Mario here exposing the truth.
To expose something as "false" is the definition of the word, and the card, Debunk. It is a counter trap that negates the effect of a monster that activates in the hand or graveyard and removes it from play. Playtesting this card with 1 copy in the main deck has proven to be quite effective. Allow me to enlighten you on just how effective this card is and what cards are dismantled.
Plant/ Doppel Builds: Spore and Glow-Up Bulb will be removed if they attempt to use their effects in the graveyard. Doppelwarrior is also a target for Debunk.
Agent Fairies: Debunk nullifies Honest. Debunk will also stop Herald of Orange Light, Zeradias and Genex Ally Birdman if the build runs these cards.
Six Samurai: The only card affect by Debunk is Shien's Squire if it exists in the build.
Gravekeepers: The only card Debunk stops is Gravekeeper's Commandant. Stopping this card may stop Necrovalley from coming out.
Blackwings: Debunk removes Kalut, Vayu and Zephyros the Elite.
Water Synchro Builds: Treeborn Frog, Fishborg Blaster, Gorz, Tragoedia and Battle Fader are all affected by this card.
These are all specific cards that Debunk can stop. In the main deck this card is very effective against some decks and almost useless in other builds. Don't forget it also stops Effect Veiler, D.D. Crow and Puppet Plant. I think this card should exist in every side deck at least. Putting it in the main deck is up to you. I hope i've convinced you to rethink about this card if you looked down on it.
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