University work has lightened up a little bit for me. All that remains for me to complete are my exams in December. My studying routine is structured and organized: I'm ready for anything related with school. This allows me to finally dedicate more time to my card gaming.
Currently there are multiple decks I want to explore and experiment. I've already experimented with most of the decks I will discuss, however my testing is far from finished. So many ideas...
1. Plant Synchro
I have loved plant synchro ever since Quickdraw Dandywarrior was popular. Any deck with a plant engine intrigues me. It allows so much flexibility with regards to the extra deck because you can synchro summon almost anything. At my locals I included Ally of Justice Decisive Armor in the extra deck, because I can summon it easily. This is a deck that I will never dismiss.
2. Elemental Heroes
This has been my favourite deck for a very long time. The first hero card I ever pulled was Burstinatrix, and since then I have dedicated myself to the deck. The deck has gotten a ton of support in the last few months and it is stupendous support. Nova Master is a monster draw-engine for me and it is really good because this deck needs as much draw power as possible. Great Tornado is a really good offensive card. Parallel World Fusion is Miracle Fusion's brother spell card, which is really great. One of the best spells cards to include in this deck is Super Polymerization. In the TCG it messes with any opponent who isn't playing a deck based around dark-attribute monsters. However, once we get Escuridao in the TCG, Super Poly Heroes will become much more flexibility.
3. T.G. Zombies
I like the zombie engine and I like the T.G. engine. I keep playtesting this deck with different tech cards and the deck is really flexible. I have been interested with this idea ever since T.G. Striker and Warwolf were released.
4. T.G. Gadgets
Anything in the above description refers to this deck as well. However I like that Naturia Beast and Barkion can be summoned all the time with Striker and Glow-Up Bulb. I like the zombie engine more than the gadget engine though.
5. Frog Fairies
This deck saw great success when I built it in September before university started. I like being able to drop boss monsters all the time, which is what the deck did. It also spammed gachi-gachi frequently to create excellent defense while powering up my boss monsters.
6. Lightsworn variants
Once I get one more Judgment Dragon I will start testing this engine. Its is strongly encouraged by luck over skill (which is opposite of the philosophy I believe in: Skill over luck...), but I believe I can make it consistent and a little more skilled-based, or i'll try to anyway. The deck can drop multiple boss monsters which is something I like. There are so many possibilities I want to combine the engine with: Plants, Fairies, Frog Monarchs, Salvo, Vayu, Zombies, Heroes, Sky Scourge Norleras... Once I get one more Judgment Dragon the testing will begin.
This is everything I want to continue to experiment over the next little bit. There are other minor concepts I want to try but not as much. Anyway that's all for today.
This is a blog where knowledge of Yu-Gi-Oh and opinions can be shared. Mario and Jon from SkillOverLuck on Youtube run this blog.
Wednesday, November 30, 2011
Saturday, November 26, 2011
Tournament Report 11/26/11
It has been forever since I have been able to attend any Yu-Gi-Oh tournament. It was a really productive day. I started it by getting Wind-Up Zemaines which is really cool; it put in a lot of work today. On top of that I did some productive trading as well. So without further ado, my statistics for today. I played Tour Guide Tengu Plants. It was a 5-round tournament followed by top 4 with 21 players.
Round 1 vs Vanity Zombies (2-1)
Game 1 - I lost game 1 because he summoned Vanity Fiend and I didn't have an out.
Game 2 - This was the longest out of our 3 games. He pulled a couple of actual zombie plays and I had responses to them. He activated Trap Dustshoot at one point mid-game. Fortunately, my hand wasn't great and it didn't really matter what he returned. I eventually won somehow.
Game 3 - He went first and didn't do anything astonishing. On my first turn I set Dustshoot and flipped it on his turn to return a Vanity Fiend (the other monsters in his hand were Zombie Master and another Fiend). He didn't have any responses to the majority of my plays and I won using a bunch of limited cards with plants.
Round 2 vs Pure Zombies (2-0)
Game 1 - He set Pyramid Turtle and ended. I summoned Thunder King and killed it and he summoned Endless Decay. It had 4000 attack... Anyway I used Enemy Controller to attack him with his own Endless Decay. On his turn he attacked me directly with a Zombie Master (after summoning the turtle in defense) and then with Endless Decay. I followed with Gorz and got a 4000 token. Needless to say I won a turn or two later.
