Friday, September 6, 2013

Mermail Deck 09/06/2013

As I stated in my previous post, I would be sharing and explaining my Mermail deck I utilize at YCS Toronto. I decided to not play the "Aqua Spirit" version, which was extremely popular, because I was more comfortable with the older version. Anyway, here we go with the list, then I will explain some of my choices:


Main Deck (40):


3 Mermail Abyssmegalo
3 Mermail Abyssteus
1 Mermail Abyssleed
3 Mermail Abysslinde
3 Mermail Abysspike
2 Mermail Abyssgunde
1 Atlantean Dragoons
3 Atlantean Marksman
3 Atlantean Heavy Infantry
2 Tidal, Dragon Ruler of Waterfalls
1 Deep Sea Diva
1 Fishborg Archer
2 Effect Veiler
2 Maxx "C"
1 Mystical Space Typhoon
1 Salvage
3 Abyss-sphere
1 Abyss-squall
1 Solemn Warning
1 Compulsory Evacuation Device
2 Call of the Haunted


Extra Deck (15):


2 Mermail Abyssgaios
1 Mecha Phantom Beast Dracossack
1 Number 11: Big Eye
1 Bahamut Shark
1 Mermail Abysstrite
1 Wind-Up Zenmaines
1 Gachi Gachi Gantetsu
1 Crimson Blader
1 Scrap Dragon
1 Gungnir, Dragon of the Ice Barrier
1 Black Rose Dragon
1 Dewloren, Tiger Prince of the Ice Barrier
1 Ally of Justice Catastor
1 Armory Arm


Side Deck (15):


1 Thunder King Rai-Oh
2 Tragoedia
1 Forbidden Lance
1 Dark Hole
1 Book of Moon
2 Mystical Space Typhoon
1 Bottomless Trap Hole
1 Torrential Tribute
1 Shadow-Imprisoning Mirror
2 Trap Stun
2 Debunk


Deep Sea Diva: If you are playing the synchro, there is no reason to not play this card. I did face multiple people that were confused why I played it...


Fishborg Archer: Again, I'm playing synchro monsters, so why not play a tuner that's search-able by Abysspike? The fact that it revives itself is very important.


Call of the Haunted: I've always known the surprise factor wins games. I don't think I've seen a top Mermail deck list in the last 12 months that played this card, maybe because Monster Reborn was legal. This card won me multiple games throughout the day. Either I would make an necessary synchro or extra deck card, or I would flip after the rest of my monsters attacked and summon a monster to finish the game.


Thunder King Rai-Oh: Again, I sided this card for the surprise factor. Nobody saw it coming when I summoned it game 2, and it disrupted the opponent quite a bit.


Dark Hole: I didn't main this card because normally I would have a solid field. I sided it against the decks that explode more, or the decks where certain monsters just needed it to.


Just a quick note about my side deck before I conclude this post: I decided to side staple and generic cards instead of others because that would leave the opponent guessing what the side deck cards are. I could have sided cards like Gozen Match, but I didn't feel it necessary.



And that's my Mermail deck. I think I will probably try the Aqua Spirit version of the deck, though. I want to compare it to this version to really see its strengths.

Wednesday, September 4, 2013

YCS Toronto 2013 Tournament Report

I've decided to start my blogging again. I like where the format is headed, so I will continue to write until I get really annoyed, or I'm too busy.


This is my tournament report for YCS Toronto. At the end of Day 1, I achieved 117th place with an X-3 record, qualifying for Day 2. I am quite pleased with my performance since this has been one my goals for quite some time. I would've liked X-2 or greater, but everyone has to start somewhere...


I decided to attend the event with Mermails. I believed the deck was still functional, considering the loss of Dragoons and Diva. The deck honestly feels as powerful as ever.


Round 1 vs Agents (2-0)


Game 1 he won the die roll and opened with Venus and Gachi. After a couple turns, I decided to make Number 11: Big Eye to power my own monsters, while dodging Honest (it turns out he did open Honest). When he summoned Hyperion, I feel he misplayed since he attempted to destroy my one face-down trap, which was Abyssphere. I special summoned Abysslinde, which was destroyed, then special summoned Abysspike. I discarded Hevay Infantry for the effect, and it destroyed Hyperion. This left him with 5 fairies in grave, and his hand consisting of Honest and Kristya was useless, so he scooped.
Game 2 he opened Earth, and I stopped its search with Veiler. Again, I did my best playing around Honest by summoning Catastor on my first turn. He then started to push with Hyperion and Jupiter. I won the game because I cleared his field, and had a face-down Call of the Haunted, which allowed me to attack for exactly game. He previously had 2 MSTs which he chained to both my Abysspheres, so COTH turned out to be amazing.


