A fair portion of this difficulty has arisen because deck
space is extremely tight. There is a significant amount of cards that are
mandatory for the deck to be consistent and functional. Here is the list of
cards I believe are mandatory:
3 Brionac, 3 Unicore, 2 Valkyrus, 1 Clausolas, 1 Trishula, 1
Gungnir, 3 Manju, 2 Shurit, 3 Senju, 1 Djinn Releaser, 3 Prepration of Rites, 2
Mirror, 2 Cycle, 2 Kaleidoscope
For those you don’t really feel like counting, that’s 29
cards. Essentially, 72.5% percent of the deck is mandatory. These numbers
originate from any deck profiles and lists with a legitimate credential (YCS
Tacoma, Regional and ARG tops). I believe 95% of all the deck lists I’ve
gathered play these 29 cards consistently. Some players have added additional
cards to provide extra consistency to the deck (2nd and 3rd
Clausolas, 3rd Shurit, 2nd Trishula, 3rd
Valkyrus, Great Sorcerer, ROTA, etc).
That first part is the skeleton, the base that the entire deck
is structured. The rest of the deck contains the cards that will either defend
you, or prevent you from auto-losing the game, which is the meat. Gathered from
many deck lists, here are the cards that players have chosen to include into
their decks:
2-3 Effect Veiler, 2-3 Maxx C, 1 Dance Princess, 1 Raigeki,
2 Dark Hole, 1 Book of Moon, 2-3 Book of
Eclipse, 3 Shared Ride, 3 MST
That`s an additional 16-19 cards, which if added to the
skeleton I`ve supplied, that`s a 45-48 card deck (and that`s not include adding
extra copies of skeleton cards that aren`t necessary, but are nice to have).
The reason that there are so many card choices is because people have built
their Nekroz deck to tailor certain match-ups in their favour.
Today, the current tier 1 decks are Nekroz, Burning Abyss
and Qliphort. All of the mentioned cards above are strong against 1-2 of the
three tier 1 decks, but are less effective against the other deck. I believe
the guide to building the perfect deck is defining which of these cards is the
most optimal, and then weeding out the less powerful and useful cards.
I’ll dedicate some time to relay each of these cards and
state their strengths and weaknesses amongst the top decks, in an attempt to
figure out which of these cards reign supreme.
Effect Veiler – This card is strong against Nekroz. If you
can save it for a Trishula, or perhaps an extra deck monster, that would be the
most useful chouce. Waisting it on a Manju or Senju might be useless because
the opponent may be able to search what they need, depending on their hand.
Against Burning Abyss, it’s really strong against Tour Guide, and Virgil.
Against Qliphorts, this card is ineffective… On a side-note, you can use Veiler
to synchro with Trishula to make a Leo, if that ever becomes relevant.
Maxx C – This card is the strongest against Burning Abyss,
stopping their special summons or letting you draw a lot of cards. This card
can also generate some card advantage against Nekroz, which can help draw outs
to whatever they establish. Unfortunately, it cannot stop their plays, and if
they can play a Trishula, it could provide permanent damage. As well, this card
is almost useless against Qliphort. You can chain it to Disk’s effect, or
pre-emptively activate it before they pendulum summon.
Dance Princess – This card is particularly useful against
Burning Abyss and Qliphorts, as your opponent cannot active cards in response
to ritual spell activations. As well, don’t forget Princess protects Nekroz
ritual monsters from targeting effects. Usually, the opponent will have to
waist something on the Princess so they can do something about your ritual
monsters. Against Nekroz, that card along with Decisive Armor is a potential
out to Djinn lock, as well as Vanity’s Fiend. The ability to unlock your rank 4
toolbox and add a banished Nekroz to you hand is useful. However, playing more
than one of this card wouldn’t be useful; it’s just a one shot card, and wastes
your normal summon.
Raigeki/Dark Hole – In Nekroz, these cards are an answer to
the Djinn Lock, assuming the opponent doesn’t have Gungnir. Against Qliphorts,
it clears their field so you can OTK. Against Burning Abyss, it provides
similar behaviour. It’s also not difficult to create an Abyss Dweller first
then activate one of these cards to decrease their advantage significantly.
Finally, these cards are outs to Emptiness (against Qliphorts, one of their
monsters need a Saqlifice on it), and other floodgate monsters (Dark Law,
Vanity’s Fiend, Thunder King, etc).
Book of Moon – You could almost copy and paste my previous
explanation of Raigeki and Dark hole, minus the ability to clear all monsters.
Against the Djinn Lock, they need Trishula instead of Gungnir. Against Burning
Abyss, this card can flip a monster down to destroy other regular Burning Abyss
Monster, and can be activated on the opponent’s turn to mess them up. Against
Qliphorts, this card isn’t as useful as Raigeki, but has its applications (like
activating a Manju or Trishula under Skill Drain).
Book of Eclipse – This card is the ultimate answer to the
Djinn Lock. Other than that, it has random uses similar to Book of Moon. As
long as you don’t let the opponent draw cards, you won’t land yourself in a
negative situation.
