Friday, September 21, 2012

Box Tournament Report 08/15/2012


As I mentioned in my previous post, I attended the box tournament in Peterborough, Ontario. I finally decided to pilot my Chaos Anti-Meta deck. I felt the most comfortable and secure with this deck. I didn’t play Heroes because I didn’t have all my extra deck cards available. I didn’t play Dino-Rabbit or Wind-Ups because I felt people would be extra prepared for those decks.

Anyway, I pulled a Geargiarmor in my entry pack, which was pretty nice. There were 18 players participating in this event (5 from Belleville). The tournament consisted of 5 rounds, than top 8 cut.

Round 1 vs Chronomaly

1 – We spent his duel going back and forth for a little bit. Most off my life points were depleted from my own Solemn brigade. He didn’t explode needless to say. He ended up getting the best of me, though, with his attack position Snowman Eater and a Creature Swap.
2 – Much like the previous duel, I stopped most his plays. He dropped a Gorz on me, but I was able to kill it with the help of Forbidden Lance. He didn’t have much after that.
3 – He summons a Tirus early on, like turn 2, but I have the Dimensional Prison to banish it. Next turn, he summons a Crimson Shadow Ninja, which I Bottomless, and had the Veiler to nullify it’s invincibility effect. He spent a fair amount of resources making those monsters, ad he couldn’t recover afterward. I basically beat him down with Breaker.

XOO

Round 2 vs Six Samurai

1 – He summoned Legendary Six Samurai – Shi En when he went first, and backed it up with multiple face-downs. I didn’t have much at all, so I set some face-down spells and traps and a Snowman Eater. On his turn he summoned Zanji. Zanji attacked my Snowman Eater and I tried to destroy Shi En, but he used Shi En to destroy Zanji instead and attacked directly with Shi En. Next turn I set a Maxx “C” and another back-row. He summoned Kizan, which attacked my Maxx “C”, and Shi En attacked directly again. I baited out Shi En’s effect with Book of Moon, then followed-up with Dark Hole. I also destroyed his Musakani Magatama before that with an MST, after I activated Book. I then attacked him directly for a few turns with Maxx “C”, and kept setting the traps I drew. I eventually dropped a Thunder King, and he chained Torrential, when I chained Starlight Road. His next card was Dark Hole so he scooped.
2 – This time, his first turn field consists of Shadow of the Six Samurai, Kageki and Kizan, which 2 cards in his Spell/Trap zone. I MST his Magatama again, set my Snowman Eater and multiple back-row again. He used Shadow to pump Kageki. Shadow attacks my Snowman and I activate Dimesional Prison to banish the Shadow. Kageki attacks my Snowman and I use it to destroy Kizan. He sets another back-row and ends his turn. I draw, and run over his Kageki with Maxx “C”. At this point, any time he summoned a monster, I had a trap for him. Eventually, I beat him down with Breaker.

OO

Round 3 vs Wind-Ups

1 – I have Maxx “C” on his first turn for his explosive play, which he immediately terminated. From that point on, I controlled him with Thunder King and multiple trap cards.
2 – This game almost went into time. It got to a point where he had Maestroke, and I had Thunder King. After 10 turns (each player) of setting cards and building our hands, we both had 5 Spells/Traps, a few monsters on the field, and full hands. At this point we started to bait out each other’s traps. I eventually won, because I gained the most advantage with my plays, and because Thunder King is super effective against Factory.

OO

Round 4 vs Fusion Gate Heroes

This match was a feature match, and the match will be posted online eventually. When it is, I’ll link it here. I won, though, 2-1.

OXO
At this point, I was the only undefeated player, so I was getting paired down.

Round 5 vs Geargia Karakuri (Chris)

1 – Thunder King kept control of most of this game. However, he eventually got rid of it. He then spent some turns playing into my traps since I didn’t have too many monsters. I eventually made a Giga-Brilliant, and the Honest for his potential game-winning play. I won shortly after.
2 – I used a Cyber Dragon to make a Chimeratech Fortress Dragon with one of his machines. He then set a monster and back-row on his turn. On my turn he used his Veiler on my Chimeratech, which was a little saddening. I switched it to defense and set a monster and back-row. He flipped up his Karakuri monster that was face-down (the one that’s 1700 ATK, and special summons a monster when it destroys a monster by battle), and he summoned another one. He declared an attack on Chimeratech, and I dropped Maxx “C”, He didn’t special summon a monster. Then his other one attacked my Snowman Eater, and I inflicted 200 damage and destroyed one of his monsters. At this point I dropped BLS on my turn, and with the Lances to back it up, BLS removed the rest of his life points over a few turns.

