As I stated in my previous post, I would be sharing and explaining
my Mermail deck I utilize at YCS Toronto. I decided to not play the
"Aqua Spirit" version, which was extremely popular, because
I was more comfortable with the older version. Anyway, here we go
with the list, then I will explain some of my choices:
Main Deck (40):
3 Mermail Abyssmegalo
3 Mermail Abyssteus
1 Mermail Abyssleed
3 Mermail Abysslinde
3 Mermail Abysspike
2 Mermail Abyssgunde
1 Atlantean Dragoons
3 Atlantean Marksman
3 Atlantean Heavy Infantry
2 Tidal, Dragon Ruler of Waterfalls
1 Deep Sea Diva
1 Fishborg Archer
2 Effect Veiler
2 Maxx "C"
1 Mystical Space Typhoon
1 Salvage
3 Abyss-sphere
1 Abyss-squall
1 Solemn Warning
1 Compulsory Evacuation Device
2 Call of the Haunted
Extra Deck (15):
2 Mermail Abyssgaios
1 Mecha Phantom Beast Dracossack
1 Number 11: Big Eye
1 Bahamut Shark
1 Mermail Abysstrite
1 Wind-Up Zenmaines
1 Gachi Gachi Gantetsu
1 Crimson Blader
1 Scrap Dragon
1 Gungnir, Dragon of the Ice Barrier
1 Black Rose Dragon
1 Dewloren, Tiger Prince of the Ice Barrier
1 Ally of Justice Catastor
1 Armory Arm
Side Deck (15):
1 Thunder King Rai-Oh
2 Tragoedia
1 Forbidden Lance
1 Dark Hole
1 Book of Moon
2 Mystical Space Typhoon
1 Bottomless Trap Hole
1 Torrential Tribute
1 Shadow-Imprisoning Mirror
2 Trap Stun
2 Debunk
Deep Sea Diva: If you are playing the synchro, there is no reason
to not play this card. I did face multiple people that were confused
why I played it...
Fishborg Archer: Again, I'm playing synchro monsters, so why not
play a tuner that's search-able by Abysspike? The fact that it
revives itself is very important.
Call of the Haunted: I've always known the surprise factor wins
games. I don't think I've seen a top Mermail deck list in the last 12
months that played this card, maybe because Monster Reborn was legal.
This card won me multiple games throughout the day. Either I would
make an necessary synchro or extra deck card, or I would flip after
the rest of my monsters attacked and summon a monster to finish the
game.
Thunder King Rai-Oh: Again, I sided this card for the surprise
factor. Nobody saw it coming when I summoned it game 2, and it
disrupted the opponent quite a bit.
Dark Hole: I didn't main this card because normally I would have a
solid field. I sided it against the decks that explode more, or the
decks where certain monsters just needed it to.
Just a quick note about my side deck before I conclude this post:
I decided to side staple and generic cards instead of others because
that would leave the opponent guessing what the side deck cards are.
I could have sided cards like Gozen Match, but I didn't feel it
necessary.
And that's my Mermail deck. I think I will probably try the Aqua
Spirit version of the deck, though. I want to compare it to this
version to really see its strengths.
This is a blog where knowledge of Yu-Gi-Oh and opinions can be shared. Mario and Jon from SkillOverLuck on Youtube run this blog.
Friday, September 6, 2013
Wednesday, September 4, 2013
YCS Toronto 2013 Tournament Report
I've decided to start my blogging again. I like where the format
is headed, so I will continue to write until I get really annoyed, or
I'm too busy.
This is my tournament report for YCS Toronto. At the end of Day 1, I achieved 117th place with an X-3 record, qualifying for Day 2. I am quite pleased with my performance since this has been one my goals for quite some time. I would've liked X-2 or greater, but everyone has to start somewhere...
I decided to attend the event with Mermails. I believed the deck was still functional, considering the loss of Dragoons and Diva. The deck honestly feels as powerful as ever.
Round 1 vs Agents (2-0)
Game 1 he won the die roll and opened with Venus and Gachi. After a couple turns, I decided to make Number 11: Big Eye to power my own monsters, while dodging Honest (it turns out he did open Honest). When he summoned Hyperion, I feel he misplayed since he attempted to destroy my one face-down trap, which was Abyssphere. I special summoned Abysslinde, which was destroyed, then special summoned Abysspike. I discarded Hevay Infantry for the effect, and it destroyed Hyperion. This left him with 5 fairies in grave, and his hand consisting of Honest and Kristya was useless, so he scooped.
Game 2 he opened Earth, and I stopped its search with Veiler. Again, I did my best playing around Honest by summoning Catastor on my first turn. He then started to push with Hyperion and Jupiter. I won the game because I cleared his field, and had a face-down Call of the Haunted, which allowed me to attack for exactly game. He previously had 2 MSTs which he chained to both my Abysspheres, so COTH turned out to be amazing.
