I didn't go to Locals last week because I went to a wedding instead but I went this week. Once again I took my Quickdraw Dandywarrior deck. Here's how it went down:
Round 1: I got a Bye!!! I win without doing anything for the first time in my professional Yu-Gi-Oh career.
Round 2: vs Frank (Gravekeepers) 2-1
Game one I went first and exploded the best I could before he could use Necrovalley. He couldn't win.
Game two he pulled Royal Tribute immediately. I tried to defend myself but he picked off my defense one card at a time.
Game three I couldn't explode right away which held me back. It was a tough battle. In the end Giant Trunade plus an explosion allowed me to win.
Round 3: vs Jonathan (Tengu Plants) 1-2
It's unfortunate that I couldn't win the match especially since we were playtesting earlier and I did extremely well against him. All of the games were really close.
Round 4: vs Nick (T.G. Plants) 2-0
Game one I exploded immediately with Librarian...
Game two was the same deal.
Top 4 was myself, Jonathan, Frank and Jordan (Six Samurai)
Round 5: vs Jonathan (Tengu Plants) 1-2
The game I won I did a lot of exploding. The other two games my hands were a lttle poor, one with triple Pot of Avarice I think. Game two he locked me down with Thunder King Rai-Oh and I couldn't do a thing. Game three I was playing defensively the entire game because I was drawing inconsistent cards.
Round 6: vs Frank (Gravekeepers) 2-1
Game one I was defeated very quickly because he had Necrovalley and I couldn't kill it.
Game two I won because I went first and exploded with Librarian and everything.
Game three was the longest game of the tournament for me. For the longest time he had Necrovalley and Royal Oppression active. I couldn't destroy both those cards for the longest time but one turn he used Trap Stun which shut down his Oppression. I used Puppet Plant to steal a lv 4 spellcaster. I summoned Junk Synchron and made Arcanite Magician which destroyed both Oppression and Necrovalley. I barely won two turns later.
In the end I came third and Jon came first. It all worked out since Jon and I combine our credit anyway. However I was disappointed with my results. Next week I'm going to a Generation Force Sneak Peek. In two weeks when I compete in my Belleville Locals again I wll strive to do better. I'm not quite satisfied with third place. It's good but not good enough for me.
This is a blog where knowledge of Yu-Gi-Oh and opinions can be shared. Mario and Jon from SkillOverLuck on Youtube run this blog.
Saturday, July 30, 2011
Friday, July 22, 2011
English is Essential
There is a reason why the government forces students to take English until university (in North America). This is because the language must be completely understood so you don't sound stupid. English is essential in regards to writing an essay, reading a book, or playing Yu-Gi-Oh in North America.
Over my 18 month span of playing this game competitively there have been instances where people have bothered me simply because they cannot understand what the text of a card implies. If your opponent activates Bottomless Trap Hole on your Stardust Dragon during the end phase and you tribute it to negate the hole, the dragon immediately returns before the turn officially ends. This is one of the oldest examples that I encountered and it occured multiple times. I shook my head everytime that happened. There were also the people who thought Black Rose Dragon can destroy everything except itself when successfully summoned. Again I shook my head.
Either people don't read their cards or people don't understand the English language. Illiterate people are a serious inconvenience to this game because they waste pointless time during a match trying to understand a card they thought they understood. Then they call a judge which causes that person to humiliate him/herself further when the judge rules against that particular illiterate person. This makes me shake my head at that person. This happened at my latest regionals and as I stated already, I shook my head at this poor fool and then defeated him.
What inspired me to create this post today was an argument about Effect Veiler. A friend of mine who is a judge believes that Veiler negates a monster's effect but at the end phase if that monster's effect can activate during the end phase (Judgment Dragon and Kinka-byo are examples) it will activate. However other judges aad duelsts are believing that Effect Veiler negates a monster's effect until the end of the turn and no end phase effects will activate if the monster was targeted by Veiler that turn.