OO

So I went undefeated in Swiss, which is great. I get a couple of packs for going undefeated, and pulled a Sword Breaker in one of them, which is neat. I make top 8, obviously. From Belleville, Chris made top 8 and Rori did too, with Dark Worlds. My round 3 and 4 opponents also made top 8.

Round 6 vs Wind-Ups

1 - He spent a few turns beating me with Wind-Up Rabbits, since he had the Bottomless for my Thunder King. However I started to play aggressively with Cyber Dragon and Tour Guide plays, protected my Lances and other traps. I eventually drop BLS, but he had Fiendish Chain. I ended up tributing my BLS for another Cyber Dragon, and used Monster Reborn on BLS. He didn’t last too long after that. I never thought the day would come where I had to tribute a BLS for a tribute summon…
2 - For some reason, Top 8 matches weren’t timed, so this game lasted almost an hour… Anyway, basically we both grinded each other down to under 1000 life points, and some of this damage was due to our own Solemns. This guy also drew all 3 Factories early on. I basically took as much advantage as possible with my Torrential Tributes, and I used all my other traps at the best times. I used my Dimensional Prisons on his Leviathan Dragon and Acid Golem. I saved my Veilers, Bottomless Trap Holes and Warnings for his Wind-Up combos. Towards the end, I drew Heavy Storm and activated my own Starlight Road, in an attempt to push for enough damage. He chained Torrential on the summon of Stardust and argued it with our judge, and they looked up the wording. Normally, you can’t chain a card like Torrential to the summon of Stardust like that. Apparently, though, the wording on Starlight Road was changed with problem-solving card text, and it was ruled he could chain Torrential on my Stardust… Whatever, so I negated with Stardust. In a few turns, I won with BLS, after drawing my first dark monster after an hour long game…

OO

In top 8, Rori and Chris ended up playing and Chris won the match. I played him next.

Round 7 vs Geargia Karakuri

1 – I went first and summoned Thunder King. He set a monster and ended. I summoned Spirit Reaper, and attacked his face-down Genex Ally Birdman with Thunder King. Reaper attacked and discarded his other Birdman. Next turn, he set another monster with a back-row. Thunder King destroyed the monster and Reaper discarded his Pot of Avarice. Next turn, Thunder King destroyed his next monster and Reaper discarded a Maxx “C”. He lost too much advantage after that point and eventually lost,
2 – I don’t exactly this game. All I know is that I controlled him with Thunder King and lots of traps.

OO

Round 8 vs Dino-Rabbit

This match was featured as well, and will be posted eventually. He won the match 2-1. Game 1 I drew poorly towards the end. Game 2 he drew poorly the entire game. Game 3 I drew poorly for the last half of the game. All I needed was a dark monster and I could’ve dropped BLS…

XOX

So I ended up coming second, and winning 16 packs. No one who won packs in the top 3 pulled any good money cards in the packs. Chris came fourth and missed his prize unfortunately. Rori came 7th.

Overall, the tournament was an enjoyable experience. I played challenging opponent’s all day almost, and performed quite well, for not playing one of the more popular decks this format. I also traded with almost everyone there, and received good cards. I can play a couple more decks now, the way I want, which is neat.

On our way back, we stopped at McDonalds and I filled up on Big Macs, like I do on every card trip, without exception. Then we discussed multiple Yu-Gi-Oh related subjects, and talked about something quite interesting, regarding the potential future of our local card shop. I will blog about it later on in the week.

As I mentioned in my previous post, I attended the box tournament in Peterborough, Ontario. I finally decided to pilot my Chaos Anti-Meta deck. I felt the most comfortable and secure with this deck. I didn’t play Heroes because I didn’t have all my extra deck cards available. I didn’t play Dino-Rabbit or Wind-Ups because I felt people would be extra prepared for those decks.

Anyway, I pulled a Geargiarmor in my entry pack, which was pretty nice. There were 18 players participating in this event (5 from Belleville). The tournament consisted of 5 rounds, than top 8 cut.

Round 1 vs Chronomaly

1 – We spent his duel going back and forth for a little bit. Most off my life points were depleted from my own Solemn brigade. He didn’t explode needless to say. He ended up getting the best of me, though, with his attack position Snowman Eater and a Creature Swap.
2 – Much like the previous duel, I stopped most his plays. He dropped a Gorz on me, but I was able to kill it with the help of Forbidden Lance. He didn’t have much after that.
3 – He summons a Tirus early on, like turn 2, but I have the Dimensional Prison to banish it. Next turn, he summons a Crimson Shadow Ninja, which I Bottomless, and had the Veiler to nullify it’s invincibility effect. He spent a fair amount of resources making those monsters, ad he couldn’t recover afterward. I basically beat him down with Breaker.