Shared Ride – Against Nekroz, this card is amazing. This
will force the opponent to stop for the turn, or you’ll draw some cards.
Against Qliphort, you’ll draw a card or two at most, but it could be quite
helpful. If the opponent does activate Summoner’s Ar t and you chain Shared Ride,
they may not search with Scout that turn. Against Burning Abyss, the most you
can do is chain it to a Scarm search or Dante activation from Graveyard.
MST – This card is enticing. This card is almost useless
against Nekroz, but there’s the odd time where a Nekroz player will set a card
into the spell/trap zone, and maybe you can blind MST it at the End Phase. I
wouldn’t place money on that happening, though. Against Qliphorts, I try to use
this card on a Skill Drain or Emptiness, as opposed to a Scout. My reasoning is
because I have a harder time dealing with their traps then their monsters. I
would only MST the Scout if I knew it wouldn’t be better used on something else,
and I was sure there would be no negative reprocussions. Against Burning Abyss,
saving it for Emptiness is pretty good, or an end phase MST on a single set
card can sometimes be just as good (especially if you fear Fire Lake).
Now that I’ve explained all these optional cards, I’ll sort
them out in a chart to rate their effective using a scale between 0 and 2.
|
Nekroz
|
Burning Abyss
|
Qliphort
|
Total Score
|
Effect Veiler vs
|
2
|
2
|
0
|
4
|
Maxx C vs
|
2
|
2
|
0
|
4
|
Dance Princess vs
|
1
|
2
|
2
|
5
|
Book of Moon vs
|
2
|
2
|
1
|
5
|
Book of Eclipse vs
|
2
|
2
|
1
|
5
|
Shared Ride vs
|
2
|
0
|
1
|
3
|
Dark Hole/Raigeki vs
|
1
|
1
|
2
|
4
|
MST vs
|
0
|
2
|
2
|
4
|
Now, what about the rest of the cards? We know that
floodgates will murder this deck, and building the best deck would contain
answers to these floodgates. We also need cards that will make life easier in
winning the game through the main condition: Inflicting 8000 damage. Raigeki
should be included since it can clear Emptiness and enable OTK plays. I’ll also
choose to include a single copy of Dark Hole. In all honestly, you shouldn’t
need to resolve Raigeki and 2 Dark Holes in a single game. Additionally, I’ve
drawn hands in testing where I drew both Dark Holes and Raigeki, or just two of
those, and I lost some of those games because I didn’t have enough combo
pieces, since I had those mass removal cards instead. Finally, 3 MST should
probably be included to deal with troubling spells and traps. Don’t forget
Emptiness and Skill Drain exists, but there are other floodgates running around
in the main deck. Anti-Spell Fragrance is picking up popularity in the decks
that can afford it, and you need that MST as soon as it’s activated, or you’re
screwed.
It’s time to do some basic mathematics. The basic skeleton
is 29 cards, and I’ve opted to add 1 Princess, 1 Book of Moon, 2 Book of
Eclipse, 1 Raigeki, 1 Dark Hole and 3 MST. That’s 9 more cards, putting the
total deck count to 38. I have 2 more spots to go, and these might be the
hardest spots to fill! Here are the options I’ve decided to pick from:
1 Clausolas, 1 Valkyrus, 2 Effect Veiler, and 2 Maxx C
If I were to include all of these cards, that would bring me
up to 44 cards, which is a negative in my books. I suppose further thinking is
required to pick the final two cards.
Clausolas isn’t a bad card. It makes your deck 2% more
consistent, which adds up over multiple games and matches. You’ll probably
never summon it anyway, unless it’s for Djinn lock, or to push for damage.
Valkyrus is pretty good, being the archtype’s Swift
Scarecrow, and provides solid draw and attack power. My biggest challenge is
obtaining a 3rd copy of this card… Every deck now has OTK potential,
so Valkyrus at 3 is better than at 2.
Effect Veiler is great at negating monster effects, but
sometimes, playing it at the wrong time could cost you the game. As well, it
will be a dead card in your hand until it’s useful.
Maxx C is the final option. Honestly, this card shines when
you are going second, and your opponent wants to special summon turn one. Even
against Burning Abyss, I’ve drawn this card too late and it was no better than
a Jar of Greed.
Based on the above information, I feel Clausolas and
Valkyrus should be the final two cards. Out of the above options, those cards
are usually never dead, whereas Effect Veiler and Maxx C can be dead,
especially if I’m playing against Qliphorts. If for some reason I can’t obtain
another Book of Eclipse and Valkyrus, I’ll have to decide between Effect Veiler
and Maxx C.
I’ll end this discussion now. Writing this out (while I was
at work) helped me sort through my own convoluted thought process, and I have a
more strategic basis to building the perfect Nekroz deck. Obviously this
discussion of cards can be applied to building whichever deck you wish, though
keep in mind you’ll need to make the correct card choices to maximize your
chances of victory. Let me know what you readers think, and thanks for reading!
No comments:
Post a Comment