Good day readers. I stated in my previous post that I'd be revealing and explaining the deck list I piloted at the Oshawa regionals this past weekend, and my thoughts regarding this list and how it should change. Without further ado, I'll dive right into it:
3 Brionac
3 Unicore
2 Valkyrus
1 Gungnir
1 Decisive Armor
1 Clausolas
1 Trishula
3 Manju
1 Senju
2 Armageddon Knight
1 Shaddoll Dragon
1 Farfa
2 Shurit
1 Djinn Releaser of Rituals
1 Thunder King
2 Cycle
2 Kaleidoscope
2 Mirror
3 Preparation
3 Shared Ride
1 Forbidden Lance
1 Book of Moon
2 ROTA
Extra:
2 Herald of Arc Light
1 Leo, Keeper of the Sacred Tree
1 Star Eater
1 Dragon Master Knight
1 Castel
1 Daigusto Emeral
1 Lavalval Chain
1 Rhapsody in Berzerk
1 Silent Honor Ark
1 Diamond Dire Wolf
1 Exciton Knight
1 Gagaga Cowboy
1 Abyss Dweller
Side:
2 Denko
2 Maxx "C"
3 MST
1 Twister
1 Forbidden Lance
3 Mind Crush
3 Emptiness
I'm going to illustrate my experience with Gungnir and Decisive Armor, since the rest of the ritual monsters are self-explanatory staples. Gungnir and Decisive Armor are two cards that I've been uncertain about for a while now. At the Montreal regionals a couple weeks ago, Gungnir was useful enough and Decisive Armor had its shining moments. This weekend, Decisive Armor but in much more work then Gungnir. Decisive Armor ensured my draw against Qliphorts, where I would've lost otherwise. It also put in a lot of work by itself, destroying set cards and stuff. Gungnir just wasn't doing much, to be honest. There was never an opportunity to summon it to dodge a Valkyrus. All Gungnir did the whole weekend was shield my Djinn lock from Raigeki and Dark Hole. Of course, it guaranteed me my victory in one match, but wasn't extremely special. Ultimately, I'm considering cutting both of these cards all together. Any hand where I drew these cards lost me consistency; specifically against the mirror match I lost, and game 2 against Satellarknights round 8. Against the Djinn lock, Gunginr didn't help and it would've put in a lot more work if it was Raigeki, or a 3rd ROTA. Decisive Armor shares the same story. I wanted both of these cards in the main to strengthen my Qliphort matchup, and help with protecting the Djinn lock. Now that Qliphorts won't be around as much, this cuts their usefulness in half. Also, people are starting to play Farfa to out the Djinn lock, along with Book of Moon and Eclipse. Gungnir and Decisive Armor do not provide any assistance with these cards, and I strongly feel that these cards can't stick around.
Moving right along, the Armageddon Knights were quite useful today. This is the first event where I used the Knights, along with a Farfa and Shaddoll Dragon, and this line of offense was quite significant. I used Farfa to eliminate the Djinn lock a few times, and used it a few other times to push for game-winning damage. Shaddoll Dragon popped some spells/traps, and if I drew it, then I could use it to make a rank 4. Additionally, I bounced a couple of crucial cards using its flip effect, and then I proceed to become victorious. Finally, Armageddon Knight dumped the Djinn a few times to create an easy Djinn lock. All in all, these cards are probably staying in for the season, unless something better comes along.
Thunder King Rai-Oh is the next card I want to discuss. As soon as Nekroz started dominating tournaments, I considered running it because it creates a difficult experience against Nekroz. At the YOCC, I noticed a few people I knew running the card, and this confirmed my thought process regarding the value of this card. Sure enough, I barely drew it, but it stalled out any Nekroz player I fought, and won me a game during the weekend. Personally, I think Thunder King should be played in every deck, unless it's something like Burning Abyss.
The only non-standard spell I played was the playset of Shared Ride. Honestly, it was between this card and Upstart Goblin. Both of these cards create 37 card decks, but Shared Ride is a little slower. However, Shared Ride will force your opponent to stop as well, or you'll draw more cards. Ultimately, this is the reason why I played this instead of Upstart. All Upstart does is allow an immediate draw, but it doesn't provide any value against the mirror match. Playing four mirror matches proved that Shared Ride was an excellent decision, better than Upstart Goblin anyway. On a side-note, it was never dead against any other matchup; it was always active.
Forbidden Lance has become a standard for some people, but the opposite for others. It provides additional protection for your Djinn lock, and helps your defenses against opposing spells and traps. Throughout the day, I only used it as damage step assistance twice. Other times, it was just used for defense. There were many times where I wished it was anything else, though. Whenever I drew it against an active Djinn lock, it was useless. Other times, it would've been better as another card to expand my plays. The most use I felt it provided was against the one Qliphort player I fought, which is why I played one in the main deck. I also sided a second copy for decks that favoured spell/trap removal. I'll probably end up cutting it in the main, perhaps the side as well.
The extra deck is self-explanatory.
Denko Sekka in the side was absolutely amazing. I sided it in almost every round, and it won a good number of games, especially against Satellarknights. Against Nekroz, it prevented my opponent from activating set Shared Ride and Mind Crush. Maxx "C" put in work against Burning Abyss and Satellarknights. MST and Twister put in work against Qliphorts and Yosenjus. I sided in Mind Crush against Nekroz; 2 if I was going second and 3 if I was going first. Emptiness was sided in against Nekroz and Burning Abyss. All in all, I was really quite please with my side deck. I might try siding the hands, and maybe Kycoo again, but I was pleased.
Heading into Nationals Format
On June 26th, I'll be driving to Nashville to compete in the WCQ, and eventually I'll need to prepare my deck for that tournament. Currently, the anticipated tier 1 decks of the format will be Nekroz and Burning Abyss. Decks like Sylvans, Yosenjus, Qliphorts, Shaddolls, Satellarknights and Volcanics could be other competitive options. Personally, I believe I'd be better off building my deck to defeat Burning Abyss and the mirror match.
That being said, here are some cards I'm considering for the main deck:
Tour Guide - Yep, if I'm going first, I can use it to summon the Djinn out of the deck, make a rank 3, and do a Djinn lock. Alternatively, I could use it to summon Farfa and set up an Angineer play. However, Tour Guide could be dead late-game, and it would force me to run a couple rank 3s: Extra deck space is already a problem, kinda.
Denko - I enjoyed this card against Burning Abyss. It will also become a lot more useful is more and more people start maining set spell/traps in Nekroz. And of course, Denko is awesome against the rogue matchups that play set cards. Honestly, I sided it so much this weekend it may as well have been in the main deck.
Maxx "C" - Against Burning Abyss, this card is quite useful, especially if they go first. Against Nekroz, it might get you an extra card. Since it's useful against both of these decks, it might be worth it. The main reason I haven't been considering it in the main is because Qliphorts were dominating.
Exiled Force - It's something I still want to try, since it's an out to the Djinn lock, and searchable by ROTA.
Vanity's Emptiness - It's at 1 now, and it's a complete blowout against the mirror match, and strong against Burning Abyss. It'll be easier to squeeze one copy as opposed to three, and that one random copy won't hurt consistency too much while stealing games against the mirror match.
3rd Nekroz Cycle/ 2nd Trishula/ Salvage - This is a package I'd want to throw in together, or none of it at all. There's a good amount of reasoning behind this. Preparation and Brionac are hit on the list, which means the deck will lose a lot of consistency. It's harder to re-use ritual spells, and the targets Shurit can search for has become a little more limited. By using Salvage, I can add back a Clausolas and Shurit. Clausolas will search Cycle, which can immediately be used since Shurit is in hand. Then you search a Brio or a Trish, and continue on with some plays. A 2nd Trishula is something I've been contemplating ever since Farfa started becoming an out to the Djinn lock. As well, it's easier to achieve devastating results if I can unleash a second Trishula. Finally, if I banish a Trishula with one of the ritual spells in the graveyard, the opponent might think it's gone for the game, which could be a decent mind game... However, this package is something I'll need to playtest extensively.
For now, these are the best options I can utilize to complete the deck to my liking. Honestly, I'd love some sort of random spellcaster support that'll enable me to re-use Unicore's effect to retrieve stuff from the graveyard. However, I'm not sure if any such card exists. I'm always on the lookout for random surprise tech that could potentially be amazing. Only time will tell if such a card exists.
Until then, let me know what you guys think. If you come across any good tech for Nekroz to use, feel free to let me know!
This is a blog where knowledge of Yu-Gi-Oh and opinions can be shared. Mario and Jon from SkillOverLuck on Youtube run this blog.
Monday, March 30, 2015
Saturday, March 28, 2015
Top 8 Regional Report with Nekroz!
Yesterday, I attend the last Regionals of our wonderful, January 2015 format. Personally, I believe this list of change will be great for the game. The odds of winning the game without relying on a floodgate will truly be tested, resulting is more skillful play. After all, who wants to lose to Skill Drain and Vanity's Emptiness at the same time... (R.I.P Qliphorts, you will not be missed!)
Nekroz was the choice for the Regionals. I learned my lesson from the YOCC last weekend and decided to utilize the best deck of the format, not the most "helmet" deck of the format. Here's a brief tournament report of my run with Nekroz:
Round 1 vs Yosenju (2-0) - Both games I defeated him within a couple turns. He opened no floodgates turn 1 and I had the answers for his floodgate game 2. Yosenjus cannot defeat Nekroz, unless they can maintain multiple floodgates, and a stream of beast-warriors.
Round 2 vs Qliphors (1-1) - Getting a draw round 2 was not fun. Honestly, there was nothing I could do. I lost game 1 rather quickly because I didn't have an answer to Emptiness. When I drew my Armageddon Knight to dump a Shaddoll Dragon, he had the Skill Drain... (Yay for losing to degenerate floodgates!) Game 2 we grinded back and forth. I didn't have the cards to make the strongest plays, but I at least had the answers to his floodgates when I needed them. Time was called when we both had low life points, and he was slightly ahead. I decided to create a risky play to his one set backrow, since I was going to lose if it didn't success. I summoned Trishula and he activated a Skill Drain. Thanks to that, I had game by swinging with a Decisive Armor and Forbidden Lance for enough damage to deplete my opponent's life points, and I won, effectively tieing the match. I don't think I have ever felt so relieved to see a Skill Drain flipped up!
Round 3 vs Nekroz (2-0) - He started with a Djinn lock. I got out of it, and made my Djinn lock which he couldn't break. Game 2 he started and chose to make the lock, again. I answered the lock, didn't make my own lock, and won in a few turns after outplaying my opponent.
Round 4 vs Nekroz (2-0) - He let me start first and I was able to create the Djinn lock with enough protection to keep it on the field the entire game (Gungnir and Lance). Game 2 I wasn't able to open with the lock, but started with a strong Valkyrus play, ending with double Mind Crush set. Let's just say that was enough to ruin his day, since I stopped any form of tempo he was trying to achieve.