XOO

Round 2 vs Six Samurai

1 – He summoned Legendary Six Samurai – Shi En when he went first, and backed it up with multiple face-downs. I didn’t have much at all, so I set some face-down spells and traps and a Snowman Eater. On his turn he summoned Zanji. Zanji attacked my Snowman Eater and I tried to destroy Shi En, but he used Shi En to destroy Zanji instead and attacked directly with Shi En. Next turn I set a Maxx “C” and another back-row. He summoned Kizan, which attacked my Maxx “C”, and Shi En attacked directly again. I baited out Shi En’s effect with Book of Moon, then followed-up with Dark Hole. I also destroyed his Musakani Magatama before that with an MST, after I activated Book. I then attacked him directly for a few turns with Maxx “C”, and kept setting the traps I drew. I eventually dropped a Thunder King, and he chained Torrential, when I chained Starlight Road. His next card was Dark Hole so he scooped.
2 – This time, his first turn field consists of Shadow of the Six Samurai, Kageki and Kizan, which 2 cards in his Spell/Trap zone. I MST his Magatama again, set my Snowman Eater and multiple back-row again. He used Shadow to pump Kageki. Shadow attacks my Snowman and I activate Dimesional Prison to banish the Shadow. Kageki attacks my Snowman and I use it to destroy Kizan. He sets another back-row and ends his turn. I draw, and run over his Kageki with Maxx “C”. At this point, any time he summoned a monster, I had a trap for him. Eventually, I beat him down with Breaker.

OO

Round 3 vs Wind-Ups

1 – I have Maxx “C” on his first turn for his explosive play, which he immediately terminated. From that point on, I controlled him with Thunder King and multiple trap cards.
2 – This game almost went into time. It got to a point where he had Maestroke, and I had Thunder King. After 10 turns (each player) of setting cards and building our hands, we both had 5 Spells/Traps, a few monsters on the field, and full hands. At this point we started to bait out each other’s traps. I eventually won, because I gained the most advantage with my plays, and because Thunder King is super effective against Factory.

OO

Round 4 vs Fusion Gate Heroes

This match was a feature match, and the match will be posted online eventually. When it is, I’ll link it here. I won, though, 2-1.

OXO
At this point, I was the only undefeated player, so I was getting paired down.

Round 5 vs Geargia Karakuri (Chris)

1 – Thunder King kept control of most of this game. However, he eventually got rid of it. He then spent some turns playing into my traps since I didn’t have too many monsters. I eventually made a Giga-Brilliant, and the Honest for his potential game-winning play. I won shortly after.
2 – I used a Cyber Dragon to make a Chimeratech Fortress Dragon with one of his machines. He then set a monster and back-row on his turn. On my turn he used his Veiler on my Chimeratech, which was a little saddening. I switched it to defense and set a monster and back-row. He flipped up his Karakuri monster that was face-down (the one that’s 1700 ATK, and special summons a monster when it destroys a monster by battle), and he summoned another one. He declared an attack on Chimeratech, and I dropped Maxx “C”, He didn’t special summon a monster. Then his other one attacked my Snowman Eater, and I inflicted 200 damage and destroyed one of his monsters. At this point I dropped BLS on my turn, and with the Lances to back it up, BLS removed the rest of his life points over a few turns.

OO

So I went undefeated in Swiss, which is great. I get a couple of packs for going undefeated, and pulled a Sword Breaker in one of them, which is neat. I make top 8, obviously. From Belleville, Chris made top 8 and Rori did too, with Dark Worlds. My round 3 and 4 opponents also made top 8.

Round 6 vs Wind-Ups

1 - He spent a few turns beating me with Wind-Up Rabbits, since he had the Bottomless for my Thunder King. However I started to play aggressively with Cyber Dragon and Tour Guide plays, protected my Lances and other traps. I eventually drop BLS, but he had Fiendish Chain. I ended up tributing my BLS for another Cyber Dragon, and used Monster Reborn on BLS. He didn’t last too long after that. I never thought the day would come where I had to tribute a BLS for a tribute summon…
2 - For some reason, Top 8 matches weren’t timed, so this game lasted almost an hour… Anyway, basically we both grinded each other down to under 1000 life points, and some of this damage was due to our own Solemns. This guy also drew all 3 Factories early on. I basically took as much advantage as possible with my Torrential Tributes, and I used all my other traps at the best times. I used my Dimensional Prisons on his Leviathan Dragon and Acid Golem. I saved my Veilers, Bottomless Trap Holes and Warnings for his Wind-Up combos. Towards the end, I drew Heavy Storm and activated my own Starlight Road, in an attempt to push for enough damage. He chained Torrential on the summon of Stardust and argued it with our judge, and they looked up the wording. Normally, you can’t chain a card like Torrential to the summon of Stardust like that. Apparently, though, the wording on Starlight Road was changed with problem-solving card text, and it was ruled he could chain Torrential on my Stardust… Whatever, so I negated with Stardust. In a few turns, I won with BLS, after drawing my first dark monster after an hour long game…

OO

In top 8, Rori and Chris ended up playing and Chris won the match. I played him next.