Game 2 - He went first and pulled a first turn Dustshoot to return a Tour Guide to my deck (the other cards were Foolish Burial, MST, Thunder King and 2 Veilers). I summoned the Thunder King and attack a turtle and he summoned another one. He found a way to get rid of my Thunder King and next turn I drew Spirit Reaper. Many turns passed and we kept building cards in our hand and field (primarily Back-row) because he couldn't remove the Reaper and I had no other plays. I eventually did a Tour Guide play and he used Torrential to clear the field. We both exchanged plays for a little bit. I eventually summoned Zenmaines and it became a threat to him. He had to summon a Veiler and use Creature Swap but my Book of Moon flipped Zenmaines face-down so I kept the Veiler. I won a turn or two later by exploding with some Synchro monsters and BLS.
Round 3 vs Random Burn Control... (2-0)
Game 1 - He started by summoning Kycoo, which was random, and many back-row cards. I stalled for a few turns with Debris Dragon. Eventually I had enough cards to push through all his many traps and then I exploded. He did almost reduce all my life points through effect damage.
Game 2 - Kinda the same as game 1. This time though it ended because I summoned Black Rose on one turn, Trishula the next turn, and the Scrap Dragon a turn after. I reduced him to having almost nothing in his hand and field with my synchro monsters and I won.
Round 4 - Chaos Agents (2-0)
Game 1 - He started by setting Reaper and a trap. I used Mind Control to take the Reaper, summoned Dandylion and exceed summoned Zenmaines. Unfortunately he countered with Warning. He didn't seem to draw much and eventually I won by over-extending when he had nothing.
Game 2 - He had advantage over me for most of the game and had a response for every one of my plays. Eventually he managed to bring me to 100 life points and wiped out my field. At this point I won the "Sack Award" for the week when I topdecked BLS and won. I really hated winning that way but I guess that's how it happens. I've lost to topdecked BLS quite a few times this format and I haven't even played much because of school.
Round 5 vs Chaos Agents (2-1)
Game 1 - It was a really fast game. I went first (finally), summoned Tengu and set MST. My opponent set a card and passed, which was destroyed by my MST. I summoned Thunder King and attacked with Tengu. He summoned Tragoedia and I stole with a controller, tributing a Tengu. I attacked with all my monsters, made Utopia with his Tragoedia and he scooped.
Game 2 - It was a really close game but ion the end he beat me with double Hyperion.
Game 3 - This game I managed to use Chain Disappearance to remove all of his balls. I won shortly after by summoning Zenmaines. He used most of his resources to eliminate it and then he had nothing to combat with aggressive assault of synchro monsters.
Top 4 consisted of me, the Agent player I just beat, a Lightsworn deck and a Six Samurai deck. We agreed to split the Top 4, which was fine. I was supposed to play the Six Samurai player and we decided to play anyway. I beat him 2-0. I ruined him game 1 with a first turn Dustshoot and then I used Torrential on his Elder and Kagemusha. He was out of plays after that. Game 2 he immediately summoned Naturia Landoise and Barkion. I went and used Mind Control on his Landoise, summoned Spore, made a Scrap Dragon and destroy his Barkion. He used Dark Hole to destroy my Scrap Dragon but I had Monster Reborn to bring it back, and he had no answers for it.
So I went undefeated today, which is cool. I was really impressed with Zenmaines and I'm happy I picked it up on the shelf at the store before someone else did. There is regionals next weekend in Toronto. I will try and go to that because I'm pretty sure I can do well. I am unsure though at this point if I can go or not. Anyway, I will try and upload some videos this week because it's been a while since I have.
Round 1 vs Vanity Zombies (2-1)
Game 1 - I lost game 1 because he summoned Vanity Fiend and I didn't have an out.
Game 2 - This was the longest out of our 3 games. He pulled a couple of actual zombie plays and I had responses to them. He activated Trap Dustshoot at one point mid-game. Fortunately, my hand wasn't great and it didn't really matter what he returned. I eventually won somehow.