Round 5 vs Nekroz (2-0) - He let me start, and my hand allowed me to make a strong Djinn lock, with spare resources for next turn. He had Raigeki for it, then used Mathematician to dump and summon Glow-Up bulb, attacked, and synchro summoned Herald of the Arc Light. After baiting it out with a Kaleidoscope, I OTKed him since he didn't have a Nekroz card in his graveyard so he could use Valkyrus. Game 2 dragged on until time was called. I had him stalled with the Djinn lock, then Emptiness, and he kept re-using Valkyrus until he had an answer to everything (over the course of the game), and proceeded to return the favour to me. However, I drew a Manju, and had enough cards in my hand stocked to finish the job.
Round 6 vs Burning Abyss (2-0) - Game 1 I had to fight through 3 Dantes and 1 Dark Law. Somehow, I went from having seemingly nothing to beating him, without the use of Raigeki or Preparation of Rites. To be honest, I'm not sure how I did it, but my opponent congratulated me in defeating him through such a disgusting field. Game 2 was nothing compared to game 1: I had control of the entire game. We spent a couple minutes before and after the match discussing Burning Abyss theory for the upcoming format, since we knew what we were playing (I'm not surprised, since we were both in the top tables).
Round 7 vs Nekroz (0-2) - I lost both games to the Djinn lock, and game 2 to an Emptiness after I cleared his Djinn lock. I figured it had to happen eventually...
Now I was placed on the bubble for making Top 8, with an X-1-1 record. For some reason, there was a feeling inside me telling me I could do it, and I had the support from others (A.K.A sexy girlfriend of mine, and friends).
Round 8 vs Satellarnights (2-1) - Game 1 I cleared through all his traps with all my resources and defeated him. Game 2 he defeated me with the Triverr/ Anti-Spell Fragrance soft lock. Game 3 he set 5 cards and he had no response to Denko Sekka. I established my board to contain Unicore to negate extra deck monsters, a Clausolas that was just there, and a Valkyrus in hand to protect my Denko and Unicore. I locked him out the game, and proceeded to win next turn. DENKO TOO STRONG!!!
I ended up coming 6th place, achieving my minimum goal of Top 8 and winning a mat. I was a little disappointed in myself, because my ultimate goal is to win, and if not win, make Top 4 (at least I get a deckbox). However, Top 8 is good enough to be proud of myself.
My next post will be one to discuss my Nekroz deck I used this weekend, and what changes I'll need to make, including the mandatory changes due to the format change. Let me know what you guys think, and thanks for reading!
Nekroz was the choice for the Regionals. I learned my lesson from the YOCC last weekend and decided to utilize the best deck of the format, not the most "helmet" deck of the format. Here's a brief tournament report of my run with Nekroz:
Round 1 vs Yosenju (2-0) - Both games I defeated him within a couple turns. He opened no floodgates turn 1 and I had the answers for his floodgate game 2. Yosenjus cannot defeat Nekroz, unless they can maintain multiple floodgates, and a stream of beast-warriors.
Round 2 vs Qliphors (1-1) - Getting a draw round 2 was not fun. Honestly, there was nothing I could do. I lost game 1 rather quickly because I didn't have an answer to Emptiness. When I drew my Armageddon Knight to dump a Shaddoll Dragon, he had the Skill Drain... (Yay for losing to degenerate floodgates!) Game 2 we grinded back and forth. I didn't have the cards to make the strongest plays, but I at least had the answers to his floodgates when I needed them. Time was called when we both had low life points, and he was slightly ahead. I decided to create a risky play to his one set backrow, since I was going to lose if it didn't success. I summoned Trishula and he activated a Skill Drain. Thanks to that, I had game by swinging with a Decisive Armor and Forbidden Lance for enough damage to deplete my opponent's life points, and I won, effectively tieing the match. I don't think I have ever felt so relieved to see a Skill Drain flipped up!
Round 3 vs Nekroz (2-0) - He started with a Djinn lock. I got out of it, and made my Djinn lock which he couldn't break. Game 2 he started and chose to make the lock, again. I answered the lock, didn't make my own lock, and won in a few turns after outplaying my opponent.
Round 4 vs Nekroz (2-0) - He let me start first and I was able to create the Djinn lock with enough protection to keep it on the field the entire game (Gungnir and Lance). Game 2 I wasn't able to open with the lock, but started with a strong Valkyrus play, ending with double Mind Crush set. Let's just say that was enough to ruin his day, since I stopped any form of tempo he was trying to achieve.
Round 5 vs Nekroz (2-0) - He let me start, and my hand allowed me to make a strong Djinn lock, with spare resources for next turn. He had Raigeki for it, then used Mathematician to dump and summon Glow-Up bulb, attacked, and synchro summoned Herald of the Arc Light. After baiting it out with a Kaleidoscope, I OTKed him since he didn't have a Nekroz card in his graveyard so he could use Valkyrus. Game 2 dragged on until time was called. I had him stalled with the Djinn lock, then Emptiness, and he kept re-using Valkyrus until he had an answer to everything (over the course of the game), and proceeded to return the favour to me. However, I drew a Manju, and had enough cards in my hand stocked to finish the job.
Round 6 vs Burning Abyss (2-0) - Game 1 I had to fight through 3 Dantes and 1 Dark Law. Somehow, I went from having seemingly nothing to beating him, without the use of Raigeki or Preparation of Rites. To be honest, I'm not sure how I did it, but my opponent congratulated me in defeating him through such a disgusting field. Game 2 was nothing compared to game 1: I had control of the entire game. We spent a couple minutes before and after the match discussing Burning Abyss theory for the upcoming format, since we knew what we were playing (I'm not surprised, since we were both in the top tables).
Round 7 vs Nekroz (0-2) - I lost both games to the Djinn lock, and game 2 to an Emptiness after I cleared his Djinn lock. I figured it had to happen eventually...
Now I was placed on the bubble for making Top 8, with an X-1-1 record. For some reason, there was a feeling inside me telling me I could do it, and I had the support from others (A.K.A sexy girlfriend of mine, and friends).
Round 8 vs Satellarnights (2-1) - Game 1 I cleared through all his traps with all my resources and defeated him. Game 2 he defeated me with the Triverr/ Anti-Spell Fragrance soft lock. Game 3 he set 5 cards and he had no response to Denko Sekka. I established my board to contain Unicore to negate extra deck monsters, a Clausolas that was just there, and a Valkyrus in hand to protect my Denko and Unicore. I locked him out the game, and proceeded to win next turn. DENKO TOO STRONG!!!
I ended up coming 6th place, achieving my minimum goal of Top 8 and winning a mat. I was a little disappointed in myself, because my ultimate goal is to win, and if not win, make Top 4 (at least I get a deckbox). However, Top 8 is good enough to be proud of myself.
My next post will be one to discuss my Nekroz deck I used this weekend, and what changes I'll need to make, including the mandatory changes due to the format change. Let me know what you guys think, and thanks for reading!
Monday, March 23, 2015
Get your Helmets!
This weekend, I attended my first YOCC in Toronto, and I basically defeated myself. I caved and I decided to play Qliphorts instead of Nekroz... I feel like this was my greatest mistake since becoming serious in this game.
Going into this event, I built my deck list specifically to defeat Nekroz, and the mirror match, since these are currently the most powerful decks. I went in knowing that if I opened Scout and a few traps, I would be fine, and probably win the whole thing. However, that would be the only way this deck would prevail, since the deck's win condition is stopping the opponent with floodgates with a constant stream of spaceships (yes, spaceships). My final reason I wanted to play the deck was because I've never played the deck at a competitive event, and this was my last chance, since the deck becomes lower than Tier 1 next format (I understand that this isn't a good reason, but I decided to do it nonetheless).
So, as far as a tournament report, I played against 0 Nekroz decks, even though a 3rd of the players were playing Nekroz. Also, the only decks I lost were the ones where I didn't draw any traps, or didn't draw an monsters. Unfortunately, it was as simple as that. I lost half my games because I was unable to play the game. I figured I would brick a few times, but I didn't imagine I would brick as often as I did.
I'll take this as a learning experience, though. I would've had better results if I played Nekroz, and I'm 100% certain about that. Hell, I feel like I would've done better if I played Burning Abyss... The lesson I learned was to not play a deck at the competitive level if I'm not 100% sure it's the best deck. I decided to play a degenerate, helmet deck, instead of the better deck. I took the easy route, by relying on floodgates and drawing good, and I was punished since luck was clearly not on my side.
Now that I've finished explaining my experience with Qliphorts, I'll commence the real meat behind today's post: Can "Helmet" decks be the best deck?
First, I feel I should explain what a helmet deck is. These decks are decks with simple strategies that don't require to much of a thought process. These decks don't normally include a lot of complicated plays. Examples of these decks include Chain Burn, Dino-Rabbit, Fire Fist, Satellarknights, H.A.T, Yosenjus and Qliphorts. For example, a turn consisting of summoning Deneb, searching Altair, and setting 3 cards is pretty easy. Drawing an opening hand in Nekroz might contain a dozen options, and you need to make the best decision, otherwise you may not win the game. Making a misplay in a helmet deck usually isn't fatal; you can somewhat recover from it. Making a misplay in a deck like Nekroz, Shaddolls or Dragon Rulers could be fatal; it's harder to recover.
As well, I'd classify any explosive deck that makes the same plays a helmet deck. Madolches, Wind-Ups and Ritual Beasts do the same stuff every game; these are decks that are very predictable and easy to play against.
In September of 2014, I had both Satellarknights and Shaddolls built immediately, with Burning Abyss shortly after. At YCS Toronto, I decided to play Satellarknights as opposed to Shaddolls, and almost made the Top cut. I attended a Regional 2 or 3 weeks later and decided to play Satellarknights again, and I achieved my invite. The only matches I lost that event were because I bricked, especially against Infernity.
I decided to use Satellarknights as my first example because this Helmet deck had a few things that provided it with a lot of strength. First was it's counter trap, Stellarnova Alpha, which negated cards and let you draw. The other reason why this deck was so powerful was because it was a Rank 4 toolbox. This deck could make the most out of Rank 4 monsters and spam them quite easily.
Other helmet decks that were quite powerful were Dino-Rabbit and Fire Fist. These decks were capable of unlocking their toolbox as well. Dino-Rabbit in particular is probably my favorite Helmet deck, because of Laggia and Dollka, AKA monsters that can negate things. Fire Fists just focused on destroying stuff and managing a constant stream of attacking monsters. When Wolfbark was released, it retained those values, and became a rank 4 toolbox.
In regards to Qliphorts, it lacks the ability to utilize a rank 4 toolbox. You can only summon monsters from your extra deck if you don't control a Qliphort monster in the pendulum zone. This makes their strategies quite transparent. I enjoy that the deck made the most of the pendulum mechanic, but it really falls when being able to utilize the extra deck: Those rank 4s are amazing, and this deck cannot take total advantage of them.
