Thursday, February 28, 2013

The Next Regionals - Results of Playtesting

This is a follow-up post to my previous post, regarding the decks I was considering for Regionals. After some playtesting, these are my current thoughts:

1. Mermails - I've tested both variants floating around: The Genex Mermail version and the Mono-Mermail version. Mono-Mermails was definitely more consistent than Genex Mermails, but in regards to the Genex version, resolving Undine is monumental. Controller can be used for synchro summons. Also, Abysspike can add Undine to your hand... Being unable to pick a variant, I decided to merge the two variants together for playtesting and experimentation is showing that this version is really nice. Only more playtesting will truly reveal if this deck is the one. It doesn't help that everyone thinks I should play Mermails... This is the current decklist for Mermails:

Monsters:

2 Abyssmegalo
2 Abyssteus
2 Abysslinde
2 Abysspike
2 Abyssgunde
3 Undine
2 Controller
3 Dragoons
2 Heavy Infantry
2 Marksman
2 Diva
1 Tragoedia

Spells:

3 MST
1 Storm
1 Reborn
1 Dark Hole
1 Mind Control
1 Avarice
1 Salvage

Traps:

2 Torrential
2 Abyss-Squall
2 Abyss-Sphere

2. Dino-Rabbit - This deck has always impressed me, and I'm still impressed with it. Maining Macro is always good, and having access to Laggia and Dollka is amazing. I won't lie though: The deck was a little hurt with the banning of Sangan. However, I've bandaged it and moved on. I'm interested in this deck because it seems like a good meta call. This is the current list:

Monsters:

2 Rabbit
3 Kabazauls
3 Sabersaurus
3 Guaiba
2 Tour Guide
1 Night Assailant
1 Dark Mimic Lv 3
1 Spirit Reaper

Spells:

3 MST
1 Storm
1 Reborn
1 Dark Hole
1 Book of Moon
1 Soul Taker
1 Forbidden Chalice
3 Forbidden Lance

Traps:

2 Macro
2 Torrential
2 Bottomless
2 D Prison
1 Compulsory Evacuation Device
1 Warning
1 Judgment
1 Starlight Road

3. Six Samurai - Originally, I was considering Agents. However, I decided to drop Agents for Six Samurai. I feel Agents are a good deck, but not the best pick. Inspired by my teammate, Raymond, I am maining 2 Macro with 2 Vanity's Emptyness. Those two cards with Shi En is devastating and usually leads to defeat. Also, the deck's consistency slightly increased with Smoke Signal going to 3. Any deck that can consistently make a turn 1 Naturia Beast or Shi En is a good deck. This is my current decklist:

Monsters:

3 Kagamusha
3 Kizan
2 Kageki
2 Elder
1 Enishi
1 Zanji
1 Grandmaster

Spells:

1 Gateway
3 United
3 Asceticism
3 Smoke Signal
1 ROTA
2 MST
1 Reborn
1 Dark Hole
1 Book of Moon

Traps:

2 Macro
2 Emptiness
2 Bottomless
2 D Prison
1 Warning
1 Judgment
1 Starlight Road

4. Dark Worlds - This deck is truly disgusting. I've done everything from shredding my opponent's hand, to performing FTKs, with the right hands. Unfortunately, I've tapped every combo in the deck, and as I expected, this deck requires little thought. Honestly, a trained monkey can master this deck, an EVIL trained monkey... However, due this deck's incredible power, though it is completely luck-based, I still have to consider it. I will not be posting a deck list at this time, since my build is completely original and unique.

5. Fire Fists - This deck is really nifty. After testing multiple variants, I already know what cards I would play. This deck does require more skill than Dark World, but it is still quite simple to master. A trained monkey could probably play this deck too. I will not be posting my deck list for Fire Fists. Due to unfortunate, and quite ridiculous circumstances, this deck is, probably, no longer an option. I won't post the story hear to protect names, however, if you are curious of this story, feel free to ask. It is one of the most ludicrous experiences of my life...

Those are my thoughts, right now. Please respond with feedback, thoughts, or whatever is beneficial.

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