This is a blog where knowledge of Yu-Gi-Oh and opinions can be shared. Mario and Jon from SkillOverLuck on Youtube run this blog.
Monday, November 12, 2012
Apparently this is an OTK Format…
I’ve heard and read a lot of discussion on the above statement. I thought I would share my thoughts on this format. From this point, I’m defining OTK as to generate 8000 ATK points in a single turn. I will start by stating a few pinnacles:
These are the current mainstream decks that have the ability to OTK consistently:
Wind-Ups
Geargia
Agents
Heroes
Mermails/ Atlanteans
Chaos Dragons
These are the current mainstream decks that have the ability to OTK the odd game:
Inzektors
Six Samurai
Dark Worlds
Heroic Champions
Plant Synchro Variants
Lightsworns Varients
These are the current mainstream decks that rarely have the ability to OTK:
Dino-Rabbit
Madolche
Psychics
Other Anti-Meta decks
Based on the above statistics, it’s fair to assume that OTKs aren’t uncommon by any means. I will definitely agree when someone tells me this format is extremely diverse. The majority of these decks, though, have simple OTKing abilities, which is likely why they all stand a chance of performing exceptionally.
It’s safe to say I’ve witnessed a lot of bullshit in the last 2 months. I’ve watched and observed duels at my Locals, Youtube, DN… that have resulted in an OTK, and that player won the game, regardless of advantage or player skill. There’s nothing fair about MST, Dark Hole, Magician and Shark when you are going second. From an OTK standpoint, Yu-Gi-Oh is not salvageable. Cards and archetypes with OTK potential are printed in every major set. Konami desires for every players to have a card-pool, that’s easily obtainable, that is able to auto-win. Unfortunately, this is not healthy, however it won’t change because Konami has to make money somehow.
One approach of combating this uprising is by playing Anti-Meta. I built my Chaos Anti-Meta deck for that simple reason and it barely disappoints me (with the exception of my performance and thankfully I was still able to scrape my 31st 1st place finish). This deck’s only weaknesses include Spell/ Trap lockdown and lucky draws. It seems to be a strong, competitive deck.
The other approach I’ve contemplated is constructing decks with multiple hand traps. The closest deck I have is one of my Gallis monster mash decks, containing 3 Veiler, 2 D.D. Crow, 1 Gorz, 2 Tragoedia and 3 Battle Fader. This deck is definitely competitive; however, I don’t believe it is enough.
This approach makes me want to take another swing at Frog Fairies; my original deck I constructed 2 formats ago that destroyed everyone. Ideally, I would like this deck to use 2-3 Veilers, 2-3 Maxx “C”s, 2-3 Herald of Orange Light, 1 Gorz, 2 Tragoedia, 2-3 Battle Fader, and 1 Honest. Followed up with a stream of boss monsters, it seems like this deck can shine once again.
My only issue with this approach is the existence of Shock Master. If the only hand-traps I possess are Gorz, Tragoedia, Battle Fader and Honest, I’m screwed. Kristya is another card that messes this strategy up. Thunder King also presents a challenge, but no where near as deadly as the above two options.
So those are my basic thoughts on the subject. I could go into a lot more detail; however, I don’t believe that is necessary. Just pick your position in this format and be prepared: Anything can happen.
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