For my conclusion and final thoughts, I believe a helmet deck will only be the best deck when it can take advantage of the extra deck, and have an amazing blow-out strategy. This is why Dino-Rabbit and Fire Fists were the strongest decks at their time; because they took advantage of both of these factors. Qliphorts cannot use the extra deck that well, but can create quite a blowout board. If the deck could take advantage of the extra deck, then this deck could've been the strongest deck of the format.
Let me know your opinions on this subject. Thanks for reading!
Going into this event, I built my deck list specifically to defeat Nekroz, and the mirror match, since these are currently the most powerful decks. I went in knowing that if I opened Scout and a few traps, I would be fine, and probably win the whole thing. However, that would be the only way this deck would prevail, since the deck's win condition is stopping the opponent with floodgates with a constant stream of spaceships (yes, spaceships). My final reason I wanted to play the deck was because I've never played the deck at a competitive event, and this was my last chance, since the deck becomes lower than Tier 1 next format (I understand that this isn't a good reason, but I decided to do it nonetheless).
So, as far as a tournament report, I played against 0 Nekroz decks, even though a 3rd of the players were playing Nekroz. Also, the only decks I lost were the ones where I didn't draw any traps, or didn't draw an monsters. Unfortunately, it was as simple as that. I lost half my games because I was unable to play the game. I figured I would brick a few times, but I didn't imagine I would brick as often as I did.
I'll take this as a learning experience, though. I would've had better results if I played Nekroz, and I'm 100% certain about that. Hell, I feel like I would've done better if I played Burning Abyss... The lesson I learned was to not play a deck at the competitive level if I'm not 100% sure it's the best deck. I decided to play a degenerate, helmet deck, instead of the better deck. I took the easy route, by relying on floodgates and drawing good, and I was punished since luck was clearly not on my side.
Now that I've finished explaining my experience with Qliphorts, I'll commence the real meat behind today's post: Can "Helmet" decks be the best deck?
First, I feel I should explain what a helmet deck is. These decks are decks with simple strategies that don't require to much of a thought process. These decks don't normally include a lot of complicated plays. Examples of these decks include Chain Burn, Dino-Rabbit, Fire Fist, Satellarknights, H.A.T, Yosenjus and Qliphorts. For example, a turn consisting of summoning Deneb, searching Altair, and setting 3 cards is pretty easy. Drawing an opening hand in Nekroz might contain a dozen options, and you need to make the best decision, otherwise you may not win the game. Making a misplay in a helmet deck usually isn't fatal; you can somewhat recover from it. Making a misplay in a deck like Nekroz, Shaddolls or Dragon Rulers could be fatal; it's harder to recover.
As well, I'd classify any explosive deck that makes the same plays a helmet deck. Madolches, Wind-Ups and Ritual Beasts do the same stuff every game; these are decks that are very predictable and easy to play against.
In September of 2014, I had both Satellarknights and Shaddolls built immediately, with Burning Abyss shortly after. At YCS Toronto, I decided to play Satellarknights as opposed to Shaddolls, and almost made the Top cut. I attended a Regional 2 or 3 weeks later and decided to play Satellarknights again, and I achieved my invite. The only matches I lost that event were because I bricked, especially against Infernity.
I decided to use Satellarknights as my first example because this Helmet deck had a few things that provided it with a lot of strength. First was it's counter trap, Stellarnova Alpha, which negated cards and let you draw. The other reason why this deck was so powerful was because it was a Rank 4 toolbox. This deck could make the most out of Rank 4 monsters and spam them quite easily.
Other helmet decks that were quite powerful were Dino-Rabbit and Fire Fist. These decks were capable of unlocking their toolbox as well. Dino-Rabbit in particular is probably my favorite Helmet deck, because of Laggia and Dollka, AKA monsters that can negate things. Fire Fists just focused on destroying stuff and managing a constant stream of attacking monsters. When Wolfbark was released, it retained those values, and became a rank 4 toolbox.
In regards to Qliphorts, it lacks the ability to utilize a rank 4 toolbox. You can only summon monsters from your extra deck if you don't control a Qliphort monster in the pendulum zone. This makes their strategies quite transparent. I enjoy that the deck made the most of the pendulum mechanic, but it really falls when being able to utilize the extra deck: Those rank 4s are amazing, and this deck cannot take total advantage of them.
For my conclusion and final thoughts, I believe a helmet deck will only be the best deck when it can take advantage of the extra deck, and have an amazing blow-out strategy. This is why Dino-Rabbit and Fire Fists were the strongest decks at their time; because they took advantage of both of these factors. Qliphorts cannot use the extra deck that well, but can create quite a blowout board. If the deck could take advantage of the extra deck, then this deck could've been the strongest deck of the format.
Let me know your opinions on this subject. Thanks for reading!
Thursday, March 19, 2015
The Mathematics Behind Good Deck Building
I’ll start off this
post with an example that telegraphs what I’ll be discussing today:
Two players choose between two decks of cards
at random. The cards are blank, and each player draws 1 card at the same time,
every second. The winner of the game is the player who draws all the cards in
their deck first. Now, if one player has a 40 card deck and the other player
has the 37 card deck, who will win? The player with the 37 card deck will
always win the game, with the above specifications applied.
This example is
obviously a very simplistic scenario, but gets the point across, and projects
the topic of today’s discussion: Mathematics in respect to deck building. For
as long as I can remember, ever since my first Regional I attended, I’ve always
made it a mandatory requirement to keep my decks no greater than 40 cards. The
smaller your deck is the greater chance you’ve given yourself to draw the cards
you need. In every collectable card game (excluding games like Poker and 21)
you are expected to have a deck size between a certain amounts of cards, or you
are expected to use a defined amount of cards. Yu-Gi-Oh and Magic are games
where you have a minimum deck size of 40 and 60, respectively. Essentially, one
of the solid foundations of deck building is ensuring you draw the necessary
cards to play the game properly.
The Most Basic of Mathematical Concepts
In regards to
Yu-Gi-Oh, currently, a lot of players play a single copy of Book of Moon,
because the card is limited to 1 copy per deck. If you choose to go second, you
will draw 6 cards for your opening (I’ll re-visit this segment shortly). The
odds of drawing Book of Moon, using the most basic mathematical concepts, in a
6 card hand is 6/40 (15%). If you play a 60 card deck, and decide to go second
and draw 6 cards, the chance of drawing Book of Moon become 6/60 (10%). Notice
that there is a 5% difference between them. I could start explaining how
factorials and hypergeometric distribution works, but this will not benefit you
if math isn’t your strong suit. You don’t need to be a rocket scientist to
understand you’ll draw Book of Moon more in a 40 card deck than a 60 card deck.
As well, there’s a
mathematical difference between going first and going second. If you win the
die roll and choose to go first, you’re only drawing 5 cards. In a 40 card
deck, that’s 12.5% of the deck. I suppose some people will look at it and
consider “it’s only one less card; it’s not a big deal”. Clearly, there are
some decks that prefer to go first, but most should choose to go second. Keep
in mind that we are in a format where most of the tier 1 decks are combo-based
decks: Nekroz, Burning Abyss and Dragon Rulers in a few days when Dark Matter
Dragon is released. Combo decks critically rely on having enough combo pieces
to generate a play. Going second and drawing that extra card is an extra card
that can enhance your combos.
That being said, there
are particular decks that benefit from going first. Usually, these are more
control-based decks that rely on grinding the opponent’s resources and/or
stopping their plays all together. If you decide to go first, and open with
multiple cards that auto-defeat your opponent, you are obviously in a winning
position. Does that mean going first is necessarily better? Not entirely.
Here’s a situation for you to review:
You’re playing Qliphorts and the first 5 cards
of your deck are Scout, Raigeki, Skill Drain, Emptiness and Saqlifice.
Say you chose to go
first and you drew these cards. Obviously, you’d play Scout, search a monster
and summon it, equip Saqlifice and set your floodgates. It’s pretty amazing,
but it’s rather underwhelming. You might stop your opponent from playing the
game, and maybe they won’t draw an answer to your field. However, you will lose
if they have an answer to the floodgates. It’s also relevant to mention that
the opponent will just be saving their resources until they have an answer, and
if they draw it, there will be a devastating outcome. But of course, you might
win anyway if the answer to the floodgates doesn’t arrive: Advantage only matters if you can play the game.
Say you chose to go
second instead. You have these 5 cards in your hand, and draw another card (the
other card doesn’t matter in this example). If they wasted a lot of resources
to establish a field, Raigeki will punish the opponent immediately, and then
you’ll build a similar field to the first scenario, and actually deal damage.
Keep in mind there’s no reason to waste Raigeki if you can clear their field courtesy
of a Scout search. Now you have an extra card to work with because you chose to
go second, and you’re in a good position once your turn ends; possibly better
if you disestablished their board.
Is the best deck the smallest deck?
Currently, Nekroz is
the best deck in the format. One of the reasons why this is the case is because
the deck is so thin. So many cards thin out the deck for specific combo pieces,
then other cards allow you to replenish those resources to thin out your deck
next turn. Burning Abyss also has sufficient search power, however, it is quite
different than Nekroz. Burning Abyss focuses on milling cards to accelerate
your plays. If you mill more monsters, you are getting the most out of the deck
thinning. If you mill all spells/traps, you might lose the game. Qliphorts have
cards that can thin the deck for specific cards (Scout, Summoner’s Art,
Saqlifice and Disk), but there’s not much more than that, unless you’re play drawing
cards that let you draw directly, like Upstart Goblin. Dragon Rulers will have
some solid draw and thinning power due to cards like Dragon Shrine and Cards of
Consonance. The point of these examples is that Nekroz is just so consistent
and the deck constantly sheds itself with useful cards, so your draw phase has
a higher chance of being something amazing. Really, how lucky is drawing one of
3 Manjus if the deck has 10 cards by that point?
Heart of the Cards
I know I’ve stated
this before, but the key to become a powerful duelist starts by building your
deck right. The thinner you can make your deck, the more likely you’ll draw the
cards you need to win the game. The Draw Phase is the most important phase
during your turn, as it will dictate the events that occur during your turn.
Why squander this phase by unnecessarily adding cards that will dilute your
deck, and take away from the most brilliant top-decks? Most players call it
“sacky” when you topdeck that Snatch Steal for game. However, it’s easier to
topdeck that amazing card if your deck is smaller.
It’s during that
deck-building phase where problems start to occur. People will squeeze their
deck to 45 cards, justifying their actions with a thought similar to “this is a
good card to play right now, why shouldn’t I play it”. Before you know it,
you’ve done this a dozen times with random good cards like Mirror Force, Dark
Hole, Mind Crush, and Maxx “C”, and then that deck is now over 40 cards. My
response to thoughts like this can be summarized in a simple sentence: Suck it
up. There are a lot of good, powerful cards in this game, and if you could play
all of them, Konami would have to expand the maximum deck size allotted in this
game.
Picking these amazing
cards is the hardest part of deck building. Ideally, the key to building the
best deck is playing the best cards. Picking cards that will crush the majority
of your matchups will provide you a greater base to cover your deck’s
weaknesses. You may also decide to play cards that are complete blowouts in
certain matchups but ineffective in others. For example, topdecking Book of
Eclipse is amazing against Nekroz, but no so much against Qliphorts. However,
if your deck is lacking powerful cards to deal with Nekroz, and you need to
ensure you have answers to the Djinn lock, you may need to consider maining
cards that will assist you, like Book of Eclipse.
