflecting on today's post. There is a lot more broken stuff in Yu-Gi-Oh, but I just listed the topics that were floating around in my mind.
Friday, February 8, 2013
March 2013 Banlist Discussion
Before I delve into the discussion, I just have a couple of quick announcements:
1. I shall resume blogging for the next little while, since my life has started to slow down a little.
2. I would like to congratulate David Tuan Bui for earning a Top 8 finish in a previous Toronto Regionals, to add to his collection of Top 8 finishes.
Now, there have been two different variations of prediction lists flying around: The "What will probably happen" list, and the "What should happen" list. My list will outline what likely will happen, since there is no point wasting breathe on what should happen...
New Forbidden Cards:
Number 16: Shock Master - If this card didn't exist, the current Wind-Up loop wouldn't be as devastating as it is. The ability to lock down any type of card, at will, is too much of an extreme. If Shock Master calls spells, and you open mostly spells, you probably lose.
New Limited Cards:
Wind-Up Magician - The current Wind-Up loop requires multiple Magicians for maximum output. Limiting Magician will render the deck playable, not overpowered.
Atlantean Dragoons - This card enables a ridiculous amount of searching, and if anything gets hit in the Mermail/Atlantean deck, it should be this card. The deck will still a solid contended with 1 Dragoon.
Machine Gearframe - Since we are getting Tinplate Goldfish in the TCG in a couple months, Konami might put Gearframe to 1, so the deck isn't completely overpowered. It's also searchable by Gear Gigant X, so it doesn't need to be at 3.
Wind-Up Factory - This is an enhanced Black Whirlwind. If Whirlwind is at 1, Factory has no business at 3.
Rekindling - This card was overpowered before the most recent wave of released Fire monsters. Now the card is insane. The deck will definitely be playable, even with this card at 1, so it should be put to 1.
One Day of Peace - This card gives alternate win condition decks too much of a fighting chance.
Call of the Haunted - This card is an additional Monster Reborn. Also, should the monster not be destroyed, the card will remain on the field to enable the use of additional cards (Mist Valley Falcon, Scrap Dragon, Magic Planter). Konami put this card to 3 for their own reasons (likely to make XYZ summons easier, and too further sell their product), but now I think it's time for this card to go back to 1.
New Semi-Limited Cards:
Blackwing - Gale the Whirlwind - This card is a fine out to many stronger monsters. This card is quite weak, and not hard to get rid of. I believe this card will likely go to 2.
Tsukuyomi - At 1, this card did nothing special recently. There is no reason it shouldn't be at 2, or 3 for that matter.
Lonefire Blossom - Even though Spore was playable at 1, Plant Synchro hardly impacted any significant tournament results. I think putting this card to 2 will give the deck a small chance to improve.
Fire Formation - Tenki - Fire Fists have been performing phenomenally in the OCG since they were released, and when YCS Miami concludes, Fire Fists will top. Konami will still want this deck playable, since it is new to the TCG. Putting Tenki to 2 will just be fine.
New Unlimited Cards:
Hieratic Seal of Convocation - Hieratics haven't put in too much work this format, simply because of REDMD being a limited card. This card at 3 won't strengthen the deck too much.
Those are my predictions as of right now. I'm sure Konami's final list will include more cards on their list than I could produce. Any discussion is welcome!
1. I shall resume blogging for the next little while, since my life has started to slow down a little.
2. I would like to congratulate David Tuan Bui for earning a Top 8 finish in a previous Toronto Regionals, to add to his collection of Top 8 finishes.
Now, there have been two different variations of prediction lists flying around: The "What will probably happen" list, and the "What should happen" list. My list will outline what likely will happen, since there is no point wasting breathe on what should happen...
New Forbidden Cards:
Number 16: Shock Master - If this card didn't exist, the current Wind-Up loop wouldn't be as devastating as it is. The ability to lock down any type of card, at will, is too much of an extreme. If Shock Master calls spells, and you open mostly spells, you probably lose.
New Limited Cards:
Wind-Up Magician - The current Wind-Up loop requires multiple Magicians for maximum output. Limiting Magician will render the deck playable, not overpowered.
Atlantean Dragoons - This card enables a ridiculous amount of searching, and if anything gets hit in the Mermail/Atlantean deck, it should be this card. The deck will still a solid contended with 1 Dragoon.
Machine Gearframe - Since we are getting Tinplate Goldfish in the TCG in a couple months, Konami might put Gearframe to 1, so the deck isn't completely overpowered. It's also searchable by Gear Gigant X, so it doesn't need to be at 3.
Wind-Up Factory - This is an enhanced Black Whirlwind. If Whirlwind is at 1, Factory has no business at 3.
Rekindling - This card was overpowered before the most recent wave of released Fire monsters. Now the card is insane. The deck will definitely be playable, even with this card at 1, so it should be put to 1.
One Day of Peace - This card gives alternate win condition decks too much of a fighting chance.
Call of the Haunted - This card is an additional Monster Reborn. Also, should the monster not be destroyed, the card will remain on the field to enable the use of additional cards (Mist Valley Falcon, Scrap Dragon, Magic Planter). Konami put this card to 3 for their own reasons (likely to make XYZ summons easier, and too further sell their product), but now I think it's time for this card to go back to 1.
New Semi-Limited Cards:
Blackwing - Gale the Whirlwind - This card is a fine out to many stronger monsters. This card is quite weak, and not hard to get rid of. I believe this card will likely go to 2.
Tsukuyomi - At 1, this card did nothing special recently. There is no reason it shouldn't be at 2, or 3 for that matter.
Lonefire Blossom - Even though Spore was playable at 1, Plant Synchro hardly impacted any significant tournament results. I think putting this card to 2 will give the deck a small chance to improve.
Fire Formation - Tenki - Fire Fists have been performing phenomenally in the OCG since they were released, and when YCS Miami concludes, Fire Fists will top. Konami will still want this deck playable, since it is new to the TCG. Putting Tenki to 2 will just be fine.
New Unlimited Cards:
Hieratic Seal of Convocation - Hieratics haven't put in too much work this format, simply because of REDMD being a limited card. This card at 3 won't strengthen the deck too much.
Those are my predictions as of right now. I'm sure Konami's final list will include more cards on their list than I could produce. Any discussion is welcome!
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