1-0
Round 2 vs Spellbooks (2-0)
Game 1 I won the die roll, which was crucial because it allowed me to Solemn Warning his Spellbook Magician of Prophecy. The only form of offence he contained was a High Priestess, which I easily handled with my Rank 7s.
Game 2 he opened with Spellbook Magician of Prophecy, and started with a solid opening, including Grand Spellbook Tower and a set Spellbook of Fate. I used Book of Moon on his Magician, then summoned Abysspike and ditched Abyssleed to search Atlantean Marksman. I discarded that, and a second one, for Abyssmegalo, to destroy his face-down magician and Fate. I won a few turns later because I had Call of the Haunted for exact battle damage.
2-0
Round 3 vs Hieratics (2-0)
Game 1 I had Veiler and Warning, which was timed perfectly to stop all his crucial summons. Call of the Haunted allowed me to make an Abyssgaios, and then he scooped.
Game 2 he took the Maxx “C” challenge on his second turn, and I drew the Tragoedia, so I won.
3-0
Round 4 vs Dragon Ruler Plants (1-2)
Game 1 was fairly back and forth. He eventually won because he drew a fire monster to discard with Blaster, which destroyed my Abyssgaios, then made Shooting Star Dragon and revealed 3 tuners with its effect...
Game 2 I had 2 MSTs for his 2 Dragon Ravines, and I barried him with card advantage.
Game 3, he flipped Return from the Different Dimension on his third turn, and brought back 4 dragons which attacked for game. Of course my next draw was Bottomless Trap Hole...
3-1
Round 5 vs Dragunity (2-0)
Game 1 I started with a set Abysslinde, MST and Abyssquall. He played Ravine and discarded Phalanx. At this point, I realized he was playing Dragunity, and decided not to chain the MST. He searched Dux, summoned it, and equipped Phalanx, which I destroyed with MST. He attacked my Abysslinde, and I summoned Abyssleed. He set one backrow and passed. On my turn, I summon Abysspike, ditch an Abyssteus, and grabbed Marskman. I discarded it and an Abyssgunde for Megalo, and the Marskman destroyed a Mirror Force. I won that turn...
Game 2 took a while, and we traded resources often. I eventually won because he didn't see Call of the Haunted coming, and I made a Dewloren, which bounced back a face-up COTH and Abyssphere, which I used next turn to kill him, after I severely devastated him that turn.
4-1
Round 6 vs Redox Machine Geargia (2-0)
Game 1 we kept trading cards to kill each other. I kept blowing up his face-down Geargiarmors with Marksman, and a clutch COTH won the game, where I needed a synchro material to make Black Rose Dragon. After it cleared the field, I special summoned Tidal and attacked for game.
Game 2 was quite long. He opened with Macro Cosmos, thankfully I had MST. I eventually made an Abyssgaios, but he kept defending with Redox and a Dimensional Fissure he drew a few turns in. I eventually one because I saved all my real spells and traps for his bigger monsters that weren't Redox, and he eventually ran out of Earth monsters to summon Redox, so I knocked him out.
5-1
Round 7 vs Spellbooks (1-2)
Game 1 I opened subpar, and he gained a lot of advantage with World of Prophecy. On my following turn, I killed it, but he swarmed me with double High Priestess.
Game 2 I OTKed him with the Megalo and Diva play.
Game 3 I opened double Veiler and all monsters, and he played Dimensional Fissure immediately, then summoned Spellbook Magician of Prophecy. After, he summoned a Priestess, it was over.
5-2
Round 8 vs Dragon Rulers (1-2)
Game 1 he OTKed me with Return on his second turn.
Game 2 I OTKed him on my second turn.
Game 3 he OTKed me with Return on his third turn, and I had no traps to stop it. I saw my next draw, and would've won if he didn't have Return. It was during this game where I wish I played Mist Wurm. If I could've played with a 16 card extra deck, Mist Wurm would've been that card. I would've won the match if I had this card, because I need to clean the opponent's field, and Black Rose wasn't an option.
5-3
Overall, the experience wasn't bad. This isn't the first event where I lost all my matches to uncontrollable factors... However, I do feel there is a significant amount of room in this format for skill, unlike last format. During the event, I played my best and outplayed my opponents. Of course, I did get those lucky hands, but regardless I still played my best.
My next post will feature the decklist I utilized and my reasoning behind it. Stay tuned!
This is my tournament report for YCS Toronto. At the end of Day 1, I achieved 117th place with an X-3 record, qualifying for Day 2. I am quite pleased with my performance since this has been one my goals for quite some time. I would've liked X-2 or greater, but everyone has to start somewhere...
I decided to attend the event with Mermails. I believed the deck was still functional, considering the loss of Dragoons and Diva. The deck honestly feels as powerful as ever.
Round 1 vs Agents (2-0)
Game 1 he won the die roll and opened with Venus and Gachi. After a couple turns, I decided to make Number 11: Big Eye to power my own monsters, while dodging Honest (it turns out he did open Honest). When he summoned Hyperion, I feel he misplayed since he attempted to destroy my one face-down trap, which was Abyssphere. I special summoned Abysslinde, which was destroyed, then special summoned Abysspike. I discarded Hevay Infantry for the effect, and it destroyed Hyperion. This left him with 5 fairies in grave, and his hand consisting of Honest and Kristya was useless, so he scooped.
