Monday, April 6, 2015

Shaddolls on the Rise

I noticed that quite a few Shaddoll decks floated around the top tables of Regionals. It would appear that the deck is more powerful due to everything else getting attacked on the April 1st Forbidden/Limited list. Shaddolls are currently at the point where they won't get worse in the recent future: Star Seraphs will be released in less than two weeks, and we are due for the Water-fusion in May.

I have written a deck list that I believe is almost perfect, without the inclusion of Star Seraphs (since that's just a different variant of Shaddolls). Here's the amazing list I've come up with:

1 Hedgehog
2 Falco
2 Squamata
2 Dragon
3 Beast
1 Farfa
1 Peropero Cerberus
3 Mathematician
3 White Dragon Wyvernbuster
1 Black Dragon Collapserpant
1 BLS
1 Thunder King

3 Shaddoll Fusion
3 El Shaddoll Fusion
3 Shared Ride
1 Allure of Darkness
1 Raigeki
1 Book of Moon
1 Foolish Burial
1 Mind Control
1 Soul Charge

2 Mind Crush
1 Shaddoll Core
1 Emptiness

In regards to the Shaddoll-part of the deck, I believe it's fairly standard. I need to evaluate whether or not I want the extra tuner and slow recovery, or another Hedgehog to search whatever I want. Ultimately, I believe I'd switch to 2 Hedgehog and 1 Falco. El Shaddoll Fusion is mandatory at 3, especially since it allows you to dodge Valkyrus.

3 Mathematician is really quite crucial now. It can dump Farfa and Peropero to deal with the Djinn lock, as well as any Shaddoll monster to further enhance my combos. Farfa and Peropero do put in work against every mainstream deck, so dumping them can always be an option.

Thunder King, Shared Rides and Mind Crushes are crucial against the Nekroz match-up. Thunder King is just an auto-win until they remove it, and Shared Ride is amazing because it'll dig for those combo pieces to unleash shenanigans. Mind Crush is at 2 in the main because Shared Ride is a better choice at 3, since this is a combo-based deck. I'd side in the 3rd Mind Crush against Nekroz, since it can automatically defeat your opponent... Raigeki and Book of Moon are also intended to deal with Nekroz; particularly the Djinn lock.

Everything else is fairly standard and almost essential. BLS, and the White and Black Dragons create additional field presence and allow you to easily hit 8000 life points. Soul Charge, Foolish and Mind Control also help in this aspect, and Allure thins the deck. Finally, I've included the one random Emptiness because I can, and should: It's an auto-win against many decks currently.

In regards to the extra and side deck, I'm still working out the correct 15 cards. Here's my rough draft of the extra deck and reasoning between these choices:

3 Construct - The beatstick of the deck, and that on-summopn dump is too good.
3 Winda - Assists in crippling certain decks, but I'm considering only playing 2.
1 Shekinaga - It puts in random work, here and there. The defense is huge. Finally, 3 Mathematician and Peropero enables it to be made often enough.
1 Lavalval Chain - Dumping and stacking is always good. In this deck, it may be unnecessary; I'm not sure yet.
1 Daigusto Emeral - In case you burn through resources too quick, Emeral is there.
1 Abyss Dweller - I don't need to explain: It hurts all of the best decks.
1 Castel - Random spot removal of something annoying.
1 Exciton Knight - Blows shit up.
1 Leo - Amazing against Burning Abyss, since that deck still exists.
1 Arcanite Magician - It'll destroy two cards, then you can make 
1 Black Rose or Black Rose Moonlight Dragon - I need to decide whether I'd want to blow shit up, or bounce cards that were special summoned.

Here are the other cards I'm toying with:

Vulcan the Divine - Bounces good cards away when synchro summoned. In the current format, it's better than Goyo or Psyhemuth
Armades - It can randomly go in for a perfect attack, which can randomly come in handy.
Rhaosody in Berzerk - That random little rank 4 can put in good work against Nekroz, and occasionally against other decks.

With this, I'll conclude today's post. Shaddolls do require a certain level of skill to execute the deck correctly. For those players that can't afford the better decks and want to achieve strong Regional results, I believe this is one of the decks for you, if you pilot it properly. Let me know what you guys think, and thanks for reading!

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