Once you decide which
blowout cards to play, you need to make sure you draw them. In a deck like
Nekroz, you’ll have the greatest chances of drawing them since the deck is good
at thinning itself, usually. If you need to draw that Book of Eclipse for the
mirror match, you’ll be more likely to draw it in a 37 card deck than a 40 card
deck.
Now, I can’t use a
heading “Heart of the Cards” without make some sort of Yugi reference. In the
Battle City finals, there’s a scene where he is building his deck. He knows one
of his win conditions is summoning Slifer the Sky Dragon. He had to ensure his
deck would be able to generate three creatures that can be tribute summoned for
the Egyptian God. If he knew what he was doing, he would’ve made his deck 40
cards to maximize the chances of summoning Slifer. Using the Pharaoh isn’t the
best example for this, but the Heart of the Cards was always on his side. In
real life, I don’t believe this exists, but you need to construct your deck to
maximize those “Heart of the Card” moments.
Here’s the simple
point of this discussion: Building the thinnest deck possible is mathematically
the smartest decision you can make. It will reduce bricking in the long run and
allow you to “sack” a little more often. You’ll still have those games where
you draw unplayable. Keep in mind that an opening hand of Book of Moon,
Raigeki, Snatch Steal, MST and Shurit is full of amazing cards, but it isn’t
necessarily an optimal opening hand. You won’t be able to do much until you
draw something that will allow you to create a strong play, and the odds of
doing that in a 45 card deck aren’t as strong as a 40 card deck. This is math,
and math is absolute.
Let me know what you
guys think, and thanks for reading!
Tuesday, March 17, 2015
Nekroz: More Deck Analysis and Very Small Regional Report
This weekend, I
attended a regional using my Nekroz deck. I almost ended up playing Qliphort,
and it was an option until two hours into the car ride. Ideally, playing
Qliphorts would imply that I’m playing the strongest anti-meta deck in the
format. This implies if the opposing player has answers to the Anti-Meta part
of the deck, or the initial Scout search, you’re going downhill fast. Even if
you summon Apoqliphort towers first turn and draw 2-3 cards with Monolith, you
can still lose if the opponent opens strong enough. However, this is a post for
another day, because I do believe Qliphorts have great potential.
I’m not going to go
into great detail with this tournament report, because there’s no need. The
short story: I went undefeated (only losing 1 game in the process because I
bricked in the mirror match) until the last two rounds of the tournament. During
those rounds, 1 played 3 Nekroz, 1 Hero, 1 Traptrix Volcanic, and 1 Yosenju (in
that order). I lost 2-1 to Qliphorts because I didn’t have answers for the
floodgates game 1 and game 3, I destroyed the wrong set card with Decisive
Armor and Trishula. That final turn, he had 3 set cards, and I could OTK him
with my play. I used Trishula to hit one set card, Decisive Armor hit the
second card, then I attacked and lost to Mirror Force… Then I lost 2-1 to
Nekroz because of Djinn lock game 1, and I made a misplay game 3. I wanted to
save my resources game 3 because I only had one play, since my hand was weak. I
decided to hold off because he kept going and I wouldn’t be able to do anything
because he had Valkyrus. Sure enough, I lost because I never drew anything to
make my play more solid. Drawing multiple ritual spells with only two
possibilities to ritual summon is no good.
Over the course of the
weekend, I only completely bricked once, and semi-bricked another time. Here is
the list I used:
3 Brionac, 3 Unicore,
2 Valkryus, 2 Clausolas, 1 Gungnir, 1 Trishula,1 Decisive Armor, 3 Manju, 2
Senju, 2 Shurit, 1 Djinn
3 Upstart Goblin, 3
MST, 3 Preparation of Rites, 2 Mirror, 2 Kaleidoscope, 2 Cycle, 1 Book of
Eclipse, 1 Book of Moon, 1 Raigeki, 1 Dark Hole
2 Herald of Arc Light,
1 Leo, 1 Star Eater, 1 Dragon Master Knight, 1 Exciton Knight, 1 Lavalval
Chain, 1 Daigusto Emeral, 1 Rhapsody in Berserk, 1 Castel, 1 Ragnazero, 1 Abyss
Dweller, 1 Cairngorgan, 1 Cowboy, 1 Diamond Dire Wolf
Side: 2 Maxx C, 2
Kycoo, 1 Valkyrus, 1 Dance Princess, 3 Twister, 1 Shared Ride, 1 Book of
Eclipse, 2 Decree, 2 Emptiness
I enjoyed this list
very much on Saturday. I never wished anything was different about it. I did
some playtesting on Sunday and my opinion changed. I played 2 matches against a
Traptrix Volcanic deck (I just made), and 2 matches against Nekroz. I lost 3 of
those 4 matches with the deck, and bricked 4 times. I wasn’t able to play the
game until I drew something and at that point, it was too late or not strong
enough.
Also on Sunday,
another ARGCS passed by and Ben Leverett (one of the Hoban teammates) won the
event with a unique Nekroz deck. Basically, Armageddon Knight engine instead of
Senjus, and 3 ROTA to search the Knights, Shurits, or Clausolas. Armageddon
Knight is in there to dump a Farfa to escape the Djinn lock, or dump a Shaddoll
Dragon to get out of Emptiness. As well, it can dump the Djinn so you don’t
need to make Lavalval Chain to access the card. It is quite clever, and
consistency isn’t even hurt that much due to the ROTAs and main-decked Shared
Rides. Forbidden Lances are still in the deck as well.
This could become the
newest way to play the deck. My only concern would be drawing the Farfa and
Dragon, since they become almost unusable if Djinn Lock or Emptiness is already
active. As well, Armageddon Knight vs Skill Drain is a downhill fight, unless
you have Lance or a Book. Inevitably, I’ll try out this variant of the deck and
tweak it to my liking. If it turns out that this variant of the deck is
amazing, then I’ll have to play this variant. I only plan on building and playing
what I consider to be the best deck, and having the correct build is part of
it.
Exploiting more of
this list’s choices, there is no MST in the main deck to deal with floodgates,
and no spell/traps to directly deal with the Djinn lock. Essentially, the Armageddon
Knight play has to go through, or the game is lost. I’m not really sure how I
feel about this. In all reality, I drew MST a lot this weekend, but I feel I
drew it the most against the mirror match. Going into the regionals, if I knew
half my matchups were against Nekroz, I would have main decked 1 or 2 less MST.
Against the Qliphort player on the weekend, I lost specifically because I
didn’t have MST during game 1. In retrospect, Armageddon Knight for a Shaddoll
Dragon would’ve been nice, since I wasn’t dealing with Skill Drain. I also had
the Book of Eclipse in that game, so even if Skill Drain was active, the dump
would’ve worked through. Going back to the winning decklist, there were no
Books; only Lances. In the above example from the Regional, Lance wouldn’t have
been necessary, since the Book would’ve accomplished the same thing.
Discussing MST again,
I really don’t like this card. I could write a whole post about this card, but
I’ll just provide my basic opinion. It only handles one threat, unless
Emptiness is face-up, and the card only gets full value against the Qliphort
matchup. I’d rather have something else that advances a combo or something more
powerful, like Cold Wave. Right now, we have Denko Sekka, which is the closest
thing to Cold Wave. It’s useful in all matchups, and can sometimes put in work
against Nekroz (if the opponent actually sets a spell/trap, then they are in
Trishula range). Denko is a card I’ve always considered, but never made it past
the “rough draft stage”. Unfortunately, it wastes the normal summon of the
turn, and if I had a Manju or Senju, I’d rather normal summon that. However,
I’m disliking MST more and more, and I’m trying to find an alternative, since I
don’t want to lose to floodgates. The Armageddon Knight engine might be the
answer, but I’ll have to test it first.
There are a few other
cards that I want to discuss before I conclude this post. One of these cards is
Nekroz of Decisive Armor. Originally, I had removed it from the deck. My
reasoning for that is because it is technically a win-more card. If you have
this card, and you are winning, it won’t do too much extra for you. Really, I
only summoned it three times during the Regional. Once was to make a
super-powerful Djinn lock, with Gungnir and Trishula in hand to protect it, the
other times were to try and destroy traps. The only other time I felt like this
card would be useful is using it with Dance Princess to beat over the Djinn
Lock (assuming they don’t use a monster that’s Trishula or stronger). The problem
with this combo is that you’ll likely need to invest Brionac searches just to
do it, and this combo loses to Valkyrus, Gungnir, opposing Decisive Armor, and
Book of Moon. I don’t main the Dance Princess anymore, so that combo is not an
option. The only reason I re-included it into the deck is because one of my
teammates told me I should. I had him play Nekroz against me when I was testing
Qliphorts, and he felt the need to use Decisive Armor a lot. However, we
swapped decks later that day and I never wanted to make it. I played it at the
Regional and barely used it.
Book of Eclipse is
another card I want to discuss. I played only one copy during the Regionals,
and I enjoyed it at a single copy. I sided in the second copy for the mirror
match. However, if I knew half my matches would be against Nekroz, I would’ve
mained the second copy. It’s good at using Manju and Senju under Skill Drain,
as well as other monster effects. I really enjoyed Book of Moon as well, and
then Raigeki and Dark Hole were okay. Book of Moon I liked in particular since
it`s another way to dodge a Valkyrus, besides Gungnir. Book of Eclipse just
happens to be the only out to the Djinn lock that’s guaranteed to work, unless
more people start playing Forbidden Lance.
Finally, I want to
discuss Upstart Goblin in the Nekroz deck. Of course, this is a combo deck, and
you have more chances in drawing your combo pieces if your deck is smaller. As
well, I didn’t realize how those extra life points affected the game state. If
the opponent has more life points in the mirror match, the opponent will be
less tempted to drop Valkyrus if you are hitting for a good chunk of damage. If
that`s the case, I can probably establish a good enough board where I can
escape Valkyrus with Gungnir and Book of Moon, then proceed to win. This card
really annoys me against Qliphorts, but even then it`s not the end of the
world. Game 2 against Qliphorts, or whenever I`m about to go into time, I`ll
side out the Goblins.
And this will conclude
another deck discussion post about Nekroz. Eventually, I`ll discover that
winning combination of 40 cards that will work for me. The ARG event on the weekend
gave me a few more toys to consider, which is always nice. As always, leave any
comments if you wish, and thanks for reading!
Friday, March 13, 2015
WHY DO I QLIPHORT???
I wake up this morning and start my preparation for Regionals tomorrow. I'm finishing my Nekroz deck, and I'm fairly comfortable in what I plan on playing...
Then Qliphorts come into mind. All the appealing thoughts start coming to me: Skill Drain, Mind Crush, giant swarms of mechanical monsters stomping people in the face... I try to suppress this thought as best as possible.