This is the text of Effect Veiler from it's most recent release in the Yusei Duelist Pack: "During your opponent's Main Phase, you can send this card from your hand to the Graveyard to select 1 face-up Effect Monster your opponent controls. Negate the effect(s) of that monster until the End Phase." The most important word in the text is "until". "Until" the end phase that monster's effect(s) are negated. This includes everything up to the end of Main Phase 2. Once the End Phase begins, Veiler wears off according to the English language.
I'm going to compare the wording of this card to the wording of Trap Stun: "Negate the effects of all other Trap Cards on the field during this turn". The wording for this card implies that traps cannot be activated until the next player's Draw Phase begins. If Effect Veiler was meant to be this way the text would be worded something like this: "Negate the effect(s) of that monster 'during this turn' or 'until the end of the turn'." Veiler was not originally worded to negate the End Phase effects of monsters.
I will now compare Effect Veiler's text to an extremely possible real-life scenario. At my Locals there is a player I hate with a passion more than any other player in Belleville: His name is Bobby. Let's say, for example, I am going to continuously punch Bobby until all his teeth fall out. Once again, the key word is "until". Once I have successfully accomplished the task of punching his teeth out I will stop because I'm only going to punch him "until" all his teeth fall out (although Belleville people would agree with me if I said I should punch him more than that...).
So for everyone out there who believes Effect Veiler negates monster effects until the end of the turn and not the End Phase, I would advise a thorough re-reading of the card. If people believe Effect Veiler should negate monster effects during the End Phase then hope for an errata of Effect Veiler.
Speaking of Effect Veiler misunderstandings, I have had people ask me if you can target an opponent's Veiler with your Veiler... The misfortunate thing is that I've had to answer this question multiple times... First of all, you can only activate a Veiler during your opponent's Main Phase and secondly Veiler has to target a face-up monster on the field.
I will admit I have been wrong about a card text once or twice if the card is not clear or if I've seen other intelligent players do the same incorrect action. No one is perfect but the lesson of today's post is this: If you don't understand the English Language then don't play Yu-Gi-Oh!!
Mario
Over my 18 month span of playing this game competitively there have been instances where people have bothered me simply because they cannot understand what the text of a card implies. If your opponent activates Bottomless Trap Hole on your Stardust Dragon during the end phase and you tribute it to negate the hole, the dragon immediately returns before the turn officially ends. This is one of the oldest examples that I encountered and it occured multiple times. I shook my head everytime that happened. There were also the people who thought Black Rose Dragon can destroy everything except itself when successfully summoned. Again I shook my head.
Either people don't read their cards or people don't understand the English language. Illiterate people are a serious inconvenience to this game because they waste pointless time during a match trying to understand a card they thought they understood. Then they call a judge which causes that person to humiliate him/herself further when the judge rules against that particular illiterate person. This makes me shake my head at that person. This happened at my latest regionals and as I stated already, I shook my head at this poor fool and then defeated him.
What inspired me to create this post today was an argument about Effect Veiler. A friend of mine who is a judge believes that Veiler negates a monster's effect but at the end phase if that monster's effect can activate during the end phase (Judgment Dragon and Kinka-byo are examples) it will activate. However other judges aad duelsts are believing that Effect Veiler negates a monster's effect until the end of the turn and no end phase effects will activate if the monster was targeted by Veiler that turn.
This is the text of Effect Veiler from it's most recent release in the Yusei Duelist Pack: "During your opponent's Main Phase, you can send this card from your hand to the Graveyard to select 1 face-up Effect Monster your opponent controls. Negate the effect(s) of that monster until the End Phase." The most important word in the text is "until". "Until" the end phase that monster's effect(s) are negated. This includes everything up to the end of Main Phase 2. Once the End Phase begins, Veiler wears off according to the English language.
