Wednesday, September 12, 2012

Exploding with Toys 2

So this will be another post on Wind-Ups. I'm not going to go into detailed OTK combos, because most of them require Shark/ Factory. Whether you draw Shark or Factory, with Magician or Tour Guide, the end result will be the same. Anyway, in this post, i'll describe my thoughts on a particular tech choice that I'm enjoying:


Salvage - Add 2 WATER monsters with an ATK of 1500 or less each in your Graveyard to your Hand.

This card is hilarious, and quite effective. You can return a Shark and Zenmaity to continue exploding. It also returns Snowman Eater if you play that... This card has unlocked OTKs when they wouldn't exist otherwise.

The rest of this post will be dedicated to Josh Graham's Wind-Up deck. He won YCS Toronto so he must have done something right. Anyway, here is the complete list:

Monsters: 20

3 Wind-Up Shark

3 Wind-Up Rat

2 Wind-Up Magician

3 Wind-Up Rabbit

2 Maxx "C"

2 Thunder King Rai-Oh

2 Tour Guide of the Underworld

1 Sangan

2 Snowman Eater

Spells: 12

3 Wind-Up factory

2 Pot of Duality

2 Mystical Space Typhoon

1 Monster Reborn

1 Heavy Storm

1 Dark Hole

1 Book of Moon

1 Pot of Avarice
Traps: 11

2 Mirror Force

2 Torrential Tribute

2 Bottomless Trap Hole

2 Solemn Warning

2 Dimension Prison

1 Solemn Judgment

Side: 15

1 Snowman Eater

1 Wind-Up Hunter

1 Maxx "C"

1 Mystical Space Typhoon

2 Dimensional fissure

2 Soul Taker

3 Messenger of Peace

2 Fiendish Chain

2 Dust Tornado

Extra: 15

1 Wind-Up Carrier Zenmaity

1 Number 20: Giga-Brilliant

2 Wind-Up Zenmaines

1 Leviair The Sea Dragon

1 Number 30: Acid Golem

1 Temtempo The Percussion Djinn

1 Number 17: Leviathan Dragon

1 Number 16: Shock Master

1 Photon Papilloperative

1 Wind-Up Zenmaister

1 Maestroke The Symphony Djinn

1 Tiras, Keeper of Genesis

1 Adreus, Keeper of Armageddon

1 Wind-Up Arsenal Zenmaioh

The first thing I noticed is that this deck is 43 cards! Honestly, I want to locate this guy in Toronto and slap him 43 times. His deck does play 2 POD, which does thin the deck 2 cards, but still, at that point it's a 41 card deck. I may believe in the 40 card deck a little too obsessively...

I am intrigued with POD in Wind-Ups. Last format, this was unthinkable and never considered. However, a YCS winner mained 2. It's a good card to grab the particular combo piece required. I may experiment 2 POD in my deck, though I wouldn't know what to eliminate. My deck will consist of 40 cards. With my luck, that extra card or two... or three... will make the difference when that extra card prevents me from winning a match.

Other things that intrigue me is that he is only running 2 Magician. Magician wins games, so why he only played 2 is astonishing to me. Yeah, sometimes you can open up with multiple Magician, and deck space is definitely an issue, but that's Yu-Gi-Oh. He also sided the Hunter. I can respect this decision more than his total deck-count of double Magician. However, if you open a broken hand, you can still discard multiple cards.

By observing the traps in this deck, he is definitely playing a more control version of Wind-Ups. This could contribute to his decision of doouble Magician and sided Hunter.l dont mind his trap choices. His spells and side are fine as well.

The extra deck, for the most part is standard. I would probably drop a Zenmaines for a Utopia. Perhaps I would drop Temtempo for a Chimeratech Fortress Dragon, since I would be siding Cyber Dragons.

That would conclude my analysis on this deck. It's given me a few more concepts and cards to consider using, which will benefit my limited testing for Regionals on the weekend. I'm still not sure what to play, though.

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