I end up going into work for a few hours. Sure enough, I start thinking about Qliphorts again. Before I leave work, I have a decklist printed off, ready to go! WHY???
After all this playtesting with Nekroz, I'm still considering going back to Qliphorts. I'm quite convinced Nekroz are the best deck, so why am I thinking about Qliphorts? It might be my interest in playing decks with traps. I have always enjoyed decks with traps.
If I decide to play Qliphorts, I'll have to accept that my plays will be obvious. Sure, I can try to outplay my opponent and such, but the deck doesn't have very many play combinations. The deck is too shallow: Setup your pendulum plays, make a big normal summon and pendulum summon, then back it up with traps. If any of that falls apart, of I brick, I know I lose. However, the deck is good because it doesn't brick all that often, and even when it does brick, you might have traps to stymie the opponent.
Oh what do I do? Nekroz are the best deck, and I've invested all this time and money into it. I never had a problem with Qliphorts until last week's tournament I attended. Then again, I only lost because I didn't have a timely response to the floodgate. That's why Qliphorts are floating around in my head. It's the better matchup against the current best deck, and floodgates prevent the opponent from playing. A win is a win, even if you lock the opponent with Emptiness all game...
I have to make a decision, like ASAP. This is ridiculous.
/End rant
*Sorry for the lack of posts this week. It's been a busy week at work...
Then Qliphorts come into mind. All the appealing thoughts start coming to me: Skill Drain, Mind Crush, giant swarms of mechanical monsters stomping people in the face... I try to suppress this thought as best as possible.
I end up going into work for a few hours. Sure enough, I start thinking about Qliphorts again. Before I leave work, I have a decklist printed off, ready to go! WHY???
After all this playtesting with Nekroz, I'm still considering going back to Qliphorts. I'm quite convinced Nekroz are the best deck, so why am I thinking about Qliphorts? It might be my interest in playing decks with traps. I have always enjoyed decks with traps.
If I decide to play Qliphorts, I'll have to accept that my plays will be obvious. Sure, I can try to outplay my opponent and such, but the deck doesn't have very many play combinations. The deck is too shallow: Setup your pendulum plays, make a big normal summon and pendulum summon, then back it up with traps. If any of that falls apart, of I brick, I know I lose. However, the deck is good because it doesn't brick all that often, and even when it does brick, you might have traps to stymie the opponent.
Oh what do I do? Nekroz are the best deck, and I've invested all this time and money into it. I never had a problem with Qliphorts until last week's tournament I attended. Then again, I only lost because I didn't have a timely response to the floodgate. That's why Qliphorts are floating around in my head. It's the better matchup against the current best deck, and floodgates prevent the opponent from playing. A win is a win, even if you lock the opponent with Emptiness all game...
I have to make a decision, like ASAP. This is ridiculous.
/End rant
*Sorry for the lack of posts this week. It's been a busy week at work...
Monday, March 9, 2015
Cheating in the Competitive Card Community
This is definitely a
topic I’ve wanted to discuss since my return to blogging. Clearly, there would
be no better time to discuss it then now, after the events of ARGCS Florida.
First of all, I’ll
start with the technical definition of cheating, from Wikipedia:
“Cheating is the getting of reward for ability by
dishonest means or finding an easy way out of an unpleasant situation. It is
generally used for the breaking of rules to gain unfair advantage in a
competitive situation. This broad definition will necessarily include acts of
bribery, cronyism, sleaze, nepotism and any situation where individuals are given
preference using inappropriate criteria.[1] The rules infringed may be explicit, or they
may be from an unwritten code of conduct based on morality, ethics or custom, making the identification of cheating a
subjective process.”
What exactly does this
definition include? The obvious cheating maneuvers in card games include
stacking, drawing extra cards, marking cards and sleeves, and making illegal
plays during phase. This definition will be stretched as my post continues.
At the ARGCS this
weekend, a player named Travis Smith was disqualified on the premise that he
was stacking and making illegal plays. The examples that have been public are
using Gagaga Cowboy’s effect for game when a Unicore was on the field, and
activating Effect Veiler while Majesty’s Fiend was on the field (so he can
summon BLS). He was so close to winning the event as well; what a shame. I’m
sure the accusations were obvious, and that’s why he was disqualified.
The above example is a
clear-cut example of cheating, and the punishment that followed. Other plays
have faced the same fate when doing similar maneuvers in the past. However,
here’s another one for you, the one that probably stemmed today’s post:
At the ARGCS this
weekend, Patrick Hoban and company were playing Nekroz, and this example is
relative to their Nekroz mirror matches. Once game 1 concluded, he would ask
the opponent if they wanted to both side out Djinn Releaser of Rituals. If the
opponent agreed (which they probably did, because who likes to lose to the
Djinn lock), Patrick would just remove the Djinn and place it on the mat, so
the opponent knew he sided it out, and probably extended the same courtesy.
What the opponent didn’t know was Patrick sided in a copy of the Djinn, until
it was played, and probably won him the game because the opponent likely sided
out Book of Eclipse and the like.
This event has been
disputed ever since yesterday, when people started to find out. Some people
consider it cheating, straight-out. Some people consider it “dirty play”, and
unsportsmanlike conduct. I’ll attempt to break down the definition of cheating
to determine whether or not this is actually cheating, or not.
Patrick Hoban is
clearly smart, and based on his ARG articles, has a good enough command of the
English language. He probably worded the question something like this: “Did you
want to side out a copy of the Djinn?” Wording it like this would set a few
distinctive rules. All he’s asking was to side out a single copy of this card.
By setting this established question, he doesn’t directly reveal that he’s
maining 2 copies or siding an addition copy. Technically, if he worded the
question like this, he isn’t directly lying. All he did was propose an offer to
the opponent, and the opponent accepted with proof that the terms of the offer
were being met.
According to the
definition I provided earlier, is this cheating? I’ll provide the first bit of
the definition: “Cheating is the getting of reward for ability by
dishonest means or finding an easy way out of an unpleasant situation. It is
generally used for the breaking of rules to gain unfair advantage in a
competitive situation.” On first
glance, it would appear it is cheating. He wanted to win his reward by finding
an easy out of the situation, by making the Djinn lock to win the game when the
opponent sides out their counters.
However, he is not breaking the rules, even though he is gaining an unfair
advantage.
Next, I’ll provide the
other relevant part of the above definition. “The rules infringed may be explicit, or they
may be from an unwritten code of conduct based on morality, ethics or custom, making the identification of cheating a
subjective process”. I don’t
believe this has ever happened before, so I suppose this could be considered
“unwritten code”. However, if we apply by this final statement, then the
question of whether or not Patrick Hoban was cheating or not would be
considered subjective, otherwise known as opinion-based. As such, here’s my
final opinion on the matter:
Patrick Hoban and
friends did not cheat. They were deceptive, and they fought dirty, but they did
not cheat, and as far as their thought process is concerned, it was a valid
strategy. They played mind games with their opponent’s in the mirror match. I’m
sure that they will face a good amount of disrespect from the card playing
community, but they made it quite clear they’ll do everything they can to win,
barring obvious cheating (I don’t think they’ve ever been accused of stacking
or similar)… Now for the fun part of today’s post:
How far will you go to win a card event?
This can be as
small-scale as Locals, to as grand-scale as Nationals. Every once in a while,
somebody will be caught cheating, and then disqualified almost immediately. In
the case of Travis Smith, he was disqualified right before the finals. If only
he was playing properly, he could’ve won the entire event, potentially. If not,
at least he would’ve been defeated with honour. Once you’re caught cheating,
your reputation is ruined. If it’s done in your local community, you’ll be
isolated as a cheater in your community. If it’s done at a larger tournament,
you’ll be called out all over the Internet.
If Travis Smith was
asked and forced to honestly answer the above italicized question, he would
answer stating he’ll stack and make sloppy, illegal plays to gain an advantage.
Usually, people that are identified as a cheater have a history that creeps up
as time progresses (this isn’t just related to card games, I assure you).
Travis Smith has other credentials, but now all those credentials will be
questioned for sloppy play. His name will never be cleared, and he won’t have
any respect from the larger population of the community.
If Patrick Hoban was
asked and forced to honestly answer the above italicized question, he would
answer stating he won’t cheat, but he’ll use any mind games to his advantage.
Fortunately, he doesn’t have a history of this behaviour; he would’ve been
called out on it a long time ago. However, he will lose respect from a good
chunk of the community, and others will respect him for being a strategic
genius. I’m sure he’ll write an article defending (or justifying) his actions,
and I’m sure people will read it and base their own subjective opinion. His
reputation will never be the same, but he doesn’t care, because all he cares
about is winning, which is respectable in its own sense.
If I was asked and
forced to honestly answer the above italicized question, I would answer stating
that I don’t cheat, and I don’t engage in sloppy play. If I make an illegal
play, it’s because I don’t know it’s an illegal play. I always try to remain
up-to-date on rulings, and I’m not afraid to ask if I second-guess my own
ruling. The point is I don’t intentionally cheat my opponent by making things
up. As well, I would never stack, mark cards, or anything of the sort. There
have been a few times where some butt-hurt people have accused me of cheating,
but it’s never been proven, because it’s never happened. I also have not
stooped as low as Patrick Hoban and friends, in regards to his decisive, dirty
strategy for the Nekroz mirror match. I’d rather fight clean and honestly; it
feels good winning the honest fights.
Also, just an aside,
but why would you agree to side out the Djinn lock? I understand it makes the
mirror match more skillful, but really? Why would you side out a win condition?
Sometimes, you need a little luck on your side, and if you lucky enough to hold
the Djinn lock in the Nekroz mirror match, you have a free win. On the opposite
side of the coin, it sucks when it happens to you, but whatever, welcome to
card games. To win an event, you need every advantage possible, and siding out
a win condition goes directly against that. If I would’ve played Patrick Hoban
or one of his friends, I wouldn’t have fallen for his trick because I wouldn’t
have agreed to side out the Djinn lock. In my opinion, that’s just plain
stupid. If you play an Exodia deck with only 4 of the 5 pieces, you deserve
failure, and that example illustrated how I feel on this subject.
When I start topping
more Regionals and other events, I want to make sure that I do it honestly and
properly. If I ever cheated, and got called on it, my reputation would be
tarnished forever, making my dreams and goals impossible to reach. Feel free to
share your opinions, and thanks for reading!
Sunday, March 8, 2015
Nekroz: Reflecting on the Weekend
I spent some time debating how I wanted to format today's post. Inevitably, I decided to just jump right in and start writing.
On Saturday, I attended a Locals in another city, since they were hosting a prize of a somewhat-complete Burning Abyss core. The prizes for 2nd-8th were packs of the Secret Forces. I realized it would be a good experience to travel there for the experience, and hopefully the prize. The tournament was 5 rounds than top 8, and I played Nekroz for the event.
Round 1 vs Yosenju (2-1) - I lost game one because I never drew an answer for his MST.
Round 2 vs Yosenju (2-1) - I lost game one because I didn't have enough MSTs for his multiple floodgates.
