I've decided to I'm going to consider Wind-Ups to be one of my primary decks right now. This deck shares a lot of similarities to Plant Synchro (XYZ toolbox instead of Synchro toolbox), and any deck that requires a similar playstyle to Plants deserves my attention. The deck is a little luck-based, but does require some skill. It's more than memorizing a bunch of combos you find on the Internet.
Speaking of combos you can find on the Internet, this is what today's post will entail. I've described some combos for the deck, that I've found on the Internet or from my own experimentation and playtesting. Anyone who reads this post can memorize these combos, and ifgure out how to stop them as well, if you are facing the explosion.
1. Magician + Shark in hand -> Results in potential OTK
Summon Magician and special Shark from hand. Magician triggers and you summon another Magician from deck. Make Shark lv. 3 and trigger second magician, and summon Rat. Overlay 2 Magicians for Photon Papilloperative and switch Rat to attack (since Magician only summons monsters in defense mode). Activate Rat, and summon Magician from graveyard. Overlay Rat and Shark for Zenmaity and special summon Rat with Zenmaity. At this point, Zenmaity's effect triggers Magician, and Magician summons Shark. Overlay Magcian and Shark for any rank 4 monster. Use Rat to summon Shark, change its level to 3, and overlay them for Giga-Brilliant to boost your field.
End result: Zenmaity, Giga-Brilliant, Papilloperative, and any other Rank 4.
How to stop it: Negate the Magician's effect or summon, or chain something like Torrential once Papilloperative is summoned.
2. Magician + Shark in hand -> Results in lockdown
Summon Magician and special Shark from hand. Magician triggers and you summon another Magician from deck. Make Shark lv. 3 and trigger second magician, and summon Rat. Overlay 2 Magicians for Photon Papilloperative and switch Rat to attack. Activate Rat, and summon Magician from graveyard. Overlay Rat and Shark for Zenmaity and special summon another Magician with Zenmaity. At this point, Zenmaity's effect triggers Magician, summoned by Rat, and that Magician summons Rabbit. Banish the Rabbit, and activate Magician to summon Shark. Overlay Magician, Magician and Shark for Shock Master. Depending on your hand, and opponent's field, declare the appropriate type.
End result: Zenmaity, Papilloperative and Shock Master
How to stop it: Negate the Magician's effect or summon, or chain something like Torrential once Papilloperative is summoned.
3. Tour Guide + Shark -> Results in potential OTK
Summon Tour Guide, activate it and summon another one. Overlay them for Zenmaity, and Zenmaity summon's Magician. On Magician's summon, activate and summon Shark. This activates Magician and summons another Magician. Overlay the use Magician and Shark for Zenmaister, and Zenmaity face-down. This triggers the other Magician, and now special summon another Shark. Overlay Magician and Shark for Papilloperative, and flip Zenmaity face-up. Use Zenmaity to summon Rat. Rat summons Shark, and then you overlay those two monsters for Giga-Brillant and strengthen your field.
End Result: Zenmaity, Giga-Brillant, Papilloperative and Zenmaister
How to stop it: Negate Zenmaity's effect, or get it off the field before it activates its effect. Otherwise, chain a card like Torrential at the point the Papilloperative is summoned.
4. Magician + Shark + Factory -> Results in potential OTK
Play Factory, and summon Magician. Chain Shark, and this triggers Magician. At this point, search Shark with Factory, and special summon another Magician from deck. Make Shark lv. 5, and trigger Magician to summon another Magican from deck. Overlay the two used Magicians for Zenmaister, and now activate the effect of the shark in hand, which will trigger Magician. Use Magician to summon Rat in defense. Overlay Magician and lv 4 Shark for Papilloperative. Detaching Shark, switch Rat to attack mode. Activate Rat and summon Shark. Overlay those two for Zenmaity, and use Zenmaity to summon another Shark. Change that Shark to lv 5 and make a random Rank 5. (At the beginning of this combo, you could change shark to lv 3, and then make the other Shark at the end lv 3. It depends on the field your opponent has. If they have a monster, making Adreus would be beneficial. Otherwise you can make literally any rank 3 or 5 remaining in your extra deck.)
End Result: Zenmaity, Papilloperative, Zenmaister and any Rank 3 or 5
How to stop it. Negating the initial summon of the first Magician is the best way. Otherwise, destroy their field, with a card like Torrential, towards the end of the combo.
5. Tour Guide + Shark + Factory -> Results in potential OTK
Play Factory, summon Tour Guide and special summon another one. Overlay them for Zenmaity, and special summon Magician from deck. At this point, chain Factory and search for Shark. Special summon original Shark when Magician is summoned, and trigger Magician to summon another Magician. Switch Shark to either lv. 3 or 5. Activate other Magician and summon another Magician. Overlay the two used Magicians for Zenmaister, special summon Shark in hand, and detach a material to flip Zenmaity face-down. Overlay Zenmaity and Shark for Papilloperative. Flip Zenmaity face-up and use it to summon a Shark. Change the Shark's level to whatever you changed the first one to, and overlay them for a corresponding Rank 3 or 5.
End Result: Zenmaity, Zenmaister, Papilloperative and any Rank 3 or 5
How to stop it: Negate Zenmaity's effect, or get it off the field before it activates its effect. Otherwise, chain a card like Torrential at the point the Papilloperative is summoned.
That's all for this post. I will follow-up with another post, detailing more plays with this deck.
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