Round 7 vs Geargia Karakuri

1 – I went first and summoned Thunder King. He set a monster and ended. I summoned Spirit Reaper, and attacked his face-down Genex Ally Birdman with Thunder King. Reaper attacked and discarded his other Birdman. Next turn, he set another monster with a back-row. Thunder King destroyed the monster and Reaper discarded his Pot of Avarice. Next turn, Thunder King destroyed his next monster and Reaper discarded a Maxx “C”. He lost too much advantage after that point and eventually lost,
2 – I don’t exactly this game. All I know is that I controlled him with Thunder King and lots of traps.

OO

Round 8 vs Dino-Rabbit

This match was featured as well, and will be posted eventually. He won the match 2-1. Game 1 I drew poorly towards the end. Game 2 he drew poorly the entire game. Game 3 I drew poorly for the last half of the game. All I needed was a dark monster and I could’ve dropped BLS…

XOX

So I ended up coming second, and winning 16 packs. No one who won packs in the top 3 pulled any good money cards in the packs. Chris came fourth and missed his prize unfortunately. Rori came 7th.

Overall, the tournament was an enjoyable experience. I played challenging opponent’s all day almost, and performed quite well, for not playing one of the more popular decks this format. I also traded with almost everyone there, and received good cards. I can play a couple more decks now, the way I want, which is neat.

On our way back, we stopped at McDonalds and I filled up on Big Macs, like I do on every card trip, without exception. Then we discussed multiple Yu-Gi-Oh related subjects, and talked about something quite interesting, regarding the potential future of our local card shop. I will blog about it later on in the week.

Friday, September 14, 2012

So Much for Regionals... Box Tournament Instead?

Yeah... the title pretty much says it all. I'm not able to attend the Regionals anymore, so I'll probably go the box tournament.


I'm going in with the same attitude as Regionals, since there are 24 packs for first place. I did win the last box tournament I attended, so 2 in a row would make me feel special.

I'm still unsure of what deck I should participate with. I'm stuck between Wind-Ups, Dino-Rabbit and Chaos Anti-Meta (I was too busy to build Heroes). I was considering Exodia, but Dark Worlds and Wind-Up sacking can literally destroy the deck.

Chaos Anti-Meta has a solid match-up against everything right now. My testing has revealed that this deck requires skill, and can't sack as often as Wind-Ups or Rabbit can. Wind-Ups reward both skill and luck. If these two factors join forces successfully, you win. Also, Shock Master is a good card. Dino-Rabbits are solid against Wind-Ups. Dollka and Thunder King can defend against those toys beautifully.

In whatever deck I decide to play, I will play at least 2 Maxx "C" in the main deck. I also want to play Veilers, and hope I draw them after I activate Maxx "C". Other than that, I'm not really sure. I'm expecting Wind-Ups, Rabbit, Dark Worlds, Heroes, Plant Synchro, a few alternate win condition decks, and other random decks. My Chaos deck is prepapred for most of these, with my extensive trap line. Wind-Ups can just explode and win. Dino-Rabbit is just a good deck.

This is definitely a tough call. I'm honestly at the point where I may just roll a die to determine what deck I'm going to play...

Wednesday, September 12, 2012

Exploding with Toys 2

So this will be another post on Wind-Ups. I'm not going to go into detailed OTK combos, because most of them require Shark/ Factory. Whether you draw Shark or Factory, with Magician or Tour Guide, the end result will be the same. Anyway, in this post, i'll describe my thoughts on a particular tech choice that I'm enjoying:


Salvage - Add 2 WATER monsters with an ATK of 1500 or less each in your Graveyard to your Hand.

This card is hilarious, and quite effective. You can return a Shark and Zenmaity to continue exploding. It also returns Snowman Eater if you play that... This card has unlocked OTKs when they wouldn't exist otherwise.