Round 3 vs Burning Abyss (2-0)
Round 4 vs Qliphorts (1-2) - I lost games one and three because I had the MST for Skill Drain, but I couldn't answer the Emptiness he would draw a turn or two later.
Round 5 vs Satellarknights (2-0)
Top 8 vs Yosenjus (0-2) - I lost game one because I bricked (no ritual monsters, nothing to search ritual monsters, and I had a bunch of ritual spells). I lose game two because he had Dimensional Fissure and Emptiness, and I did not draw MST until he had other traps to back him up.
It was disappointing that I went all the way to Top 8, just to lose because I couldn't play. I took my few packs of Secret Forces and left.
Today was our regular Locals (which is usually on Saturday but was today for some reasons). There were only 8 people, so it was 3 rounds and no finals. Store credit went to 1st, 2nd and 3rd.
Round 1 vs Nekroz (2-0)
Round 2 vs Blackwings (2-0)
Round 3 vs Yosenjus (2-0)
Now that I got this report out of the way, I'm going to provide the main deck I used at both of these tournaments:
Main:
3 Nekroz of Brionac
3 Nekroz of Unicore
3 Nekroz of Valkyrus
2 Nekroz of Clausolas
1 Nekroz of Trishula
1 Nekroz of Gungnir
1 Nekroz of Decisive Armor
3 Manju of the Ten Thousand Hands
3 Senju of the Ten Thousand Hands
2 Shurit, Stretegist of the Nekroz
1 Djinn Releaser of Rituals
3 Preparation or Rites
3 Mystical Space Typhoon
2 Nekroz Kaleidoscope
2 Nekroz Mirror
2 Nekroz Cycle
2 Book of Eclipse
1 Book of Moon
1 Raigeki
1 Dark Hole
Side:
1 Effect Veiler
2 Maxx "C"
2 Kycoo the Ghost Destroyer
1 Dance Princess of the Nekroz
3 Twister
2 Shared Ride
2 Royal Decree
2 Vanity's Emptiness
After my OTS experience last weekend, I realized Dance Princess was not worth it in the main deck (I moved it to the side deck), and I re-included my 2nd Clausolas for the extra consistency. I enjoyed how my deck flowed, and having the second one was really nice.
Now that I got my deck list out in the open, it's time to share another one. An ARG Circuit Series took place this weekend, and Ben Leverett made the Top 16. Since he's Patrick Hoban's friend and follower, I'm assuming they played the same deck because they convinced themselves that their build is superior (after much testing I'm sure). Here's the list, taken right off the ARG website:
I really enjoy this list for a few reasons:
- It's a 37 card deck. I originally wanted my build to be like this, a 40 card deck with 3 Upstarts, but never found the room.
- Phantom of Chaos is a nice trick. It could turn into an out to anything, depend on what's in your graveyard.
- Forbidden Lance is also nice tech. I foresee multiple application where this card can be useful against all of the current tier 1 decks.
- He sided a second Djinn. From what I understand, Patrick and friends asked to side out the Djinn, and keep it revealed to the opponent so he could side another one. It's a dirty move, but clever. I wonder how many games were won with that trick...
I have only a single beef with this list:
- Not enough answers to floodgates and the Djinn lock. Forbidden Lance can sometimes be an out to Emptiness, but other than that...
In regards to consistency, this deck list is the most consistent out of all of the ones I've seen and played. However, I'm pretty sure this is the only list I've seen that does not play MST and does play Upstart. I believe I understand how their tournament was planning to go:
- Completely beat Nekroz because their deck is more consistent, and build the deck to help this match-up.
- Lose game 1 to decks like Qliphort and Yosenjus, then side game 2 and 3 and hope for the best.
It's interesting that I lose all my game 1s to Yosenjus and Qliphorts because I didn't have the MST. It's almost like I could've removed the MSTs and put in Upstarts, because it really didn't matter.
For now, I'm going to conclude this topic. There is a Montreal Regionals on Saturday that I'm probably going to attend. Ideally, I would like to achieve Top 8 and win a decent-looking mat, as well as sell some bulk I picked up today.
I'm going to continue playing around with my Nekroz build. I really enjoy my build so far, but now I'm convinced the deck could be a little more consistent. I'll work around with the list and hopefully determine a better list. Until next time, thanks for reading!
On Saturday, I attended a Locals in another city, since they were hosting a prize of a somewhat-complete Burning Abyss core. The prizes for 2nd-8th were packs of the Secret Forces. I realized it would be a good experience to travel there for the experience, and hopefully the prize. The tournament was 5 rounds than top 8, and I played Nekroz for the event.
Round 1 vs Yosenju (2-1) - I lost game one because I never drew an answer for his MST.
Round 2 vs Yosenju (2-1) - I lost game one because I didn't have enough MSTs for his multiple floodgates.
Round 3 vs Burning Abyss (2-0)
Round 4 vs Qliphorts (1-2) - I lost games one and three because I had the MST for Skill Drain, but I couldn't answer the Emptiness he would draw a turn or two later.
Round 5 vs Satellarknights (2-0)
Top 8 vs Yosenjus (0-2) - I lost game one because I bricked (no ritual monsters, nothing to search ritual monsters, and I had a bunch of ritual spells). I lose game two because he had Dimensional Fissure and Emptiness, and I did not draw MST until he had other traps to back him up.
It was disappointing that I went all the way to Top 8, just to lose because I couldn't play. I took my few packs of Secret Forces and left.
Today was our regular Locals (which is usually on Saturday but was today for some reasons). There were only 8 people, so it was 3 rounds and no finals. Store credit went to 1st, 2nd and 3rd.
Round 1 vs Nekroz (2-0)
Round 2 vs Blackwings (2-0)
Round 3 vs Yosenjus (2-0)
Now that I got this report out of the way, I'm going to provide the main deck I used at both of these tournaments:
Main:
3 Nekroz of Brionac
3 Nekroz of Unicore
3 Nekroz of Valkyrus
2 Nekroz of Clausolas
1 Nekroz of Trishula
1 Nekroz of Gungnir
1 Nekroz of Decisive Armor
3 Manju of the Ten Thousand Hands
3 Senju of the Ten Thousand Hands
2 Shurit, Stretegist of the Nekroz
1 Djinn Releaser of Rituals
3 Preparation or Rites
3 Mystical Space Typhoon
2 Nekroz Kaleidoscope
2 Nekroz Mirror
2 Nekroz Cycle
2 Book of Eclipse
1 Book of Moon
1 Raigeki
1 Dark Hole
Side:
1 Effect Veiler
2 Maxx "C"
2 Kycoo the Ghost Destroyer
1 Dance Princess of the Nekroz
3 Twister
2 Shared Ride
2 Royal Decree
2 Vanity's Emptiness
After my OTS experience last weekend, I realized Dance Princess was not worth it in the main deck (I moved it to the side deck), and I re-included my 2nd Clausolas for the extra consistency. I enjoyed how my deck flowed, and having the second one was really nice.
Now that I got my deck list out in the open, it's time to share another one. An ARG Circuit Series took place this weekend, and Ben Leverett made the Top 16. Since he's Patrick Hoban's friend and follower, I'm assuming they played the same deck because they convinced themselves that their build is superior (after much testing I'm sure). Here's the list, taken right off the ARG website:
Main:
3 Nekroz of Brionac
3 Nekroz of Unicore
2 Nekroz of Valkyrus
1 Nekroz of Trishula
1 Nekroz of Gungnir
1 Nekroz of Clausolas
3 Manju of the Ten Thousand Hands
2 Senju of the Thousand Hands
2 Phantom of Chaos
2 Shurit, Strategist of the Nekroz
1 Djinn Releaser of Rituals
3 Preparation of Rites
3 Forbidden Lance
3 Upstart Goblin
2 Nekroz Kaleidoscope
2 Nekroz Mirror
2 Nekroz Cycle
2 Reinforcement of the Army
1 Book of Moon
1 Book of Eclipse
Side:
2 Kycoo the Ghost Destroyer
2 Maxx "C"
1 Djinn, Releaser of Rituals
3 Mystical Space Typhoon
3 Storm
1 Twister
3 Vanity's Emptiness
I really enjoy this list for a few reasons:
- It's a 37 card deck. I originally wanted my build to be like this, a 40 card deck with 3 Upstarts, but never found the room.
- Phantom of Chaos is a nice trick. It could turn into an out to anything, depend on what's in your graveyard.
- Forbidden Lance is also nice tech. I foresee multiple application where this card can be useful against all of the current tier 1 decks.
- He sided a second Djinn. From what I understand, Patrick and friends asked to side out the Djinn, and keep it revealed to the opponent so he could side another one. It's a dirty move, but clever. I wonder how many games were won with that trick...
I have only a single beef with this list:
- Not enough answers to floodgates and the Djinn lock. Forbidden Lance can sometimes be an out to Emptiness, but other than that...
In regards to consistency, this deck list is the most consistent out of all of the ones I've seen and played. However, I'm pretty sure this is the only list I've seen that does not play MST and does play Upstart. I believe I understand how their tournament was planning to go:
- Completely beat Nekroz because their deck is more consistent, and build the deck to help this match-up.
- Lose game 1 to decks like Qliphort and Yosenjus, then side game 2 and 3 and hope for the best.
It's interesting that I lose all my game 1s to Yosenjus and Qliphorts because I didn't have the MST. It's almost like I could've removed the MSTs and put in Upstarts, because it really didn't matter.
For now, I'm going to conclude this topic. There is a Montreal Regionals on Saturday that I'm probably going to attend. Ideally, I would like to achieve Top 8 and win a decent-looking mat, as well as sell some bulk I picked up today.
I'm going to continue playing around with my Nekroz build. I really enjoy my build so far, but now I'm convinced the deck could be a little more consistent. I'll work around with the list and hopefully determine a better list. Until next time, thanks for reading!
Friday, March 6, 2015
Money... the Implications
Back in 2012, I wrote about money and it's importance in this game. If you have no idea what I'm referring to, here's the post: http://skilloverluck.blogspot.ca/2012/11/money.html
For the TL;DR version of that post, here are the key points:
- Money has depressed people from playing this game.
- Players with money are more powerful than players without money.
- Spending money foolishly in this card game can be dangerous.
Since the rebirth of this blog, my posts have been inclined to the pure, competitive nature of this card game. Obviously, money is necessary if you want to become world champion, or if you want to generate brownie points. Today's post will explain this game's dependency on money and suggest ways to help provide additional to funds to support your competitive wishes for this game.
First, I'm going to start with a story from the recent past...
When the Secret Forces was released, I knew immediately that Nekroz was going to be the strongest deck in the format. Obviously, I had to obtain everything for the deck, and I knew it wasn't going to be cheap. I started by buying a few boxes of the set, and I didn't start off too terrible.
That Saturday, there was half a box left on display, and I knew that the cards pulled from that box so far were garbage. Mathematically, I felt I would have better odds of pulling something to complete the deck, and it would be less expensive. If I did not pull anything useful, then it wouldn't be as horrible as buying a full box and pulling nothing. Sure enough, I bought the remaining packs and pulled a Brionac. The weekend after, I did this again and pulled a Valkyrus. Then I proceeded to split a box with Raymond, and I pulled my 3rd Brionac.