Game 3 - He went first and didn't do anything astonishing. On my first turn I set Dustshoot and flipped it on his turn to return a Vanity Fiend (the other monsters in his hand were Zombie Master and another Fiend). He didn't have any responses to the majority of my plays and I won using a bunch of limited cards with plants.
Round 2 vs Pure Zombies (2-0)
Game 1 - He set Pyramid Turtle and ended. I summoned Thunder King and killed it and he summoned Endless Decay. It had 4000 attack... Anyway I used Enemy Controller to attack him with his own Endless Decay. On his turn he attacked me directly with a Zombie Master (after summoning the turtle in defense) and then with Endless Decay. I followed with Gorz and got a 4000 token. Needless to say I won a turn or two later.
Game 2 - He went first and pulled a first turn Dustshoot to return a Tour Guide to my deck (the other cards were Foolish Burial, MST, Thunder King and 2 Veilers). I summoned the Thunder King and attack a turtle and he summoned another one. He found a way to get rid of my Thunder King and next turn I drew Spirit Reaper. Many turns passed and we kept building cards in our hand and field (primarily Back-row) because he couldn't remove the Reaper and I had no other plays. I eventually did a Tour Guide play and he used Torrential to clear the field. We both exchanged plays for a little bit. I eventually summoned Zenmaines and it became a threat to him. He had to summon a Veiler and use Creature Swap but my Book of Moon flipped Zenmaines face-down so I kept the Veiler. I won a turn or two later by exploding with some Synchro monsters and BLS.
Round 3 vs Random Burn Control... (2-0)
Game 1 - He started by summoning Kycoo, which was random, and many back-row cards. I stalled for a few turns with Debris Dragon. Eventually I had enough cards to push through all his many traps and then I exploded. He did almost reduce all my life points through effect damage.
Game 2 - Kinda the same as game 1. This time though it ended because I summoned Black Rose on one turn, Trishula the next turn, and the Scrap Dragon a turn after. I reduced him to having almost nothing in his hand and field with my synchro monsters and I won.
Round 4 - Chaos Agents (2-0)
Game 1 - He started by setting Reaper and a trap. I used Mind Control to take the Reaper, summoned Dandylion and exceed summoned Zenmaines. Unfortunately he countered with Warning. He didn't seem to draw much and eventually I won by over-extending when he had nothing.
Game 2 - He had advantage over me for most of the game and had a response for every one of my plays. Eventually he managed to bring me to 100 life points and wiped out my field. At this point I won the "Sack Award" for the week when I topdecked BLS and won. I really hated winning that way but I guess that's how it happens. I've lost to topdecked BLS quite a few times this format and I haven't even played much because of school.
Round 5 vs Chaos Agents (2-1)
Game 1 - It was a really fast game. I went first (finally), summoned Tengu and set MST. My opponent set a card and passed, which was destroyed by my MST. I summoned Thunder King and attacked with Tengu. He summoned Tragoedia and I stole with a controller, tributing a Tengu. I attacked with all my monsters, made Utopia with his Tragoedia and he scooped.
Game 2 - It was a really close game but ion the end he beat me with double Hyperion.
Game 3 - This game I managed to use Chain Disappearance to remove all of his balls. I won shortly after by summoning Zenmaines. He used most of his resources to eliminate it and then he had nothing to combat with aggressive assault of synchro monsters.
Top 4 consisted of me, the Agent player I just beat, a Lightsworn deck and a Six Samurai deck. We agreed to split the Top 4, which was fine. I was supposed to play the Six Samurai player and we decided to play anyway. I beat him 2-0. I ruined him game 1 with a first turn Dustshoot and then I used Torrential on his Elder and Kagemusha. He was out of plays after that. Game 2 he immediately summoned Naturia Landoise and Barkion. I went and used Mind Control on his Landoise, summoned Spore, made a Scrap Dragon and destroy his Barkion. He used Dark Hole to destroy my Scrap Dragon but I had Monster Reborn to bring it back, and he had no answers for it.
So I went undefeated today, which is cool. I was really impressed with Zenmaines and I'm happy I picked it up on the shelf at the store before someone else did. There is regionals next weekend in Toronto. I will try and go to that because I'm pretty sure I can do well. I am unsure though at this point if I can go or not. Anyway, I will try and upload some videos this week because it's been a while since I have.
Saturday, October 29, 2011
Done my Midterms! On to YuGi-Oh!!