Game 2 he opened Earth, and I stopped its search with Veiler. Again, I did my best playing around Honest by summoning Catastor on my first turn. He then started to push with Hyperion and Jupiter. I won the game because I cleared his field, and had a face-down Call of the Haunted, which allowed me to attack for exactly game. He previously had 2 MSTs which he chained to both my Abysspheres, so COTH turned out to be amazing.
1-0
Round 2 vs Spellbooks (2-0)
Game 1 I won the die roll, which was crucial because it allowed me to Solemn Warning his Spellbook Magician of Prophecy. The only form of offence he contained was a High Priestess, which I easily handled with my Rank 7s.
Game 2 he opened with Spellbook Magician of Prophecy, and started with a solid opening, including Grand Spellbook Tower and a set Spellbook of Fate. I used Book of Moon on his Magician, then summoned Abysspike and ditched Abyssleed to search Atlantean Marksman. I discarded that, and a second one, for Abyssmegalo, to destroy his face-down magician and Fate. I won a few turns later because I had Call of the Haunted for exact battle damage.
2-0
Round 3 vs Hieratics (2-0)
Game 1 I had Veiler and Warning, which was timed perfectly to stop all his crucial summons. Call of the Haunted allowed me to make an Abyssgaios, and then he scooped.
Game 2 he took the Maxx “C” challenge on his second turn, and I drew the Tragoedia, so I won.
3-0
Round 4 vs Dragon Ruler Plants (1-2)
Game 1 was fairly back and forth. He eventually won because he drew a fire monster to discard with Blaster, which destroyed my Abyssgaios, then made Shooting Star Dragon and revealed 3 tuners with its effect...
Game 2 I had 2 MSTs for his 2 Dragon Ravines, and I barried him with card advantage.
Game 3, he flipped Return from the Different Dimension on his third turn, and brought back 4 dragons which attacked for game. Of course my next draw was Bottomless Trap Hole...
3-1
Round 5 vs Dragunity (2-0)
Game 1 I started with a set Abysslinde, MST and Abyssquall. He played Ravine and discarded Phalanx. At this point, I realized he was playing Dragunity, and decided not to chain the MST. He searched Dux, summoned it, and equipped Phalanx, which I destroyed with MST. He attacked my Abysslinde, and I summoned Abyssleed. He set one backrow and passed. On my turn, I summon Abysspike, ditch an Abyssteus, and grabbed Marskman. I discarded it and an Abyssgunde for Megalo, and the Marskman destroyed a Mirror Force. I won that turn...
Game 2 took a while, and we traded resources often. I eventually won because he didn't see Call of the Haunted coming, and I made a Dewloren, which bounced back a face-up COTH and Abyssphere, which I used next turn to kill him, after I severely devastated him that turn.
4-1
Round 6 vs Redox Machine Geargia (2-0)
Game 1 we kept trading cards to kill each other. I kept blowing up his face-down Geargiarmors with Marksman, and a clutch COTH won the game, where I needed a synchro material to make Black Rose Dragon. After it cleared the field, I special summoned Tidal and attacked for game.
Game 2 was quite long. He opened with Macro Cosmos, thankfully I had MST. I eventually made an Abyssgaios, but he kept defending with Redox and a Dimensional Fissure he drew a few turns in. I eventually one because I saved all my real spells and traps for his bigger monsters that weren't Redox, and he eventually ran out of Earth monsters to summon Redox, so I knocked him out.
5-1
Round 7 vs Spellbooks (1-2)
Game 1 I opened subpar, and he gained a lot of advantage with World of Prophecy. On my following turn, I killed it, but he swarmed me with double High Priestess.
Game 2 I OTKed him with the Megalo and Diva play.
Game 3 I opened double Veiler and all monsters, and he played Dimensional Fissure immediately, then summoned Spellbook Magician of Prophecy. After, he summoned a Priestess, it was over.
5-2
Round 8 vs Dragon Rulers (1-2)
Game 1 he OTKed me with Return on his second turn.
Game 2 I OTKed him on my second turn.
Game 3 he OTKed me with Return on his third turn, and I had no traps to stop it. I saw my next draw, and would've won if he didn't have Return. It was during this game where I wish I played Mist Wurm. If I could've played with a 16 card extra deck, Mist Wurm would've been that card. I would've won the match if I had this card, because I need to clean the opponent's field, and Black Rose wasn't an option.
5-3
Overall, the experience wasn't bad. This isn't the first event where I lost all my matches to uncontrollable factors... However, I do feel there is a significant amount of room in this format for skill, unlike last format. During the event, I played my best and outplayed my opponents. Of course, I did get those lucky hands, but regardless I still played my best.
My next post will feature the decklist I utilized and my reasoning behind it. Stay tuned!
Subscribe to:
Posts (Atom)