Unfortunately, the worst was over, but I still didn't have the complete deck. I had to purchase 2 Valkyrus, and I know I spent $100 for both... In the end, the deck was complete about $500 later.
Was the way I went about this the smartest decision? Depends on how you look at it. If my boxes were all garbage, I would've been a sad panda. Fortunately, I got a little lucky with my boxes and half-boxes I purchased. Also fortunately, I already had everything I needed for the extra deck, so I didn't have to spend any resources obtaining those cards.
Now why did I use this story as my example? I'll explain...
Essentially, my maximum amount of money I set aside for this deck was $600. That number was determined based on an estimate of how much the individual singles would be (and it turns out my estimate wasn't too far off). Originally, I wanted to purchase the singles only and not the boxes (since the ratios of pulling the expensive cards was ludicrous).
In regards to this set, I decided to start investing in the deck by purchasing boxes. Occasionally, Konami provides with a set where you can purchase boxes and strike gold. With reprints like Emptiness and Abyss Dweller, as well as releasing the deck skeletons for Yosenjus, Ritual Beasts, and Nekroz, purchasing boxes was a worthwhile investment. I was able to complete my own Ritual Beast and Yosenju deck, and have spares of these skeletons to trade and sell away. I also got rid of quite a few Emptiness while they were above $10...
Ultimately, this was still nothing more than a gamble. Honestly, I was fortunate enough to pull all 3 Brionacs, and save a lot of money. If I pulled one less Brionac that I did, then I would've exceeded my budget to obtain one, and revert to sad panda stage. However, i would've resorted to selling off some of my pulls from the boxes so I can purchase or trade for that Brionac. That's why I decided to purchased boxes of this set. In simple terms:
- Best case scenario was I pulled all the deck, or at least most of it, so my additional expenses wouldn't have been outrageous.
- Worst case scenario was I pulled garbage, and traded off other pulls to get the rest of the deck, and I'm almost 100% sure that would work.
Typically, the best deck of any given format will be the most expensive deck. Burning Abyss used to hold that title until Nekroz were released. Mermails and Dino-Rabbit are examples of past tier 1 decks that were the most expensive because they were the best decks.
Players on a budget may have to settle for second-best, or lower. If you can't afford Nekroz, you can focus your spending on Burning Abyss and Qliphorts (these decks currently cost between $200-$300 to purchase, if you purchase all of the essential singles). These two decks are second-best, so they are the second-most expensive. If money is really a problem, then you'll have to settle for the worst of the best. Currently, those decks are Yosenjus, then Shaddolls, Satellarknights, Volcanics, and then everything else. These decks are solid (particularly Yosenjus if I had to pick one) but they are not the decks that provide the greatest chance of winning a large-scale tournament. In my opinion (and I've learned this the hard way), you need to do everything possible to guarantee yourself the best chance of winning, if you dream of winning competitive events. Obtaining the undisputed best deck of the format is the first step to increasing your odds, and this will always be expensive.
Unfortunately, the spending of money doesn't stop after you finish obtaining your deck. In order to win large-scale events, you'll have to do some travelling. Gas, food, tournament entry and sometimes hotels are factors you'll have to include in your competitive gaming budget.
Am I saying you should travel to every event possible? Not necessarily. Should you try travelling if you've spent a good amount of money into your deck you want to use? Probably. What's the point of spending $500 on your deck if you're only going to use it at Locals? Spending $500 on a deck you take to multiple higher-level tournaments is much more gratifying, and a proper use of money. Inevitably, the more you decide to travel, the more money you'll have to spend. I know I want to travel as much as possible because the best way to win events is by attending those events, so i'll have to budget accordingly.
Now... In relation to this wonderful card game, are there effective methods of building resources? Honestly speaking, after paying for life and bills, my paychecks are not enough (at least to me). There have been ways I've used this card game to build up resources. Here are some examples of what you can do:
1. Self Vending (AKA ripping people off) - Vendors buy and trade cards from players at half the value, then sell or trade them at full value. Clearly, this is a fantastic way of making money. This works really well in bigger communities. Unfortunately, my community is not big enough for something like that to be successful.
2. Store Credit - If your community has a tournament store credit system, this comes in handy. You can use this credit to purchase boxes, packs and singles. Years ago, I would use my store credit to purchase Effect Veilers, Maxx "C"s and Pot of Duality (this was when they only had one reprint, and they were over $10). All the buying/selling of those cards brought me raw profit.
3. Getting Cards Before they Increase in Value - Before the Secret Forces came out, Book of Eclipse was under $5, and now it's about $10. A smart idea is to do some research and pick up cards that will become expensive, while they are cheap. Sometimes, this is a gamble, but it takes practice until you get it right.
Once you use these methods to build resources (cards and money), you can use these resources to trade and buy cards, and set money aside for travel expenses. This is something that needs to be done in the pursuit of competitive glory.
One final comment: This post is not meant to convince you to drop your life's earnings on cards. Survival is obviously important if you want to play card games. Some people even play this game while raising a family. Just bear in mind that the more money you can properly invest, the better output you can expect.
That's all for today. Let me know your opinions, and thanks for reading!
For the TL;DR version of that post, here are the key points:
- Money has depressed people from playing this game.
- Players with money are more powerful than players without money.
- Spending money foolishly in this card game can be dangerous.
Since the rebirth of this blog, my posts have been inclined to the pure, competitive nature of this card game. Obviously, money is necessary if you want to become world champion, or if you want to generate brownie points. Today's post will explain this game's dependency on money and suggest ways to help provide additional to funds to support your competitive wishes for this game.
First, I'm going to start with a story from the recent past...
When the Secret Forces was released, I knew immediately that Nekroz was going to be the strongest deck in the format. Obviously, I had to obtain everything for the deck, and I knew it wasn't going to be cheap. I started by buying a few boxes of the set, and I didn't start off too terrible.
That Saturday, there was half a box left on display, and I knew that the cards pulled from that box so far were garbage. Mathematically, I felt I would have better odds of pulling something to complete the deck, and it would be less expensive. If I did not pull anything useful, then it wouldn't be as horrible as buying a full box and pulling nothing. Sure enough, I bought the remaining packs and pulled a Brionac. The weekend after, I did this again and pulled a Valkyrus. Then I proceeded to split a box with Raymond, and I pulled my 3rd Brionac.
Unfortunately, the worst was over, but I still didn't have the complete deck. I had to purchase 2 Valkyrus, and I know I spent $100 for both... In the end, the deck was complete about $500 later.
Was the way I went about this the smartest decision? Depends on how you look at it. If my boxes were all garbage, I would've been a sad panda. Fortunately, I got a little lucky with my boxes and half-boxes I purchased. Also fortunately, I already had everything I needed for the extra deck, so I didn't have to spend any resources obtaining those cards.
Now why did I use this story as my example? I'll explain...
Essentially, my maximum amount of money I set aside for this deck was $600. That number was determined based on an estimate of how much the individual singles would be (and it turns out my estimate wasn't too far off). Originally, I wanted to purchase the singles only and not the boxes (since the ratios of pulling the expensive cards was ludicrous).
In regards to this set, I decided to start investing in the deck by purchasing boxes. Occasionally, Konami provides with a set where you can purchase boxes and strike gold. With reprints like Emptiness and Abyss Dweller, as well as releasing the deck skeletons for Yosenjus, Ritual Beasts, and Nekroz, purchasing boxes was a worthwhile investment. I was able to complete my own Ritual Beast and Yosenju deck, and have spares of these skeletons to trade and sell away. I also got rid of quite a few Emptiness while they were above $10...
Ultimately, this was still nothing more than a gamble. Honestly, I was fortunate enough to pull all 3 Brionacs, and save a lot of money. If I pulled one less Brionac that I did, then I would've exceeded my budget to obtain one, and revert to sad panda stage. However, i would've resorted to selling off some of my pulls from the boxes so I can purchase or trade for that Brionac. That's why I decided to purchased boxes of this set. In simple terms:
- Best case scenario was I pulled all the deck, or at least most of it, so my additional expenses wouldn't have been outrageous.
- Worst case scenario was I pulled garbage, and traded off other pulls to get the rest of the deck, and I'm almost 100% sure that would work.
Typically, the best deck of any given format will be the most expensive deck. Burning Abyss used to hold that title until Nekroz were released. Mermails and Dino-Rabbit are examples of past tier 1 decks that were the most expensive because they were the best decks.
Players on a budget may have to settle for second-best, or lower. If you can't afford Nekroz, you can focus your spending on Burning Abyss and Qliphorts (these decks currently cost between $200-$300 to purchase, if you purchase all of the essential singles). These two decks are second-best, so they are the second-most expensive. If money is really a problem, then you'll have to settle for the worst of the best. Currently, those decks are Yosenjus, then Shaddolls, Satellarknights, Volcanics, and then everything else. These decks are solid (particularly Yosenjus if I had to pick one) but they are not the decks that provide the greatest chance of winning a large-scale tournament. In my opinion (and I've learned this the hard way), you need to do everything possible to guarantee yourself the best chance of winning, if you dream of winning competitive events. Obtaining the undisputed best deck of the format is the first step to increasing your odds, and this will always be expensive.
Unfortunately, the spending of money doesn't stop after you finish obtaining your deck. In order to win large-scale events, you'll have to do some travelling. Gas, food, tournament entry and sometimes hotels are factors you'll have to include in your competitive gaming budget.
Am I saying you should travel to every event possible? Not necessarily. Should you try travelling if you've spent a good amount of money into your deck you want to use? Probably. What's the point of spending $500 on your deck if you're only going to use it at Locals? Spending $500 on a deck you take to multiple higher-level tournaments is much more gratifying, and a proper use of money. Inevitably, the more you decide to travel, the more money you'll have to spend. I know I want to travel as much as possible because the best way to win events is by attending those events, so i'll have to budget accordingly.
Now... In relation to this wonderful card game, are there effective methods of building resources? Honestly speaking, after paying for life and bills, my paychecks are not enough (at least to me). There have been ways I've used this card game to build up resources. Here are some examples of what you can do:
1. Self Vending (AKA ripping people off) - Vendors buy and trade cards from players at half the value, then sell or trade them at full value. Clearly, this is a fantastic way of making money. This works really well in bigger communities. Unfortunately, my community is not big enough for something like that to be successful.
2. Store Credit - If your community has a tournament store credit system, this comes in handy. You can use this credit to purchase boxes, packs and singles. Years ago, I would use my store credit to purchase Effect Veilers, Maxx "C"s and Pot of Duality (this was when they only had one reprint, and they were over $10). All the buying/selling of those cards brought me raw profit.
3. Getting Cards Before they Increase in Value - Before the Secret Forces came out, Book of Eclipse was under $5, and now it's about $10. A smart idea is to do some research and pick up cards that will become expensive, while they are cheap. Sometimes, this is a gamble, but it takes practice until you get it right.