This is just a post today to communicate with the card players that decide to read this. It’s been a while but I haven’t felt energized enough to post anything, and stress with midterms didn’t help.
First some news (if you aren’t already aware of the news). The Light Pulsar Dragon OTK/FTK no longer exists because the card text changed to say “when” and not “if” so it will miss its timing when tributed with the likes on Cannon Soldier. Here is the website this is viewed: http://www.yuginewz.com/2011/10/lightpulsar-ftk-not-legal-revised-text.html
Second, the second waves of tins are released on Tuesday. This means two things: X-Sabers are Lightsworns/Twilight decks are less expensive, and everyone has access to Warnings and Fossil Dynas. Konami has made it easier for bad players to become good, somewhat. Warning is a card that requires skills and you have to negate the right card or you’re fucked.
Now on to my personal struggles with this card games. First, after not a lot of deliberation I’ve decided I won’t be gathering the cards for the Rescue Rabbit deck. My reasoning isn’t complex: 3 Rabbits + the dinosaur exceed monsters = lots of money. I don’t plan on drastically increasing my card game activities any time soon (hopefully I can when my next semester starts though). Therefore, paying a lot of money for cards I can’t use competitively is a huge waste. I would rather purchase three dark world structure decks (even though I would try and find Dark Smog). I need Tragoedias, Faders and possibly Dark Bribes for my random people I playtest with to use, plus I do get a deck (even if it’s not proven to be the best) and the decks won’t cost half as much as a playset of Rabbits.
Speaking of random people, for those who are unaware I have started to upload duel videos with the two people at my university who play the game: Random Person 1 and Random Person 2 are the newest members of SkillOverLuck (indirectly). They aren’t that experienced with Yu-Gi-Oh but they do play MTG which buffers them slightly. These players lie somewhere between Bobby, and the handful of players who consistently do well when competing in a local tournament (only Belleville players could fully appreciate the value of this statement). Fortunately, I’ve known these guys in the past, and we do get along quite well, so it’s not like these players are complete strangers. However they are serious about wanting to become more skilled. Our agreement was this: These random people help with duel videos, and I help them become better players. I create their decks with my cards and I teach them how to properly utilize the deck in its entirety. Eventually, we will start attending the Ottawa locals and any bigger tournaments that are possible.
That’s all for today. Thanks for reading.
Monday, October 17, 2011
Intelligence and Skills aren't Enough for Children's Card Games
Just so all my readers know, I'm typing this blog post to brainstorm multiple ideas for multiple assignments. Nonetheless it is related to Yu-Gi-Oh. I apologize in advance if this post is all over the place.
As an introduction I will state the results of my Pulsar FTK deck on Dueling Network. I won 33 games and lost 5 games. Not bad statistics. I will come back to this later.
Currently, at my university, I have the highest marks in all my classes. I'll admit not too much has happened yet; only a few minor and major assignments. The real test for me is approaching swiftly. I have 1 midterm tomorrow and 4 next week. My goal is to get perfect grades on every single one.
I have numerous other skills as well. I'm a pretty good athlete in terms of specific sports. I have excellent business and detective skills. I have computer skills in certain areas. I'm also able to multitask excellently (I can do it better than anyone I know). For example, a few days ago I was texting with my left hand, typing an essay with my right hand, chatting with my girlfriend on Skype and playing on Dueling Network all at once (of course while I waited for my friend to text me back both my hands were on the keyboard typing away).
I hate to appear like I'm gloating but that's not my intention. I'm simply stating the facts about myself. I have fucking amazing skills and work habits which push me to excel in all my serious work-related affairs (university being a splendid example). Trust me though, my life is farther than perfect than you might thing (I'm not 100% happy with my life right now, putting it simply). Excluding the previous sentence what does all of this have to do with Yu-Gi-Oh? Simply put, intelligence has some bearing on how you perform but, at least this format, the biggest deciding factor is chance.
I'll talk about the intelligence factor first. It usually plays significant roles in how games can unfold. Activating Monster Reborn at the right time, for example, can either win or lose the game for you immediately.