I'm going to compare the wording of this card to the wording of Trap Stun: "Negate the effects of all other Trap Cards on the field during this turn". The wording for this card implies that traps cannot be activated until the next player's Draw Phase begins. If Effect Veiler was meant to be this way the text would be worded something like this: "Negate the effect(s) of that monster 'during this turn' or 'until the end of the turn'." Veiler was not originally worded to negate the End Phase effects of monsters.
I will now compare Effect Veiler's text to an extremely possible real-life scenario. At my Locals there is a player I hate with a passion more than any other player in Belleville: His name is Bobby. Let's say, for example, I am going to continuously punch Bobby until all his teeth fall out. Once again, the key word is "until". Once I have successfully accomplished the task of punching his teeth out I will stop because I'm only going to punch him "until" all his teeth fall out (although Belleville people would agree with me if I said I should punch him more than that...).
So for everyone out there who believes Effect Veiler negates monster effects until the end of the turn and not the End Phase, I would advise a thorough re-reading of the card. If people believe Effect Veiler should negate monster effects during the End Phase then hope for an errata of Effect Veiler.
Speaking of Effect Veiler misunderstandings, I have had people ask me if you can target an opponent's Veiler with your Veiler... The misfortunate thing is that I've had to answer this question multiple times... First of all, you can only activate a Veiler during your opponent's Main Phase and secondly Veiler has to target a face-up monster on the field.
I will admit I have been wrong about a card text once or twice if the card is not clear or if I've seen other intelligent players do the same incorrect action. No one is perfect but the lesson of today's post is this: If you don't understand the English Language then don't play Yu-Gi-Oh!!
Mario
Thursday, July 21, 2011
An Ignored Emergency
People who know me or follow me on Youtube are probably aware of the fact that I experiment random tech cards in the best decks. I do this for two reasons: Firstly because I like being creative and secondly because I like winning games with random cards that no one expects. Unfortunately I cannot find the cable to connect my camera to the computer so I haven't been able to upload any Tech Genius episodes. However I will occasionally discuss random cards on my blog and advertise their strengths and diversity. I will discuss a card that is not used commonly in today's format (unless you are playing the crappy Psychic deck) but I think should be ultilized, particularly in Plants: Emergency Teleport.

I splashed this card in my Quickdraw Dandywarrior build for the sake of integrating an additional combo, along with Krebons and Mind Master. Currently I do not regret this decision. If I draw Krebons first turn it's a solid defense because it can negate an attack for 800 life points. If I draw Mind Master early it will end up in the graveyard and then it is a target for Junk Synchron if Doppelwarrior is in your hand. That whole combo is something I don't feel the necessity of mentioning because everyone should know it...
With Emergency Teleport an additional synchro summon can occur and with Librarian on the field it will increase your advantage further. Summoning Mind Master can let you synchro summon with a token to summon Formula Synchron and draw 1 (2 if you control Librarian). You don't have to summon Formula though; you do have a full extra deck of options and Teleport will let you choose between a 1 and 2 star tuner if they are both in your deck. Also, I should mention that Mind Master is a light target for Chaos Sorcerer and Krebons is a dark target.
Unfortunately this strategy is only effectively splashable in Plant/ Doppel/ Water Synchro builds. It just simply doesn't fit anywhere else (except crappy psychic decks...). Of course you could play some random Chaos deck and integrate this strategy as well. This post is a little short but it shall do for today. Enjoy trying Emergency Teleport if you wish.
Mario
I splashed this card in my Quickdraw Dandywarrior build for the sake of integrating an additional combo, along with Krebons and Mind Master. Currently I do not regret this decision. If I draw Krebons first turn it's a solid defense because it can negate an attack for 800 life points. If I draw Mind Master early it will end up in the graveyard and then it is a target for Junk Synchron if Doppelwarrior is in your hand. That whole combo is something I don't feel the necessity of mentioning because everyone should know it...
With Emergency Teleport an additional synchro summon can occur and with Librarian on the field it will increase your advantage further. Summoning Mind Master can let you synchro summon with a token to summon Formula Synchron and draw 1 (2 if you control Librarian). You don't have to summon Formula though; you do have a full extra deck of options and Teleport will let you choose between a 1 and 2 star tuner if they are both in your deck. Also, I should mention that Mind Master is a light target for Chaos Sorcerer and Krebons is a dark target.
