Hey everyone. Today I want to discuss the Metalfoe deck I
played today, at Locals. I’m not going to go too in-depth with my rounds, but I
will be providing my decklist and provide feedback on some of the cards. Today’s
post will benefit those that are trying to play Metalfoes, as well as those
that would like hints on how to beat the deck. Here is the very simplified
version of my matches:
Round 1 vs Empowered Warriors (2-0)
Round 2 vs Burning Abyss (2-0)
Round 3 vs Deskbots (2-0)
Round 4 vs Psy-frames (2-1) *Only lost a game due to facing
Omega and Vanity’s Emptiness, and not drawing answers.
Round 5 vs Burning Abyss (2-0)
We split after that, so things went well. Here is my deck:
3 Metalfoe Steelen
3 Metalfoe Silverd
3 Metalfoe Goldriver
3 Metalfoe Volflame
2 Guiding Ariadne
3 Blackwing – Gofu the Vague Shadow
3 Majespecter Racoon – Bunbuku
1 Majespecter Unicorn – Kirin
1 Luster Pendulum, the Dracoslayer
1 Metalfoe Fusion
2 Pot of Desires
1 Instant Fusion
2 Painful Decision
1 Upstart Goblin
1 Summoner’s Art
3 Solemn Strike
1 Solemn Warning
2 Mind Over Matter
2 Metalfoe Combination
2 Metalfoe Counter
2 Metalfoe Adamante
2 Metalfoe Orichalc
1 Ultimaya Tzolken
1 Void Ogre Dragon
1 Ignister Prominence, the Blasting Dracoslayer
1 Michael, the Arch-Lightsworn
1 Mecha-Pantom Beast Dracossack
1 Totem Bird
1 The Phantom Knights of Break Sword
1 Number 11: Big Eye
1 Crystal Wing Synchro Dragon
1 Nirvana High Paladin
1 Psy-framelord Omega
Starting with the monsters:
The 12 Metalfoe monsters seemed mandatory. Whenever I had
one of them, it always extended my plays. There was never a point where I wish
I had removed any of them for anything else. Blackwing – Gofu is obviously the
perfect partner for the Metalfoes. I didn’t actually draw it a whole lot, but
when I did, I made a strong board. Eventually, I might cut one of them, but
that is to be determined, since the card feels like a blowout.
The 4 Majespcter monsters were enough, even though I always
ended up having multiple Bunbukus. Kirin really is a great card, whenever I had
it. Originally, I was playing a lot more Majespecter cards, like Fox, Tornado
and Tempest. I hated playing all of these cards, only because there was a lot
of clogging, in this deck. Majespecters are fantastic, in their own deck, if
you want to rely on playing with their traps.
Guiding Ariadne was pretty good today. There were a few
times today I would destroy the same one twice, and search two counter traps.
Even on the games where I only did this once, having the counter trap kept me
in some kind of control. Originally, I was playing 3 of this, but it really clogged.
Right now, I think 2 is the perfect number.
Luster Pendulum was the final monster, and it did a good
job. I never used it to Synchro Summon Ignister, but I did use it to get an
additional Metalfoe, and then I would destroy it and use it a beater. The only
other time it was summoned was when I used Ignister’s effect to summon it.
Honestly, I’d leave it in, since it’s not a terrible card.
Metalfoe Fusion, Upstart Goblin and Summoner’s Art are all staples,
in my opinion. I don’t have anything to say. There was only one point where I
wish I played 2 Fusions… because of the next card choice.
Pot of Desires… Oh man. This card is discussion for a
different day. Sometimes, I would resolve the card and the two cards I drew
allowed me to win that time. Other times, it made me hate life. Every single
time I played the card, I banished Luster Pendulum, Kirin and Metalfoe Fusion
if I didn’t have access to them before I resolved the card. Honestly, I really
don’t know how I feel about it right now, but I never hated the drawing it
provided. I guess Pot of Greed is banned for a reason…
2 Painful Decision was just for consistency. There was only
one time where I had both, and it was too late into the game to do anything.
Finally, the one Instant Fusion is just an additional extender. I think I drew
it once, but it put me into a good position.
In regards to traps, the 4 Solemn traps were fantastic. In
addition to the counter traps, I decided to play 2 Mind Over Matter. For those
who does not know, you tribute a psychic monster and negate a normal/special
summon, or spell and trap activation. These cards were also pretty good, as it
allowed me to play a little more aggressively, with no fear of Solemn Strike,
Warning, and Majespecter’s Tempest. Of course, I made sure I had a Metalfoe on
the field before going crazy. I played this because I wanted answers to Spells
and Traps, and that’s what I did. It was a fun experience, but I could see
myself cutting the Ariadnes and Mind over Matters, and potentially more
Solemns, for the sake of playtesting other things.
I enjoyed playing 2 Counter and 2 Combination. A lot of
people dislike Combination, but I kept putting it to work to search my scales,
and summon Metalfoes from the graveyard when I fusion summon. Counter is
definitely better, right now, in most Metalfoe variants. I’ll probably end up
cutting one Combination, but not both.
In the extra deck, I did not summon Big Eye, Crystal Wing,
Omega or Nirvana. I went through 2-4 of the Fusions during most of my games,
because I wanted to keep recycling Fusion, as much as possible. Tzolken is
mandatory, and I enjoyed summoning Ignister, Void Ogre, and Michael, depending
on the situation. In testing, I also summon Crystal Wing quite a bit, but it
just never came up. I used Dracossack once, and it let me destroy two backrows
which needed to go. I made Totem Bird twice so I could secure my win against
one backrow. I made Break Sword once, and I wouldn’t have beat Psyframes if I
didn’t have access to this card to pick off two traps. Dracossack was the other
option, but thanks to Desires, I had no way to summon it.
And there you have it. This deck list will be changing, for
the sake of playtesting, to see what I like better. I have 6 different variants
ready to test, and this isn’t including the new support in the Invasion of
Venom set. Let me know what you all think, and thanks for reading.
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