That’s self-explanatory though. Luck is the biggest factor and sometimes it’s too much to handle. Opening with a garbage hand or a broken hand makes a difference. I will now discuss Pulsar FTK. This deck is absolutely luck-based. It is a very consistent deck but if you open poorly you will lose. You don’t even need the FTK sometimes if you can beat down your opponent quickly with Blue-Eyes White Dragon and Red-Eyes Darkness Metal Dragon. You can be the smartest person in the universe but if your opponent has the cards for the FTK, and you don’t have Veiler or Crow, you lose.
I’ll be honest. If I put the same amount of effort into this game that I do with university work, I would be a much better player (even though luck can still dominate occasionally). However I never will do that. I hate university because of the amount of work I have to put in to achieve the best results. If I put that same effort into Yu-Gi-Oh I would hate the game, therefore I will never do that.
As a side note, I’m starting to enjoy Pokemon more and more. The game still has a luck factor but it is nowhere near as ominous as the Yu-Gi-Oh luck factor. Pokemon is more based on skill and carefully-executed plays will reward the player. Yu-Gi-Oh had this a long time ago, but that horse long left the barn…
In conclusion, luck plays a large factor in Yu-Gi-Oh. It is completely possible to get better by learning not to make certain misplays and performing actions at the correct times. Skill and intelligence will only go so far though. Being the smartest person around won’t win you every tournament you attend.
As an introduction I will state the results of my Pulsar FTK deck on Dueling Network. I won 33 games and lost 5 games. Not bad statistics. I will come back to this later.
Currently, at my university, I have the highest marks in all my classes. I'll admit not too much has happened yet; only a few minor and major assignments. The real test for me is approaching swiftly. I have 1 midterm tomorrow and 4 next week. My goal is to get perfect grades on every single one.
I have numerous other skills as well. I'm a pretty good athlete in terms of specific sports. I have excellent business and detective skills. I have computer skills in certain areas. I'm also able to multitask excellently (I can do it better than anyone I know). For example, a few days ago I was texting with my left hand, typing an essay with my right hand, chatting with my girlfriend on Skype and playing on Dueling Network all at once (of course while I waited for my friend to text me back both my hands were on the keyboard typing away).
I hate to appear like I'm gloating but that's not my intention. I'm simply stating the facts about myself. I have fucking amazing skills and work habits which push me to excel in all my serious work-related affairs (university being a splendid example). Trust me though, my life is farther than perfect than you might thing (I'm not 100% happy with my life right now, putting it simply). Excluding the previous sentence what does all of this have to do with Yu-Gi-Oh? Simply put, intelligence has some bearing on how you perform but, at least this format, the biggest deciding factor is chance.
I'll talk about the intelligence factor first. It usually plays significant roles in how games can unfold. Activating Monster Reborn at the right time, for example, can either win or lose the game for you immediately.
That’s self-explanatory though. Luck is the biggest factor and sometimes it’s too much to handle. Opening with a garbage hand or a broken hand makes a difference. I will now discuss Pulsar FTK. This deck is absolutely luck-based. It is a very consistent deck but if you open poorly you will lose. You don’t even need the FTK sometimes if you can beat down your opponent quickly with Blue-Eyes White Dragon and Red-Eyes Darkness Metal Dragon. You can be the smartest person in the universe but if your opponent has the cards for the FTK, and you don’t have Veiler or Crow, you lose.
I’ll be honest. If I put the same amount of effort into this game that I do with university work, I would be a much better player (even though luck can still dominate occasionally). However I never will do that. I hate university because of the amount of work I have to put in to achieve the best results. If I put that same effort into Yu-Gi-Oh I would hate the game, therefore I will never do that.
As a side note, I’m starting to enjoy Pokemon more and more. The game still has a luck factor but it is nowhere near as ominous as the Yu-Gi-Oh luck factor. Pokemon is more based on skill and carefully-executed plays will reward the player. Yu-Gi-Oh had this a long time ago, but that horse long left the barn…
In conclusion, luck plays a large factor in Yu-Gi-Oh. It is completely possible to get better by learning not to make certain misplays and performing actions at the correct times. Skill and intelligence will only go so far though. Being the smartest person around won’t win you every tournament you attend.
Saturday, October 15, 2011
The Newest FTK
I was going to test my Monster Mash deck, I will in a few days like I planned but something urgent appeared before my eyes in the last hour...