Unfortunately this strategy is only effectively splashable in Plant/ Doppel/ Water Synchro builds. It just simply doesn't fit anywhere else (except crappy psychic decks...). Of course you could play some random Chaos deck and integrate this strategy as well. This post is a little short but it shall do for today. Enjoy trying Emergency Teleport if you wish.
Mario
Wednesday, July 20, 2011
Tech Genus Doppel Plants
Statistically Plant variants have won the majority of World Championship Qualifiers this year. However a Tech Genus build topped the recent North American WCQ. Both of the above types definitely have individual strengths that allowed both types to win Nationals.
A deck exists today that merges these individual types: T.G. Plants. I tried this particular deck a while ago and I didn't prefer it over other builds but now I do thanks to Tech Genus Hyper Librarian and Reborn Tengu. I'll reveal the decklist and then explain the strategies.
Monsters (22):
Dandylion
Lonefire Blossom x2
Spore
Glow-Up Bulb
T.G. Cyber Magician
T.G. Striker x2
T.G. Warwolf x3
T.G. Rush Rhino x2
Doppelwarrior x2
Junk Synchron x2
Effect Veiler x2
Reborn Tengu x3
Spells (11):
Dark Hole
Monster Reborn
Giant Trunade
Mystical Space Typhoon x2
One for One
Foolish Burial
Reinforcement of the Army
Pot of Avarice x3
Traps (7):
Solemn Warning x2
Solemn Judgment
Limit Reverse x2
Call of the Haunted
Horn of the Phantom Beast
Extra Deck (15):
2 Formula Synchron
1 Armory Arm
1 T.G. Wonder Magician
1 Ally of Justice Catastor
1 Naturia Beast
1 T.G. Hyper Librarian
1 Brionac, Dragon of the Ice Barrier
1 Naturia Barkion
1 Black Rose Dragon
1 Stardust Dragon
1 Scrap Dragon
1 Trishula, Dragon of the Ice Barrier
1 Shooting Star Dragon
1 T.G. Halberd Cannon
Firstly, this deck can explode as early as turn one but by my third turn at the latest I will have already exploded. This deck spits out level 5 monsters easily, which include Librarian... Afterward I can synchro a lot and gain enormous advantage. Horn of the Phantom Beast exists for Tengu, Warwolf and Rush Rhino to gain a small portion of advantage. I only run one copy because it is not necessary for success. It helps when I draw it but I don't need it. The final aspect that draws me closer to the deck is the fact that I can summon Naturia Beast and Barkion easily. Striker and Rush Rhino make Barkion. Striker and Danydion or Glow-Up Bulb and Rush Rhino can make Beast. Furthermore Naturia Beast can be equipped with Horn of the Phantom Beast and a 3000 attacker that can negate spells is no joke.
I haven't decided if I want to continue playing my Quickdraw build or this new deck. The quickdraw deck has more search power and more defense but this new deck has many more options and less of a problem getting out Librarian.Anyway that's today's post.
Mario
A deck exists today that merges these individual types: T.G. Plants. I tried this particular deck a while ago and I didn't prefer it over other builds but now I do thanks to Tech Genus Hyper Librarian and Reborn Tengu. I'll reveal the decklist and then explain the strategies.