1-0


Round 2 vs Spellbooks (2-0)


Game 1 I won the die roll, which was crucial because it allowed me to Solemn Warning his Spellbook Magician of Prophecy. The only form of offence he contained was a High Priestess, which I easily handled with my Rank 7s.
Game 2 he opened with Spellbook Magician of Prophecy, and started with a solid opening, including Grand Spellbook Tower and a set Spellbook of Fate. I used Book of Moon on his Magician, then summoned Abysspike and ditched Abyssleed to search Atlantean Marksman. I discarded that, and a second one, for Abyssmegalo, to destroy his face-down magician and Fate. I won a few turns later because I had Call of the Haunted for exact battle damage.


2-0


Round 3 vs Hieratics (2-0)


Game 1 I had Veiler and Warning, which was timed perfectly to stop all his crucial summons. Call of the Haunted allowed me to make an Abyssgaios, and then he scooped.
Game 2 he took the Maxx “C” challenge on his second turn, and I drew the Tragoedia, so I won.


3-0


Round 4 vs Dragon Ruler Plants (1-2)


Game 1 was fairly back and forth. He eventually won because he drew a fire monster to discard with Blaster, which destroyed my Abyssgaios, then made Shooting Star Dragon and revealed 3 tuners with its effect...
Game 2 I had 2 MSTs for his 2 Dragon Ravines, and I barried him with card advantage.
Game 3, he flipped Return from the Different Dimension on his third turn, and brought back 4 dragons which attacked for game. Of course my next draw was Bottomless Trap Hole...


3-1


Round 5 vs Dragunity (2-0)


Game 1 I started with a set Abysslinde, MST and Abyssquall. He played Ravine and discarded Phalanx. At this point, I realized he was playing Dragunity, and decided not to chain the MST. He searched Dux, summoned it, and equipped Phalanx, which I destroyed with MST. He attacked my Abysslinde, and I summoned Abyssleed. He set one backrow and passed. On my turn, I summon Abysspike, ditch an Abyssteus, and grabbed Marskman. I discarded it and an Abyssgunde for Megalo, and the Marskman destroyed a Mirror Force. I won that turn...
Game 2 took a while, and we traded resources often. I eventually won because he didn't see Call of the Haunted coming, and I made a Dewloren, which bounced back a face-up COTH and Abyssphere, which I used next turn to kill him, after I severely devastated him that turn.


4-1


Round 6 vs Redox Machine Geargia (2-0)


Game 1 we kept trading cards to kill each other. I kept blowing up his face-down Geargiarmors with Marksman, and a clutch COTH won the game, where I needed a synchro material to make Black Rose Dragon. After it cleared the field, I special summoned Tidal and attacked for game.
Game 2 was quite long. He opened with Macro Cosmos, thankfully I had MST. I eventually made an Abyssgaios, but he kept defending with Redox and a Dimensional Fissure he drew a few turns in. I eventually one because I saved all my real spells and traps for his bigger monsters that weren't Redox, and he eventually ran out of Earth monsters to summon Redox, so I knocked him out.


5-1


Round 7 vs Spellbooks (1-2)


Game 1 I opened subpar, and he gained a lot of advantage with World of Prophecy. On my following turn, I killed it, but he swarmed me with double High Priestess.
Game 2 I OTKed him with the Megalo and Diva play.
Game 3 I opened double Veiler and all monsters, and he played Dimensional Fissure immediately, then summoned Spellbook Magician of Prophecy. After, he summoned a Priestess, it was over.


5-2


Round 8 vs Dragon Rulers (1-2)


Game 1 he OTKed me with Return on his second turn.
Game 2 I OTKed him on my second turn.
Game 3 he OTKed me with Return on his third turn, and I had no traps to stop it. I saw my next draw, and would've won if he didn't have Return. It was during this game where I wish I played Mist Wurm. If I could've played with a 16 card extra deck, Mist Wurm would've been that card. I would've won the match if I had this card, because I need to clean the opponent's field, and Black Rose wasn't an option.

5-3


Overall, the experience wasn't bad. This isn't the first event where I lost all my matches to uncontrollable factors... However, I do feel there is a significant amount of room in this format for skill, unlike last format. During the event, I played my best and outplayed my opponents. Of course, I did get those lucky hands, but regardless I still played my best.



My next post will feature the decklist I utilized and my reasoning behind it. Stay tuned!