Sunday, March 10, 2013

Mono-Mermail Regionals Deck Profile

This post will be discussing the decklist I utilized at Regionals this weekend, that awarded me with 12th place. Anyway, this is the decklist:

Monsters (25):

3 Mermail Abyssmegalo
3 Mermail Abyssteus
1 Mermail Abyssleed
3 Mermail Abysslinde
3 Mermail Abysspike
2 Mermail Abyssgunde
2 Deep Sea Diva
3 Atlantean Dragoons
3 Atlantean Marksman
2 Atlantean Heavy Infantry

Spells (9):

3 Mystical Space Typhoon
1 Heavy Storm
1 Dark Hole
1 Monster Reborn
1 Salvage
1 Pot of Avarice
1 Forbidden Lance

Traps (6):

2 Abyss-sphere
2 Abyss-squall
1 Compulsory Evacuation Device
1 Solemn Judgment

Extra deck:

1 Armory Arm
1 Ally of Justice Catastor
1 Dewloren, Tiger King of the Ice Barrier
1 Gungnir, Dragon of the Ice Barrier
1 Stardust Dragon
1 Scrap Dragon
1 Gachi-Gachi Gantetsu
1 Wind-Up Zenmaines
1 Temtempo the Percussion Djinn
1 Mermail Abysstrite
1 Bahamut Shark
1 Abyss Dweller
1 Number 11: Big Eye
2 Mermail Abyssgaios

Side deck:

2 Maxx "C"
2 Gemini Imps
2 Soul Taker
2 Twister
2 Royal Decree
2 Gozen Match
3 Mind Crush

Starting with the monster line-up, I only played 3 Abyssmegalo on Saturday because I borrowed one. When I found out I could borrow one, I had to take a card out of my deck. I was debating between 1 Abyss-sphere or Compulsory Evacuation Device. I honestly thought I was going to remove CED, but I decided at the last minute to take out Abyss-sphere instead. Since I can search it with Megalo if I need it, I thought the CED would be better, especially since there isn't much defense to begin with.

I barely had issues with my monster line. The only thing that I kept wishing for was a 3rd Abyssgunde. I wasn't drawing it enough. Though I'm aware you can add it with Abysspike, I have to discard a monster for abysspike, which usually wasn't Abyssgunde. Usually it was a monster where if I drew Abyssgunde instead of Abysspike, I probably would've done better.

I enjoyed my spell and trap line. I decided to play Forbidden Lance for extra defense and offense, since some players like Forbidden Lance in the deck. The 1 Forbidden Lance was perfect, and I would probably play another one, but deck-space is ridiculous. Salvage is a card that's starting to drop from decklists, but I still find it complete useful. I won a few games because of Salvage, and the extra advantage. The traps were fine, though I kind of want to throw in a 3rd Abyss-sphere for extra summoning power. Solemn judgment was a boss-card all day, it was awesome.

From my extra deck, I never summoned the following monsters: Stardust Dragon, Scrap Dragon, Armory Arm, Temtempo the Percussion Djinn and Abyss Dweller. I only summoned Dewloren, Gungnir, and Mermail Abysstrite once. All the other cards were summoned often, and put in a lot of work. The only extra deck cards I wish I had, at one point or another, were Black Rose Dragon and Mist Wurm. In the future, I might replace Stardust with Mist Wurm and maybe Abyss Dweller for Black Rose Dragon.

The side deck was fine. I had Gemini Imps in case I fought against Dark Worlds, and thankfully I didn't fight them. Everything else in my side deck was used at least once.

At that is the end of my deck discussion. Overall, I was quite impressed with this deck's performance, and I truly believe Mono-Mermails are the better option, at least right now. But that's a different discussion for a different day.

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