Monsters (22):
Dandylion
Lonefire Blossom x2
Spore
Glow-Up Bulb
T.G. Cyber Magician
T.G. Striker x2
T.G. Warwolf x3
T.G. Rush Rhino x2
Doppelwarrior x2
Junk Synchron x2
Effect Veiler x2
Reborn Tengu x3
Spells (11):
Dark Hole
Monster Reborn
Giant Trunade
Mystical Space Typhoon x2
One for One
Foolish Burial
Reinforcement of the Army
Pot of Avarice x3
Traps (7):
Solemn Warning x2
Solemn Judgment
Limit Reverse x2
Call of the Haunted
Horn of the Phantom Beast
Extra Deck (15):
2 Formula Synchron
1 Armory Arm
1 T.G. Wonder Magician
1 Ally of Justice Catastor
1 Naturia Beast
1 T.G. Hyper Librarian
1 Brionac, Dragon of the Ice Barrier
1 Naturia Barkion
1 Black Rose Dragon
1 Stardust Dragon
1 Scrap Dragon
1 Trishula, Dragon of the Ice Barrier
1 Shooting Star Dragon
1 T.G. Halberd Cannon
Firstly, this deck can explode as early as turn one but by my third turn at the latest I will have already exploded. This deck spits out level 5 monsters easily, which include Librarian... Afterward I can synchro a lot and gain enormous advantage. Horn of the Phantom Beast exists for Tengu, Warwolf and Rush Rhino to gain a small portion of advantage. I only run one copy because it is not necessary for success. It helps when I draw it but I don't need it. The final aspect that draws me closer to the deck is the fact that I can summon Naturia Beast and Barkion easily. Striker and Rush Rhino make Barkion. Striker and Danydion or Glow-Up Bulb and Rush Rhino can make Beast. Furthermore Naturia Beast can be equipped with Horn of the Phantom Beast and a 3000 attacker that can negate spells is no joke.
I haven't decided if I want to continue playing my Quickdraw build or this new deck. The quickdraw deck has more search power and more defense but this new deck has many more options and less of a problem getting out Librarian.Anyway that's today's post.
Mario
Monday, July 18, 2011
Analysis of the Best Cards
The conclusion on yesterday's North America WCQ was intriguing: A straight Tech Genus deck claimed the spotlight of being the best. It's definitely an accomplishment for a deck that isn't Plants, Six Samurai, Fairies or Gravekeepers to win Nationals despite what everyone thought. I toyed with the notion of Tech Genus monsters a little in the past but I never stuck with them. Now for the sake of playtesting and experimenting I will build a couple of decks with the Tech Genus engine including the straight build, a plant build, a zombie build, a fairy build and a water synchro build.
However this post is about a different topic. I will analyze the game-winning cards of the WCQ. I have read and disected all of the feature matches and I know what cards won games there. The most intriguing game was the finals between the Tech Genus deck and the Tengu Plant deck. I mention this simply because the winner did not summon Librarian once. In fact, he barely synchro summoned throughout the duration of the match. His opponent summoned two Hyper Librarians during the last turn of the second game and the advantage he gained from them wasn't absolutely necessary to become victorious. Anyway I'll start with the cards from that particular match then I'll list the rest.
Reborn Tengu - Is it a surprise that more than half of the top 6 used Reborn Tengu? It's broken and allows for multiple plays and a great defense. It also goes well with the next card I'd like to mention:
Pot of Avarice - Shuffling your monsters back into your deck, including 2 Reborn Tengu with a 3rd sitting on the field, allows for more plays and two extra cards.
Giant Trunade - Clears the opponent's defense (minus Effect Veiler and D.D. Crow) for one final explosion.
Royal Oppression - This card shuts down many of the popular, powerful cards of the metagame to prevent explosions and preventing fulfillment of particular strategies. Certain cards include Gravekeeper's Spy, Master Hyperion, Kageki, DEST, Debris Dragon, Junk Synchron and Monster Reborn. There are definitely more cards that Royal Oppresion kills.
Trishula, Dragon of the Ice Barrier - It greatly reduces the opponent's resources and victory is much easier accessed.
Debris Dragon - This versatile card can synchro summon Black Rose Dragon, Stardust Dragon, Scrap Dragon and Trishula (along with a couple others).
Master Hyperion: The Fairy Boss! It destroys defense with his effect so victory can follow shortly. Not to mention it's ridiculously simple to summon.