The rest of this post will be dedicated to Josh Graham's Wind-Up deck. He won YCS Toronto so he must have done something right. Anyway, here is the complete list:

Monsters: 20

3 Wind-Up Shark

3 Wind-Up Rat

2 Wind-Up Magician

3 Wind-Up Rabbit

2 Maxx "C"

2 Thunder King Rai-Oh

2 Tour Guide of the Underworld

1 Sangan

2 Snowman Eater

Spells: 12

3 Wind-Up factory

2 Pot of Duality

2 Mystical Space Typhoon

1 Monster Reborn

1 Heavy Storm

1 Dark Hole

1 Book of Moon

1 Pot of Avarice
Traps: 11

2 Mirror Force

2 Torrential Tribute

2 Bottomless Trap Hole

2 Solemn Warning

2 Dimension Prison

1 Solemn Judgment

Side: 15

1 Snowman Eater

1 Wind-Up Hunter

1 Maxx "C"

1 Mystical Space Typhoon

2 Dimensional fissure

2 Soul Taker

3 Messenger of Peace

2 Fiendish Chain

2 Dust Tornado

Extra: 15

1 Wind-Up Carrier Zenmaity

1 Number 20: Giga-Brilliant

2 Wind-Up Zenmaines

1 Leviair The Sea Dragon

1 Number 30: Acid Golem

1 Temtempo The Percussion Djinn

1 Number 17: Leviathan Dragon

1 Number 16: Shock Master

1 Photon Papilloperative

1 Wind-Up Zenmaister

1 Maestroke The Symphony Djinn

1 Tiras, Keeper of Genesis

1 Adreus, Keeper of Armageddon

1 Wind-Up Arsenal Zenmaioh

The first thing I noticed is that this deck is 43 cards! Honestly, I want to locate this guy in Toronto and slap him 43 times. His deck does play 2 POD, which does thin the deck 2 cards, but still, at that point it's a 41 card deck. I may believe in the 40 card deck a little too obsessively...

I am intrigued with POD in Wind-Ups. Last format, this was unthinkable and never considered. However, a YCS winner mained 2. It's a good card to grab the particular combo piece required. I may experiment 2 POD in my deck, though I wouldn't know what to eliminate. My deck will consist of 40 cards. With my luck, that extra card or two... or three... will make the difference when that extra card prevents me from winning a match.

Other things that intrigue me is that he is only running 2 Magician. Magician wins games, so why he only played 2 is astonishing to me. Yeah, sometimes you can open up with multiple Magician, and deck space is definitely an issue, but that's Yu-Gi-Oh. He also sided the Hunter. I can respect this decision more than his total deck-count of double Magician. However, if you open a broken hand, you can still discard multiple cards.

By observing the traps in this deck, he is definitely playing a more control version of Wind-Ups. This could contribute to his decision of doouble Magician and sided Hunter.l dont mind his trap choices. His spells and side are fine as well.

The extra deck, for the most part is standard. I would probably drop a Zenmaines for a Utopia. Perhaps I would drop Temtempo for a Chimeratech Fortress Dragon, since I would be siding Cyber Dragons.

That would conclude my analysis on this deck. It's given me a few more concepts and cards to consider using, which will benefit my limited testing for Regionals on the weekend. I'm still not sure what to play, though.

Monday, September 10, 2012

Thoughts for Regionals on 09/15/2012

On saturday I will be attending a Regionals. Due to my work schedule, and year 2 of university now, I am unable to playtest as much as I wish. However, these are the decks I'm considering:


The first deck was Heroes (notice I said "was"). I think Miracle Fusion and Super Poly are overpowered, while Gemini Spark, Hero Blast and Bubbleman are amazing. However, Raymond took the great majority of my deck away... I may be able to rebuild it, but I probably won't play it... Hell, I'm not sure. The deck is too good. I guess I'm still considering it...

The next deck is Wind-Ups. The deck explodes like nothing, and sometimes requires skill! It's amazing! However, I haven't found a build I'm satisfied with. This factor definitely complicates things.

Deck number 3 is Dino-Rabbit. I love this deck, and it is still perfectly playable. However, much like Wind-Ups, I haven't found a list that satisfies me. I'm likely going to play Thunder Kings over Guiabas. I also want to maindeck hand-traps, though (Veiler and Maxx "C"). I'm not sure of how many of each I would like to include. The other issue is deck space. This definitely complicates things because my Rabbit builds are usually over 45 cards initially. Right now I'm looking at 46 cards, and I wouldn't be sure which 6 cards to eliminate.

The final deck is Chaos Anti-Meta, which I brought to Toronto. This deck only lost to Wind-Up explosiveness, and the opponent drawing really good. This deck is still shining bright as an options. To revise the decklist, I would throw in Maxx "C"s, and hope I draw them against Wind-Ups.

This is currently my thought process, in terms of simplicity. Please provide feedback and suggestions. My next post will likely reveal more Wind-Up combos

Tournament Report for 08/09/2012


Today I’m finally getting around to writing my tournament report for the weekend, since this weekend I was really busy…

I decided to play Wind-Ups because I may take this deck to Regionals this weekend. I like the deck’ random explosiveness, but it still requires some skill to play properly, unlike other decks…

Also, I had kept a record of life points for the tournament, and was going to use it to better outline what happened. However, I cannot find it and I’m too lazy to commit to a thorough search…

Round 1 vs Gladiator Beasts

1 – I exploded quite early. He held me back for a few turns, but I won rather quickly.
2 – This game was long. I drew all the traps in my deck, minus 1 Royal Decree. Since he summoned a Darius first turn, my Warnings didn’t help. I took a lot of his damaged, then used Warning when he finally decided to tag. I also activated a Warning somewhere else. All I remember is that I believe Gyzarus destroyed 1 Decree, but I activated the other one. I eventually drew Shark, which enabled a slight explosion, but he had the Dark Hole, and attacked for game.
3 – This game was really quick and I won by exploding fairly early on.