Once you use these methods to build resources (cards and money), you can use these resources to trade and buy cards, and set money aside for travel expenses. This is something that needs to be done in the pursuit of competitive glory.
One final comment: This post is not meant to convince you to drop your life's earnings on cards. Survival is obviously important if you want to play card games. Some people even play this game while raising a family. Just bear in mind that the more money you can properly invest, the better output you can expect.
That's all for today. Let me know your opinions, and thanks for reading!
Wednesday, March 4, 2015
Burning Abyss: The Darkest Horse of the Format
Hello everyone! As you
probably know, Burning Abyss won a YCS in Europe last weekend. Although there
were several accusations of cheating and whatnot, we cannot deny Burning Abyss
still has potential. Unfortunately, I don’t like the build that the champion
used. My opinion is that the build is missing a lot of key factors that I
wouldn’t be comfortable without. If I were to build Burning Abyss and
participate in an event with it, this is the rough draft of the build I would
utilize:
3 Tour Guide
3 Scarm
3 Cir
3 Graph
2 Farfa
2 Rubic
1 Alich
1 Libic
2 Vanity's Fiend
1 BLS
2 Mask Change 2
2 MST
1 Dark Hole
1 Raigeki
1 Book of Moon
1 Allure of Darkness
1 Beginning of the End
1 Foolish Burial
1 Snatch Steal
2 Phoenix wing wind
blast
1 fire lake
2 mind crush
3 emptiness
Extra deck:
3 Dante
2 Virgil
2 Downerd
1 Giga Brilliant
1 Nightmare Shark
1 Acid Golem
1 Zenmaines
1 Angineer
2 Dark Law
1 Koga
Side deck:
2 Enemy Controller
3 Maxx C
2 Monarch Stormforth
2 Majesty's Fiend
1 MST
2 Fire Lake
1 Fairy Wind
2 Threatening Roar
I believe Farfa is
crucial for overcoming the Djinn lock, which Nekroz can consistently establish.
Alich is necessary for negating Unicore if it becomes a problem. Otherwise,
these two monsters are easy Allure of Darkness targets. The other intriguing
monster choice is Vanity’s Fiend. This card is another form of the Djinn lock.
Against Nekroz, the deck cannot play until it is dealt with. And of course,
it’s annoying against the mirror match.
Mask Change 2 I feel
is necessary and mandatory now. Dark Law is a meta call that is powerful
against Nekroz, and just as powerful against most other current decks. I’ve
also adopted to play Masked Hero Koga, and this is due to a few reasons. First
of all, it’s just a nice out to huge threats, like Apoqliphort Towers.
Secondly, I might be attacking a Nekroz player with a Dante… If they activate
Valkyrus to negate the attack, I can change Mask Change to dodge it, summon
Koga and attack again. I’ll also get to add something back to hand with Dante.
In regards to the other spells, I feel only 2 MST are needed now. Nekroz don’t
play many reactive spells and traps. I can work around other deck’s spells and
traps (which is why I like Burning Abyss so much) without a need for MST,
though sometimes it does simplify things. I feel the rest of the spell and
traps are self-explanatory…
I don’t think I need
to discuss extra deck choices either… In regards to the side deck, I sorted it
out based on match-up. Against the mirror match, Maxx C, E-con, Stormforth and
Majesty`s Fiend will all go in, based on whether or not I`m going first or
second. Against Nekroz, Stormforth and Majesty’s Fiend
definitely go in, and maybe Maxx C if I’m going second. Against Qliphorts, MST,
Fire Lakes and Fairy Wind go in. Finally, Threatening Roars are for those
matches where I go into time…
Of course, this build is a draft right now.
To be honest, I want to try to fit 3 Upstart Goblins in the main deck... That
would be the only change I would make.
Anyway, let me know what you readers think
about this build, and thanks for reading!
Monday, March 2, 2015
Looking Back and Looking Forward
As explained in my
previous post, I attended an OTS this weekend, piloting the Nekroz deck I spent
an exuberant amount of time creating. The events this weekend, specifically the
day of the OTS, can be summarized with one single word: Ridiculous.
I spent the majority
of the weekend thinking about this ridiculousness and I’ve been intending to
write this post, once I had a full-fledged thought process. This post will be a
reflection on recent events, and a general insight on how I think about things.
This writing might be all over the place, because that’s just how my thought
process works, but I’ll do my best to explain my thoughts in a logical order.
The Free Victory
I’m beginning with
this subject because it sprouted this entire post. As I mentioned in my
previous post, I gave one of my friends the victory because he wanted to try
and get an invite. This is the question I still ask myself about this: Why did
I do it?
I immediately kicked
myself after I made this decision. I spent about 3 minutes sitting at the table
weighing the pros and the cons of doing this, before making the decision. Here
is the list of Pros:
-
It makes
me look like a nice person.
-
I’m giving
him a chance to retry.
Those are the
positives. There aren’t very many positives… Here are the negatives:
-
Only some
X-2s were making it, but only a few. By sacrificing my victory, I had to win
Round 6 and hope to be lucky with pairings.
-
Additional
stress added to my day.
-
I spent a
lot of time working for this event. Essentially, my preparation could’ve been
all in vain.
-
I couldn’t
say with 100% certainty he would win the next two rounds required for the
invite.
The Competitive Outlook
My goal of the event was to win the OTS, and that’s it. 1st
place got the mat, and the brownie points of the event, and that’s all I
wanted. Knowing this, why did I give away a victory that was crucial to my
success in the event? It completely contradicts my views on the competitive
atmosphere of the game.
All throughout my
life, I’ve been a competitive person. In school, I always make sure I have the
highest grades. At work, I ensure people understand who I am, and I make sure I
can meet the criteria of the position (even though it’s semi—luck based). In
card games, I want to be the very best, that no one ever was.
I’ve planted my roots
in a few competitive card games over the last few years. Vanguard and MTG were
the least fruitful. Regarding MTG, I was looking to slowly increase my skills
by building a stronger and stronger deck, then testing it at the Friday Night
Magic’s, and I wanted to eventually enter higher tier events. I was seeing the
progress and was getting better, until my deck got stolen by someone in the
community. That put my MTG career on hold (for now, since I intend on coming
back soon). Regarding Vanguard, our community was too small to do anything.
Sure, we could travel to other Locals, but that would be inconvenient. As well,
the number of competitive events Bushiroad hold in Canada is depressing. There
was no point continuing.
Pokemon allowed me to
go a little further. I went to one event (don’t remember exactly what it was)
and I played 6 or 7 rounds and went undefeated and came in 1st
place. However, the community is really small, like Vanguard, so it got boring…
If I were to pick a 3rd game to possibly invest in, it would be
Pokemon. Unlike Vanguard, Pokemon requires more complex thinking, and it’s
similar to MTG. There are also a lot more competitive Pokemon events than
Vanguard, and I’d have no problem spending $300 to build an amazing deck to
take to a few events. Eventually, I’ll have to do that on MTG…
Now, I’ll come full
circle with my point. When doing anything in life, I fight to be on top of
everyone else. I’ve worked on Yu-Gi-Oh, and I’m pretty sure my competitive drive for success is greater
than anyone else in my community. However, within my community, it’s gotten
dull and boring. Believe it or not: Coming in Top 4 every week gets boring
after a while, and now I’m thirsty for more. This is one of the reasons why I’m
more willing to attend greater events (Regionals and related events). I want to
start crushing everyone I play against in any event I go to. If for some reason
I lose to someone, I will take the most out of the experience and apply it so
(hopefully) it doesn’t happen again.
If the above is true,
then why did I give that person the win on the weekend? Ultimately, I think it
just came down to me being nice, and feeling bad for defeating him. I can admit
with 100% certainty that letting him have the win was a moment of weakness on
my part: I let my emotions get the better of me, and that was that.
The Game of Life
I’m not exactly referring to that crappy board
game that was released years ago. For those that don’t know what I’m referring
to, it’s the game where you started as a character in school, then slowly
developed your character, and the end goal was to end up with as much money and
success as possible when retirement occurred. I recently had a thought that
related to this game, in reference to my competitive card career. Life is one
big game, and everything you do unfolds a new part of this game. Here’s a
simple and straight-forward example: I went out of my way to build Nekroz. If I
didn’t, then it wouldn’t have been an option for the OTS; I probably would’ve
played Burning Abyss or Qliphort. The fact that I obtained the deck unlocked
the part of the game where I used a Nekroz deck to fight my way through a
tournament.
I believe every
tournament, every match, and every game I play, will dictate the course of
action I follow through this “game”. As well, the preparation and deck-building
that occurs will dictate the course of action throughout the tournament. If I
had changed 1 card in my deck, by taking out something else instead of the 2nd
Clausolas for the 3rd Valkyrus I obtained, it could’ve change the
entire tournament, since that card would’ve been something else and had a
different effect on the games I played where I drew that card.
"If you can't win the game, if you can't
solve the puzzle, then you're nothing but a loser."
This quote comes from
the anime, Death Note. This expression came from the detective that inevitably
solved the murder case that the series revolved around, with the data from the
previous detective who died, and help from his acquaintance who discovered a
critical piece of the puzzle.
This expression is
nothing but true in my eyes. Flat out, if you don’t win, you lose. When I lost
to Burning Abyss this weekend, I lost. When I defeated my friend, and gave him
the win, I lost. You know what I realized about this weekend’s tournament? I
realized that this weekend, I was a loser. You know what’s worse? I openly
allowed myself to be a loser by giving up a win during the tournament. Quite
frankly, this behaviour is not acceptable. I know for a fact that I spent more
time preparing for this event than anyone. Throughout my life, I’ve realized that
(statistically) the people that work the hardest reap the benefits, usually. I
worked harder in preparation of this event, and I essentially tossed my reaped
benefits aside to help someone else. I defeated myself, and no positives came
out of it…
The conclusion
I was able to realize
how badly I screwed myself over by releasing a win that I worked hard to
deserve. I realized how strong my competitive drive is, and what happened this
weekend was completely against what my principles should be.
Here’s the final point
to take out of this: I will no longer let
anyone have the win, period. I don’t care who you are. If I defeat you, and
it’s the final match that will determine whether or not you get your invite, I
don’t care. If you defeat me, then I’m the loser, and I’ll accept it. If I
defeat you, then you are the loser, and you’ll have to accept it.
If I’m striving for
credentials, top results, and brownie points, then I can’t go easy on anyone. I
have no problem being a nice person, and friend, to those close to me. I enjoy
working with certain members of the community that I trust, to further increase
our strength as players. I also enjoy helping in any way I can, by lending out
cards, writing these helpful provides, and offering advice to those who ask. But
on the battlefield, everyone is an enemy, and whoever I play is the obstacle I
must destroy. This will take place anywhere; Locals or higher tier tournaments.
This is the way it has to be, if I will ever see success. This is the attitude
I suggest to those who want to see success of their own.
Let me know what you
readers think, and of course, thanks for reading!
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