Brionac, Dragon of the Ice Barrier - This card has been able to win games since the beginning of time. He still wins games by bouncing defense back to the hand and pushing for game (similar to Giant Trunade...)
T.G. Hyper Librarian - In the right deck you can draw enough cards to overwhelm your opponent with more offense and defense.
Solemn Judgment - It can negate the one card that would prevent you from winning the game (unless that card is D.D. Crow or Effect Veiler).
Caius the Shadow Monarch - If it banishes an important card that your opponent needs it becomes easier to win.
Dark Hole - Clears the field of monsters and the more work the opponent put into establishing the field, the more likely victory will follow after a Dark Hole.
Royal Tribute - If it kills enough monsters first turn you win.
Gateway of the Six - It's raining Six Samurais!!!!
Legendary Six Samurai - Shi En - It's ability to negate a spell or trap is ridiculously good in this metagame. The more Shi En you control the better.
TG1-EM1 - This trap switches your Tech Genus Monster with any monster you choose from your opponent's side of the field. In other words, give them a shitty creature that let's you search at the end phase you destroy it and take a really powerful monster to rape your opponent with.
Monster Reborn - Brings back any monster from any graveyard and abuse it in any situation you need. It can win games.
These are the major cards that win games a majority of the time. The more of these cards that are utilized in your deck the better.
Mario
However this post is about a different topic. I will analyze the game-winning cards of the WCQ. I have read and disected all of the feature matches and I know what cards won games there. The most intriguing game was the finals between the Tech Genus deck and the Tengu Plant deck. I mention this simply because the winner did not summon Librarian once. In fact, he barely synchro summoned throughout the duration of the match. His opponent summoned two Hyper Librarians during the last turn of the second game and the advantage he gained from them wasn't absolutely necessary to become victorious. Anyway I'll start with the cards from that particular match then I'll list the rest.
Reborn Tengu - Is it a surprise that more than half of the top 6 used Reborn Tengu? It's broken and allows for multiple plays and a great defense. It also goes well with the next card I'd like to mention:
Pot of Avarice - Shuffling your monsters back into your deck, including 2 Reborn Tengu with a 3rd sitting on the field, allows for more plays and two extra cards.
Giant Trunade - Clears the opponent's defense (minus Effect Veiler and D.D. Crow) for one final explosion.
Royal Oppression - This card shuts down many of the popular, powerful cards of the metagame to prevent explosions and preventing fulfillment of particular strategies. Certain cards include Gravekeeper's Spy, Master Hyperion, Kageki, DEST, Debris Dragon, Junk Synchron and Monster Reborn. There are definitely more cards that Royal Oppresion kills.
Trishula, Dragon of the Ice Barrier - It greatly reduces the opponent's resources and victory is much easier accessed.
Debris Dragon - This versatile card can synchro summon Black Rose Dragon, Stardust Dragon, Scrap Dragon and Trishula (along with a couple others).
Master Hyperion: The Fairy Boss! It destroys defense with his effect so victory can follow shortly. Not to mention it's ridiculously simple to summon.
Brionac, Dragon of the Ice Barrier - This card has been able to win games since the beginning of time. He still wins games by bouncing defense back to the hand and pushing for game (similar to Giant Trunade...)
T.G. Hyper Librarian - In the right deck you can draw enough cards to overwhelm your opponent with more offense and defense.
Solemn Judgment - It can negate the one card that would prevent you from winning the game (unless that card is D.D. Crow or Effect Veiler).
Caius the Shadow Monarch - If it banishes an important card that your opponent needs it becomes easier to win.
Dark Hole - Clears the field of monsters and the more work the opponent put into establishing the field, the more likely victory will follow after a Dark Hole.
Royal Tribute - If it kills enough monsters first turn you win.
Gateway of the Six - It's raining Six Samurais!!!!
Legendary Six Samurai - Shi En - It's ability to negate a spell or trap is ridiculously good in this metagame. The more Shi En you control the better.