2-1

Round 2 vs Wind-Ups

1 – For the most part this game was Thunder King beat-down. I had traps to stop his plays and I kept Thunder King. When I was low on traps, I had to explode so I didn’t risk losing. He didn’t know I was playing Wind-Ups, and I wanted to keep it a surprise… I exploded with Magician and Shark.
2 – He summoned Wind-Up soldier (I think) and ended. I opened with Tour Guide, Shark and Salvage. I FTK’ed him.

2-0

Round 3 vs Heroes

1 – He didn’t have too many traps, so I won fairly easily. For the most part it was Wind-Up Rabbit beat-down since I didn’t open anything else useful.
2 – This game was really close. He had a trap for all of my plays, which was slightly annoying. It got to a point where I had complete control and I was going to win next turn… but… he pulled a “Rori” (we joked about this all day afterward) and top-decked Miracle Fusion to put himself in a winning position.The only other card he could’ve topdecked was Stratos. He drew that next turn…
3 – I opened with Magician and Shark, and I made Zenmaity, Papilloperative and Shock Master (declaring Spells)… I won really quickly.
2-1

Round 4 vs Six Samurai (Raymond)

1 – I finally played Raymond, after him being gone all summer. We opened pretty poorly, but he opened double Kizan with traps, and Kizans are stronger than my monsters so I lost.
2 – I opened with Magician and Shark, and, again made Zenmaity, Papilloperative and Shock Master (declaring spells). He set a bunch of back-row and ended. I lock traps turn 2, and then win that turn.
3 – Game 3 was really long and really close. We both got to a point where we both weren’t drawing monsters, so we set every trap we drew. 2 of his traps were Macro Cosmos and Vanity’s Emptyness (he main-decks 2 of each, we just never side against each other). He made an Elder and Asceticism play, backed with Starlight Road, Musakani Magatama, and Safe Zone. He made a Shi En, and there was nothing I could do, so I lost to lockdown.

1-2

So I’m not terribly impressed I lost, but whatever, it happens. I can still come first, or split for first and second, and have my 22nd victory in a row. Anyway, the top 4 was myself, Raymond, Rori (playing Dark Worlds) and Lightsworn. And this is what happened…

Round 5 vs Dark Worlds

1 – I destroyed him very early on. I beat him down with Thunder King and Wind-Up Rabbit.
2 – I don’t remember how it happened, but I won this game very quickly as well.

Raymond won and didn’t care about splitting, so we split for first and second, keeping my record going. When Raymond and I battle, you really never know what could happen next.

After the tournament, I traded with some people and swapped some cards with Raymond. I played against Rori’s Dark Worlds with Heroes and Lightraysworns for his benefit. Raymond and I also recorded a match and it will be on Youtube shortly (What? A duel video?!) I destroyed his Piper deck with my Chaos Anti-Meta.

My next posts will likely entail my thoughts about Regionals, or more Wind-Up combos.

Thursday, September 6, 2012

Exploding with Toys 1

I've decided to I'm going to consider Wind-Ups to be one of my primary decks right now. This deck shares a lot of similarities to Plant Synchro (XYZ toolbox instead of Synchro toolbox), and any deck that requires a similar playstyle to Plants deserves my attention. The deck is a little luck-based, but does require some skill. It's more than memorizing a bunch of combos you find on the Internet.


Speaking of combos you can find on the Internet, this is what today's post will entail. I've described some combos for the deck, that I've found on the Internet or from my own experimentation and playtesting. Anyone who reads this post can memorize these combos, and ifgure out how to stop them as well, if you are facing the explosion.

1. Magician + Shark in hand -> Results in potential OTK

Summon Magician and special Shark from hand. Magician triggers and you summon another Magician from deck. Make Shark lv. 3 and trigger second magician, and summon Rat. Overlay 2 Magicians for Photon Papilloperative and switch Rat to attack (since Magician only summons monsters in defense mode). Activate Rat, and summon Magician from graveyard. Overlay Rat and Shark for Zenmaity and special summon Rat with Zenmaity. At this point, Zenmaity's effect triggers Magician, and Magician summons Shark. Overlay Magcian and Shark for any rank 4 monster. Use Rat to summon Shark, change its level to 3, and overlay them for Giga-Brilliant to boost your field.

