Today I will write an analysis of an interesting tech card that may be worth trying this coming format:
This card is really quite interesting. It is a light attribute making it BLS friendly. It can also be used greatly with 3 Icarus Attack. I'm planning to build a deck around this card because I can make anything work. It's difficult to explain but I have the rough draft of the deck to share:
Monsters (22):
3 Sacred Crane
3 Mist Valley Falcon
2 Summoner Monk
1 Blackwing - Gale the Whirlwind
1 Blackwing - Zephyros the Elite
2 Tour Guide of the Underworld
1 Sangan
3 Effect Veiler
1 Dark Simorgh
2 Tragoedia
1 Dark Armed Dragon
1 Chaos Sorcerer
1 Black Luster Soldier - Envoy of the Beginning
Spells (6):
3 Mystical Space Typhoon
1 Heavy Storm
1 Dark Hole
1 Monster Reborn
Traps (12):
3 Icarus Attack
2 Call of the Haunted
1 Return from the Different Dimension
1 Escape from the Dark Dimension
2 Solemn Warning
1 Trap Dustshoot
1 Starlight Road
1 Dark Bribe
Basically this deck abuses the drawing power of Scared Crane with Summoner Monk and Mist Valley Falcon primarily while preparing to drop the boss monsters. Here are some interesting combos with the deck:
Using Summoner Monk to discard a spell to summon Crane from the deck and draw. It's a +1. I'm thinking of including a few more spells in the deck to enable the Monk to become more viable.
Banish the Crane with Chaos Sorcerer or Bls. Then summon Leviair the Sea Dragon to special summon the Crane and draw.
The Crane can also be used as an Exceed Material for Number 39: Utopia. You can detach then use COTH to special summon it from the graveyard and draw a card.
This final combo is focuses around the bouncing power of Mist Valley Falcon. Use COTH to special summon Crane and draw, all during main phase 1. In your battle phase, use Mist Valley Falcon to Falcon Punch your opponent. Mist Falcon requires you to bounce a card back to your hand in order to attack. Bounce COTH, destroying the Crane, and set it during main phase 2. Next turn, activate COTH to summon the Crane and draw again. You can continuously repeat the pattern unless your opponent interferes with it.
In conclusion I can see this innovative deck doing well. I have to gather the remaining cards I need but once I do this deck will soar to victory... get it... soaring... birds...
Mario
This deck needs a hell load of more spells to make summoner monk go off at all
ReplyDeleteI'm looking at the build, and all the combos it can pull, i took this build, tested it, tweaked it, and found this new version that i extremely like that fits my play-style.
ReplyDelete-1 Veiler,(a little too dead, fine at 2)
-1 Mist vally Falcon (dead card is dead)
+1 Tour guide (this searches sagan which searches monk which leads to advantge which leads to game)
+1 allure
+2 Duality
+2 Sarc
+1 Pot of Avarice
+1 Book of moon
(Monk needs spells....nuf said)
-1 Icarus (dead)
-1 Dustshoot (I admit this card is awsome....i personally dont like it, but then again, this is just me reccomending my build)
-1 Bribe (I hate -1s)
-1 Starlight road (most of the time, you wont be setting more than 1-2 and even if you set road, they can still MST it)
(Traps r nice, but monk needs spells more so traps had to be cut to make room)
Those are just my ideas on the deck, it works for me at least, im glad to be able to share my ideas, thank you and have a nice day.
this deck is really nice. don't listen to the above without falcon he would have to drop a lot more cards. maybe -1 return for the dark dimension and -1 veiler for +2 reaper they help make levair stall and are dark
ReplyDelete