Synchro monsters revolutionized this game as soon as they were released. Certain apocalyptic decks (tele-dad...) were born with the existance of synchro monsters. Exceed monsters have almost arrived in the TCG and will also impact the game in a significant way when they finally appear. Even fusion monsters are still regularly created and utilized into certain decks (Heroes, Gladiator Beasts). However the monsters that are almost extinct today are ritual monsters.
Ritual monsters require a corresponding ritual spell in order for the particular monster to be special summoned. Also monsters whose levels equal or exceed the ritual monster's level must be tributed. Basically you must go negative in card presence in order to ritual summon a ritual monster. This is the basic theory behind the current extinction of ritual monsters. T.G. Hyper Librarian, Elemental Hero the Shining and Steelswarm Roach do not minus (if all) as badly as ritual monsters do.
As an innovative, intelligent and creative player I decided to make a deck focusing on ritual monsters. I borrowed the cards from a friend and created a deck that presents a difficult challenge for other top decks today to overcome. This is a deck that I will continue to improve when the opportunity presents itself because I want to show these under-used ritual monsters some attention. Without further ado here is the very first decklist!
Monsters (20):
3 Relinquished
2 Demise King of Armageddon
1 Garlandolf King of Destruction
3 Manju of the Ten Thousand Hands
2 Senju of the Thousand Hands
2 Djinn Presider of Rituals
1 Armageddon Knight
1 Sangan
1 Morphing Jar
2 Chaos Sorcerer
1 Gorz the Emissary of Darkness
1 Dark Armed Dragon
Spells (12):
3 Black Illusion Ritual
2 End of the World
1 Ritual of Destruction
1 Allure of Darkness
1 Monster Reborn
1 Giant Trunade
1 Dark Hole
2 Mystical Space Typhoon
Traps (8):
1 Mirror Force
1 Solemn Judgment
1 Call of the Haunted
1 Torrential Tribute
2 Compulsory Evacuation Device
2 Dark Illusion
Relinquished is an incredibly ridiculous card. It is ridiculously easy to summon and its ability to absorb and equip an opponent's monster is absolutely ridiculous. It can equip some of the games biggest threats to itself: Hyper Librarian, Master Hyperion, Scrap Dragon, Shooting Star Dragon!!!! It can even absorb a face down monster to clear a path. Also if your opponent attacks Relinquished while it's equipped your opponent receives the same battle damage you do. Going negative to summon this boss is unavoidable but it definitely fucks your opponent hard.
Demise wipes every card on the field excluding itself for 2000 life points. This card can dismantle complicated set-ups that your opponent worked so hard to manufacture. It's simple to gain advantage with this card after losing advantage to summon it.
Garlandolf instantly destroys all monsters on the field with a DEF less than its ATK when it is ritual summoned. Furthermore, its ATK increases by 100 for each destroyed creaure. Garlandolf's ATK is 2500. There are only a minimal supply of monsters that are able to withstand the fury of this monster. Once again it's simple to restore card advantage if you ritual summon this card at the correct time.
All of the "Djinn" monsters are able to be offered as a ritual tribute while in the graveyard by removing itself from play. Essentially this means you can possibly use a "Djinn" at least twice for two different ritual monsters. It keeps you from going extremely negative in card advantage since removing from play cards in the graveyard does not affect card advantage. The Djinn used in this deck is by far my favorite which is why it exists within the deck. You draw 1 card if the ritual monster that used Djinn as a tribute destroys a monster by battle. Drawing is good and defintely assists you in regaining card advantage.
Chaos Sorcerer, Dark Armed Dragon and Gorz exist in the deck as extra tools to wreck your opponent. They are also additionnal and useful options to have available when you can't summon a ritual monster. Gorz in particular is awesome because it creates a token which can be used for a ritual summon later.
2 copies of Dark Illusion are included in the deck for obvious reasons. The biggest monsters in the deck are dark and Dark Illusion protects them from cards like Scrap Dragon, Dimensional Prison and Effect Veiler! It's necessary to ensure certain plays occur so card advantage can be gained.
The rest of the cards are staples and I don't feel the necessity to outline their significance. This is only my first build and changes will be made the next time I fiddle with the deck. As I stated I did borrow the cards after all. Please let me know what you think about the deck.
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