Last format Fish FTK existed, and it was ok. It wasn't nearly as consistent as Frog FTK but it was a viabe option. However Konami is in the process of releasing a new card that introduces a new FTK. This FTK is approximately 12% more consistent than Fish FTK because of the multiple options of unleashing it. This is called... Light Pulsar Dragon FTK.
Light Pulsar Dragon: Light, Dragon, Lv 6, 2500 ATK, 1500 DEF. Effect: You can banish 1 LIGHT and 1 DARK monster from your graveyard; Special Summon this card from your hand. You can send 1 LIGHT and 1 DARK monster from your hand to your Graveyard; Special Summon this card from your Graveyard. If this card is sent from the field to the Graveyard: You can target 1 Level 5 or higher DARK Dragon-type monster from your Graveyard; Special Summon that target.
Now let me explain the FTK for those who don't know it (it has been spreading around the internet a lot). Normal summon Cannon Soldier of Toon Cannon Soldier. Special summon Pulsar somehow while Red-Eyes Darkness Metal Dragon is in your graveyard. Tribute the Pulsar with Cannon Soldier and burn for 500. Pulsar's effect can special summon REDMD. That will use its effect to summon Pulsar. tribute REDMD to burn for 500, then tribute Pulsar to burn for 500. Repeat the process a few more times and you win.
A factor about this deck that will attract the attention of many players from all skill players is the cost. Pulsar is coming out... in a structure deck!!! REDMD is supposed to be released in the same deck. Cannon Soldiers are easy to get and he rest of the deck is simple to gather.
There are multiple ways to perform this FTK:
1. Future Fusion:
- Dump an REDMD and other light and dark dragons while you have Cannon Soldier and Pulsar in hand.
- Dump a Pulsar and a REDMD while you have Cannon Soldier, a light and a second dark monster in hand.
2. Foolish Burial
- Dump Pulsar while you have REDMD, Cannon Soldier and a light monster in your hand.
3. Dragon Ravine
- Similar dumping tricks. I don't feel the need to repeat myself.
There are alternative combos that enable this FTK but it depends on what is in your hand. Players will play many draw cards like Upstart, Trade-In and Cards of Consonance in order to draw into the FTK.
What do players have to do now in order to fight this off? Main deck 3 Veilers and 3 Crows (possible 3 Maxx "C" to draw into those cards). I guess if players do that they have another excuse to splash BLS...
I made a build of this on DN and tested it out before writing this blog. I played 10 games and won 8. 80% isn't bad. I want to find a way to break this deck open more.
Basically Konami is getting worse with card design. This FTK is inexpensive and more broken that Dark World and Rescue Rabbit put together. I feel bad for OCG players because this FTK will be around for a few months unless a mid-format ban is approved. The TCG may not be able to use this in major tournaments because of the march 2012 ban list (the structure deck will likely be released close to this list).
Anyway, it's late at night but I felt the desperate need to blog about this. My next post will likely be on Monday. Discuss this and let me know your thoughts about Konami's most recent fuck up.
Last format Fish FTK existed, and it was ok. It wasn't nearly as consistent as Frog FTK but it was a viabe option. However Konami is in the process of releasing a new card that introduces a new FTK. This FTK is approximately 12% more consistent than Fish FTK because of the multiple options of unleashing it. This is called... Light Pulsar Dragon FTK.
Light Pulsar Dragon: Light, Dragon, Lv 6, 2500 ATK, 1500 DEF. Effect: You can banish 1 LIGHT and 1 DARK monster from your graveyard; Special Summon this card from your hand. You can send 1 LIGHT and 1 DARK monster from your hand to your Graveyard; Special Summon this card from your Graveyard. If this card is sent from the field to the Graveyard: You can target 1 Level 5 or higher DARK Dragon-type monster from your Graveyard; Special Summon that target.
Now let me explain the FTK for those who don't know it (it has been spreading around the internet a lot). Normal summon Cannon Soldier of Toon Cannon Soldier. Special summon Pulsar somehow while Red-Eyes Darkness Metal Dragon is in your graveyard. Tribute the Pulsar with Cannon Soldier and burn for 500. Pulsar's effect can special summon REDMD. That will use its effect to summon Pulsar. tribute REDMD to burn for 500, then tribute Pulsar to burn for 500. Repeat the process a few more times and you win.