End result: Zenmaity, Giga-Brilliant, Papilloperative, and any other Rank 4.

How to stop it: Negate the Magician's effect or summon, or chain something like Torrential once Papilloperative is summoned.

2. Magician + Shark in hand -> Results in lockdown

Summon Magician and special Shark from hand. Magician triggers and you summon another Magician from deck. Make Shark lv. 3 and trigger second magician, and summon Rat. Overlay 2 Magicians for Photon Papilloperative and switch Rat to attack. Activate Rat, and summon Magician from graveyard. Overlay Rat and Shark for Zenmaity and special summon another Magician with Zenmaity. At this point, Zenmaity's effect triggers Magician, summoned by Rat, and that Magician summons Rabbit. Banish the Rabbit, and activate Magician to summon Shark. Overlay Magician, Magician and Shark for Shock Master. Depending on your hand, and opponent's field, declare the appropriate type.

End result: Zenmaity, Papilloperative and Shock Master

How to stop it: Negate the Magician's effect or summon, or chain something like Torrential once Papilloperative is summoned.

3. Tour Guide + Shark -> Results in potential OTK

Summon Tour Guide, activate it and summon another one. Overlay them for Zenmaity, and Zenmaity summon's Magician. On Magician's summon, activate and summon Shark. This activates Magician and summons another Magician. Overlay the use Magician and Shark for Zenmaister, and Zenmaity face-down. This triggers the other Magician, and now special summon another Shark. Overlay Magician and Shark for Papilloperative, and flip Zenmaity face-up. Use Zenmaity to summon Rat. Rat summons Shark, and then you overlay those two monsters for Giga-Brillant and strengthen your field.

End Result: Zenmaity, Giga-Brillant, Papilloperative and Zenmaister

How to stop it: Negate Zenmaity's effect, or get it off the field before it activates its effect. Otherwise, chain a card like Torrential at the point the Papilloperative is summoned.

4. Magician + Shark + Factory -> Results in potential OTK

Play Factory, and summon Magician. Chain Shark, and this triggers Magician. At this point, search Shark with Factory, and special summon another Magician from deck. Make Shark lv. 5, and trigger Magician to summon another Magican from deck. Overlay the two used Magicians for Zenmaister, and now activate the effect of the shark in hand, which will trigger Magician. Use Magician to summon Rat in defense. Overlay Magician and lv 4 Shark for Papilloperative. Detaching Shark, switch Rat to attack mode. Activate Rat and summon Shark. Overlay those two for Zenmaity, and use Zenmaity to summon another Shark. Change that Shark to lv 5 and make a random Rank 5. (At the beginning of this combo, you could change shark to lv 3, and then make the other Shark at the end lv 3. It depends on the field your opponent has. If they have a monster, making Adreus would be beneficial. Otherwise you can make literally any rank 3 or 5 remaining in your extra deck.)

End Result: Zenmaity, Papilloperative, Zenmaister and any Rank 3 or 5

How to stop it. Negating the initial summon of the first Magician is the best way. Otherwise, destroy their field, with a card like Torrential, towards the end of the combo.

5. Tour Guide + Shark + Factory -> Results in potential OTK

Play Factory, summon Tour Guide and special summon another one. Overlay them for Zenmaity, and special summon Magician from deck. At this point, chain Factory and search for Shark. Special summon original Shark when Magician is summoned, and trigger Magician to summon another Magician. Switch Shark to either lv. 3 or 5. Activate other Magician and summon another Magician. Overlay the two used Magicians for Zenmaister, special summon Shark in hand, and detach a material to flip Zenmaity face-down. Overlay Zenmaity and Shark for Papilloperative. Flip Zenmaity face-up and use it to summon a Shark. Change the Shark's level to whatever you changed the first one to, and overlay them for a corresponding Rank 3 or 5.

End Result: Zenmaity, Zenmaister, Papilloperative and any Rank 3 or 5

How to stop it: Negate Zenmaity's effect, or get it off the field before it activates its effect. Otherwise, chain a card like Torrential at the point the Papilloperative is summoned.


That's all for this post. I will follow-up with another post, detailing more plays with this deck.

Monday, September 3, 2012

YCS Toronto 2012 Report and Analysis

I decided to play my Chaos Anti-Meta deck at YCS Toronto. It was very interesting how my random deck played against other decks, and the surprise factor of certain cards, like Breaker. I also mained 1 random Snowman Eater at the last minute, which threw people off guard. Anyway, onto my report:


Round 1 vs Wind-Ups:

1 - He goes first and opens Tour Guide, Shark, Reborn, Avarice, and 2 Salvage... I didn't open Veiler so he discarded my entire hand. My sixth card was useless so I scooped.