TG1-EM1 - This trap switches your Tech Genus Monster with any monster you choose from your opponent's side of the field. In other words, give them a shitty creature that let's you search at the end phase you destroy it and take a really powerful monster to rape your opponent with.
Monster Reborn - Brings back any monster from any graveyard and abuse it in any situation you need. It can win games.
These are the major cards that win games a majority of the time. The more of these cards that are utilized in your deck the better.
Mario
Sunday, July 17, 2011
Tournament Report for July 16, 2011
I played in my locals this week with my Quickdraw Tengu Doppel Dandywarrior deck with differences in the main and side deck from last week. Here is what happened.
Round 1: vs Frank (Random Token Deck..) 2-1
Game one I was caught off guard and he had defense for all of my offences. I didn't get to synchro summon once and opening with 2 Tengu is not the best. Therefore I lost.
Game two I performed numerous synchro summons with Quickdraw and Debris Dragon on my second turn and I depleted over 9000 life points.
Game three I struggled to initiate momentum with my plays opening with 2 Reborn Tengu again. After a few turns I used a Pot of Avarice and shuffled in 2 Tengu and 3 other monsters I stalled the game with. Afterward I exploded by drawing One for One and a Dandylion with my 3rd Tengu on the field.
Round 2: vs Nick (T.G. Plants) 2-0
(This is the third Locals in a row I play this guy round 2...)
Game one he exploded immediately before I got to make a move and my opening hand wasn't nearly as good. Fortunately he does not have a Librarian or I might have lost. Anyway it took a while to break through his defense and when he had no back row I exploded enough to clear all his monsters.
Game two he drew a bad hand and I drew great. He conceded on his second or third turn.
Round 3: vs Jason (Fabled) 2-0
Game one we both opened with half-ass hands I think. I stopped his Morphing Jar that he desperately needed to get things going. Afterward he shortly ran out of plays and I always had a few moves every turn.
Game two I think he opened a little better but drawing both my Debunk in my opening hand did not help him. I stopped a big play at the beginning and then he had nothing to work with. I won shortly after.
Round 4: vs Jordan (Six Samurai) 2-0
Game one he couldn't release Shi En first turn because he only had spells and traps. Giant Trunade wins games.
Game two he did unleash Shi En right away but I used Puppet Plant on my first turn to take it, attack with it and synchro with it. Next turn he got out another Shi En and a Grandmaster and I won the turn after because I had a second Puppet Plant.
Once again I went undefeated and the Top 4 consisted of myself, Frank, Jordan and Dave (Vayu Turbo)
Round 5: vs Dave (Vayu Turbo) 2-1
Game one Delta Crow demolished all of my defense and then I lost shortly after.
Game two I drew enough of my sided cards to stop his plays and I managed to explode.
Game three is similar except I didn't perform any big explosions because I didn't have the cards to create enormous plays. Eventually the game became a top-decking war and I barely won the war. Reborn Tengu is good.
Round 6: vs Jordan (Six Samurai) 2-0
Game one of this match was similar to game one of our previous match with minor differences. I still won the same way.
Game two he drew half of his macro side cards (3 Dimensional Fissure and 3 Macro Cosmos) immdediately which killed any play I wanted to do. This was the longest game of the day because for so long we were both top decking. I got out a couple synchro monsters that were all negated or destroyed as the game progressed. I won the game with a Puppet Plant equipped with an Armory Arm. I don't think that combo has ever won a tournament...
I won the tournament and $30 store credit. I spent some of it on the new Exceed starter deck. I personally am unsure whether I'm going to play these new monsters competitively right now because Plants aren't letting me down. I received 1st place the last three Locals I have attended with the same type of deck with minor changes between weekends. Anyway next weekend I'm not playing next weekend because I'm attending a wedding so I have to continue my awesome record in two weeks.
Round 1: vs Frank (Random Token Deck..) 2-1
Game one I was caught off guard and he had defense for all of my offences. I didn't get to synchro summon once and opening with 2 Tengu is not the best. Therefore I lost.