A factor about this deck that will attract the attention of many players from all skill players is the cost. Pulsar is coming out... in a structure deck!!! REDMD is supposed to be released in the same deck. Cannon Soldiers are easy to get and he rest of the deck is simple to gather.
There are multiple ways to perform this FTK:
1. Future Fusion:
- Dump an REDMD and other light and dark dragons while you have Cannon Soldier and Pulsar in hand.
- Dump a Pulsar and a REDMD while you have Cannon Soldier, a light and a second dark monster in hand.
2. Foolish Burial
- Dump Pulsar while you have REDMD, Cannon Soldier and a light monster in your hand.
3. Dragon Ravine
- Similar dumping tricks. I don't feel the need to repeat myself.
There are alternative combos that enable this FTK but it depends on what is in your hand. Players will play many draw cards like Upstart, Trade-In and Cards of Consonance in order to draw into the FTK.
What do players have to do now in order to fight this off? Main deck 3 Veilers and 3 Crows (possible 3 Maxx "C" to draw into those cards). I guess if players do that they have another excuse to splash BLS...
I made a build of this on DN and tested it out before writing this blog. I played 10 games and won 8. 80% isn't bad. I want to find a way to break this deck open more.
Basically Konami is getting worse with card design. This FTK is inexpensive and more broken that Dark World and Rescue Rabbit put together. I feel bad for OCG players because this FTK will be around for a few months unless a mid-format ban is approved. The TCG may not be able to use this in major tournaments because of the march 2012 ban list (the structure deck will likely be released close to this list).
Anyway, it's late at night but I felt the desperate need to blog about this. My next post will likely be on Monday. Discuss this and let me know your thoughts about Konami's most recent fuck up.
Monster Mayhem!
Last night someone brought to my attention Morphing Jar 2. I didn't know the complete rulings about the card but I researched it and figured it out. This card sparked an idea for a deck; a deck I toyed with around a year ago... Monster Mash!
This particular build will be running 3 Morphing Jar 2 because it summons a lot of monsters. This build however will have to focus on lv 4 and lower monsters in the main board if I'm going to run 3 Morphing Jar 2.
The deck will run only a few spells and traps because I don't want to be milling them with my 3 Morphing Jar 2. However Morphing Jar 2 will force the opponent to send important spells and traps (possibly monsters) to the graveyard which is excellent.
Once I finish all my homework in the next couple of days I will build this deck and test it on DN. I believe this deck as potential if built properly. Anyway it will be a few days before I get an results with the deck but I will keep everyone posted.
I'm pretty much done today's post. I don't have a lot of spare time to get into much detail. Good luck to all my hometown players at the tournament who read this!
This particular build will be running 3 Morphing Jar 2 because it summons a lot of monsters. This build however will have to focus on lv 4 and lower monsters in the main board if I'm going to run 3 Morphing Jar 2.
The deck will run only a few spells and traps because I don't want to be milling them with my 3 Morphing Jar 2. However Morphing Jar 2 will force the opponent to send important spells and traps (possibly monsters) to the graveyard which is excellent.
Once I finish all my homework in the next couple of days I will build this deck and test it on DN. I believe this deck as potential if built properly. Anyway it will be a few days before I get an results with the deck but I will keep everyone posted.
I'm pretty much done today's post. I don't have a lot of spare time to get into much detail. Good luck to all my hometown players at the tournament who read this!
Friday, October 14, 2011
Financial Magnets and Repellants
Someone wanted me to blog about the financial aspect of Yu-Gi-Oh. I have spoken my opinion on this multiple times. By now I'm sure every player which a brain realizes that Yu-Gi-Oh is the most expensive competitive card game, especially in the TCG.
The prices of cards in the OCG are in some cases unfairly lower than in the TCG. Take Pot of Duality for example (it's one of the best examples). When this card was released in Japan it wasn't released at a high rarity and the price for a playset was reasonable. When Duality first hit the TCG the card was already more expensive than in the OCG ($40). However after a decent amount of time passed it became a $200 card in the TCG. That's clearly an unjustice.