2 - He didn't see my deck in action, so he didn't side, even though he discarded Cyber Dragon, Breaker and Honest... I sided into my Maxx "C"s. Game 2 I raped him, because I drew Maxx "C", a Thunder King and a bunch of traps.

3 - He looped me three cards because I didn't draw hand-traps. I drew my 6th card and my hand contained 3 MST...

1-2
So that was an unfortunate way to start the tournament...

Round 2 vs Chaos Dragons:

1 - This was actually a close game. The only reason he one is because he top-decked Honest in our top-decking war when he had an Eclipse Wyvern in Hand.
2 - I set 2 traps and summon a Breaker. He plays Recharge, then Charge, then Recharge, then Allure of Darkness, then Heavy Storm, then Monster Reborn... He dealt over 8000 damage.

0-2

I just lost both my rounds due to my opponent being luckier than me. I was not happy.

Round 3 vs Psychics with Grandsoil

1 - I had answers to all of his bigger plays, since I opened muliple traps. I was able to deal with both of his Grandsoil, and I had the Veiler for his Overdrive Teleporter. Paying 2000 is a cost, that definitely costed him.

2 - He opened with Beast, and 3 of my 6 opening cards were spells. I had now way over the Naturia Beast until later, but then it was too late.

3 - Opening Thunder King against Psychics. I dealt severe damage with it but he eventually killed it. Then he summoned Barkion, which fell prey to my Snowman Eater. I had the Warning for his Overdrive Teleporter. At that point I destroyed him with Acid Golem, plus Forbidden Lance, for enough damage.

2-1

Round 4 vs ???

1 - He starts by setting a monster and backrow. I use MST to destroy his Bottomless and Thunder King defeats Sangan. I set some backrow of my own and end. He passes... perhaps Gorz? I summon Breaker and attack him directly with 3800, he didn't have Gorz. He draws and scoops... ok
2 - I didn't side because I only saw 2 cards, which can be played in almost any deck. This time he summons Sangan and sets a trap... OMG it's like in the show!! I summon Cyber Dragon which he negates with Warning. I summon Tour Guide and make a Leviathan Dragon, detaching a material to boost his attack. I summon BLS (only time I drew it the entire day). At this point he has 6000 life point. BLS attacks Sangan and I dropped Honest, so BLS was 4000 until the end of the turn. He inflicted 3000, then attcked again for 4000. I won... after having my only sack moment the entire day...

2-0

Round 5 vs Elemental/ Destiny Heroes

Unfortunately, I don't really remember this match, which is a shame because he was the most skilled player I faced all day. I won the match 2-1, but it was really close. I won the match because I used Super Poly on his Bubbleman and Shock Master...

2-1

Round 6 vs Wind-Ups

1 - Again, this guy looped my hand turn 1, and I didn't have Veiler...

2 - I open with a terrible hand and can't do hardly anything. On his turn he somehow summons 2 Shock Masters...

So I went 3-3 and dropped at this point. Only matches I lost were due to my opponents being luckier than me, which is quite sad. At this point, almost everyone was 3-3 and we all dropped. Rori (the super-sacky hero player) went 1-3, and same with his brother; they were the only ones who didn't go 3-3...

Anyway, the overall results of YCS Toronto is that Wind-Ups won. Psychics with Grandsoil came second, which was Piloted by Jeff Jones. In a nutshell, this was how this feature match went.

1 - Wind-Up player had triple Factory by turn 2, which is extremely sacky... Jones had a really powerful field, but who cares because his opponent opened 3 Factories which is auto-win.

2 - Jones had multiple hand-traps so he won.

3 - Wind-Up guy was extremely sacky here too!

And that was it. These were the top 16 results:

5 Wind-Ups

4 Heroes

2 Geargia

2 Dino-Rabbit

1 Dark World

1 Burn

1 Psychics

My deck I built was created to dismantle Heroes, Geragia and Dino-Rabbit. This deck also has answers to Wind-Ups if I don't get sacked. My deck did ok against Dark Worlds in testing, and I never tested against Psychics or Burn. Oh well, maybe if I maindeck a couple of Maxx "C"s, then I'll be able to defeat Wind-Ups better. That's Yu-Gi-Oh I suppose.

Anyway, I did end up getting some good cards. I finally have my playset of Cardcar D. These are some of the cards I got, but are not limited to this list.

1st Ed Ghost Rare Stardust

German Christmas Calender Stardust

German Christmas Calender Black Rose

2 Gold rare Bottomless

1 Ultra Dark Hole

That's YCS Toronto, basically. I'm probably going to be attending many Regionals this season, and I'm 75% I can attend YCS Providence in October. Until then, I'll just continue to playtest and win many Locals.