My theory is Konami doesn't realize the potential certain cards have when they are designed. Once an over-used card is released in the OCG Konami will realize that and hit the TCG with the same card at a higher rarity with a ridiculous price. Consider this: Cards that are released in the TCG first won't surpass $40 upon their release. After a few months the price of an exclusive card either goes down because no one plays it, or rise in financial value because it is over-used (Tour Guide from the Underworld...). This is similar to what happens in Japan.
Recently Konami hit a rough spot financially. Since Konami is a business they need to fabricate methods of making money. How did they do this? Massive amounts of reprints; of good cards. These products include the 2011 tins, Turbo Pack 6, Gold Series 4 and Legendary Collection 2. Is it convenient that Konami changed the wordings of cards at this point in the universe as an excuse to reprint an enormous collection of excellent cards...
This next example was discussed on Facebook yesterday and I will relay it here in more details. The Dark World structure deck is to be released in literally a few days. Konami is intelligent because they are going to make money by allowing players to access a Tier 1 deck by buying 3 of the structure decks. However the players of Europe will be likely to buy this deck much more than the North American players because of one card; Tragoedia. In North American this card was released in the Shonen Jump (therefore easy to get) and as a turbo pack ultimate rare (therefore not-so-easy to get). Europeans don't get the Shonen Jump. This implies that the easiest way for European players to get Tragoedia is to pull it in a turbo pack... Konami is specifically releasing Tragoedia in this deck so the Europeans will have another reason to buy this deck. Also Konami put Tragoedia to 2 in the latest ban list. Coincidence...
Konami uses every dirty trick they can in order to make some profits. This is the reason this card game is still going, and will continue for a long, long time. Konami makes insane amounts of profit off of this one game. Any competitive player unfortunately has to put up with this or quit. I would go into more detail but I'm in class right now... I know pretty much everything about this topic, or at least have good assumptions. If there is anything you are unsure of ask me. I will respond to it in some way, even if it means creating a follow-up post. This is a serious issue after all.
The prices of cards in the OCG are in some cases unfairly lower than in the TCG. Take Pot of Duality for example (it's one of the best examples). When this card was released in Japan it wasn't released at a high rarity and the price for a playset was reasonable. When Duality first hit the TCG the card was already more expensive than in the OCG ($40). However after a decent amount of time passed it became a $200 card in the TCG. That's clearly an unjustice.
My theory is Konami doesn't realize the potential certain cards have when they are designed. Once an over-used card is released in the OCG Konami will realize that and hit the TCG with the same card at a higher rarity with a ridiculous price. Consider this: Cards that are released in the TCG first won't surpass $40 upon their release. After a few months the price of an exclusive card either goes down because no one plays it, or rise in financial value because it is over-used (Tour Guide from the Underworld...). This is similar to what happens in Japan.
Recently Konami hit a rough spot financially. Since Konami is a business they need to fabricate methods of making money. How did they do this? Massive amounts of reprints; of good cards. These products include the 2011 tins, Turbo Pack 6, Gold Series 4 and Legendary Collection 2. Is it convenient that Konami changed the wordings of cards at this point in the universe as an excuse to reprint an enormous collection of excellent cards...
This next example was discussed on Facebook yesterday and I will relay it here in more details. The Dark World structure deck is to be released in literally a few days. Konami is intelligent because they are going to make money by allowing players to access a Tier 1 deck by buying 3 of the structure decks. However the players of Europe will be likely to buy this deck much more than the North American players because of one card; Tragoedia. In North American this card was released in the Shonen Jump (therefore easy to get) and as a turbo pack ultimate rare (therefore not-so-easy to get). Europeans don't get the Shonen Jump. This implies that the easiest way for European players to get Tragoedia is to pull it in a turbo pack... Konami is specifically releasing Tragoedia in this deck so the Europeans will have another reason to buy this deck. Also Konami put Tragoedia to 2 in the latest ban list. Coincidence...
Konami uses every dirty trick they can in order to make some profits. This is the reason this card game is still going, and will continue for a long, long time. Konami makes insane amounts of profit off of this one game. Any competitive player unfortunately has to put up with this or quit. I would go into more detail but I'm in class right now... I know pretty much everything about this topic, or at least have good assumptions. If there is anything you are unsure of ask me. I will respond to it in some way, even if it means creating a follow-up post. This is a serious issue after all.
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