Game two I performed numerous synchro summons with Quickdraw and Debris Dragon on my second turn and I depleted over 9000 life points.
Game three I struggled to initiate momentum with my plays opening with 2 Reborn Tengu again. After a few turns I used a Pot of Avarice and shuffled in 2 Tengu and 3 other monsters I stalled the game with. Afterward I exploded by drawing One for One and a Dandylion with my 3rd Tengu on the field.
Round 2: vs Nick (T.G. Plants) 2-0
(This is the third Locals in a row I play this guy round 2...)
Game one he exploded immediately before I got to make a move and my opening hand wasn't nearly as good. Fortunately he does not have a Librarian or I might have lost. Anyway it took a while to break through his defense and when he had no back row I exploded enough to clear all his monsters.
Game two he drew a bad hand and I drew great. He conceded on his second or third turn.
Round 3: vs Jason (Fabled) 2-0
Game one we both opened with half-ass hands I think. I stopped his Morphing Jar that he desperately needed to get things going. Afterward he shortly ran out of plays and I always had a few moves every turn.
Game two I think he opened a little better but drawing both my Debunk in my opening hand did not help him. I stopped a big play at the beginning and then he had nothing to work with. I won shortly after.
Round 4: vs Jordan (Six Samurai) 2-0
Game one he couldn't release Shi En first turn because he only had spells and traps. Giant Trunade wins games.
Game two he did unleash Shi En right away but I used Puppet Plant on my first turn to take it, attack with it and synchro with it. Next turn he got out another Shi En and a Grandmaster and I won the turn after because I had a second Puppet Plant.
Once again I went undefeated and the Top 4 consisted of myself, Frank, Jordan and Dave (Vayu Turbo)
Round 5: vs Dave (Vayu Turbo) 2-1
Game one Delta Crow demolished all of my defense and then I lost shortly after.
Game two I drew enough of my sided cards to stop his plays and I managed to explode.
Game three is similar except I didn't perform any big explosions because I didn't have the cards to create enormous plays. Eventually the game became a top-decking war and I barely won the war. Reborn Tengu is good.
Round 6: vs Jordan (Six Samurai) 2-0
Game one of this match was similar to game one of our previous match with minor differences. I still won the same way.
Game two he drew half of his macro side cards (3 Dimensional Fissure and 3 Macro Cosmos) immdediately which killed any play I wanted to do. This was the longest game of the day because for so long we were both top decking. I got out a couple synchro monsters that were all negated or destroyed as the game progressed. I won the game with a Puppet Plant equipped with an Armory Arm. I don't think that combo has ever won a tournament...
I won the tournament and $30 store credit. I spent some of it on the new Exceed starter deck. I personally am unsure whether I'm going to play these new monsters competitively right now because Plants aren't letting me down. I received 1st place the last three Locals I have attended with the same type of deck with minor changes between weekends. Anyway next weekend I'm not playing next weekend because I'm attending a wedding so I have to continue my awesome record in two weeks.
Monday, July 11, 2011
The Power from Above
Mario here and before I officially begin this post I must mention two things. Firstly, I will be unable to upload videos this week because someone else is borrowing my camera for the week. Secondly, I am not attending Nationals unfortunately. My family and friends want to celebrate this holy occasion, my birthday, all week and particularly on the weekend. It's irritating but uncontrolable. I guess I'm that special of a person... I never knew...
Anyway today's post is on Fairies. The deck received a boost from the Lost Sanctuary starter deck. I believe it is a worthy deck for tournaments although it isn't as explosive as Plants or Six Samurai. By now everyone is aware of the noteworthy cards that the structure deck released and the popular cards most players use so I won't waste time explaining these cards. Today I just want to discuss my two favorite builds and what I will play when I gather the cards I'm missing. First is a Herald/ Agent deck from the top 8 at YCS Providence.
2 Archlord Kristya
3 Herald of Orange Light
3 Herald of Perfection
1 Honest
3 Manju of the Ten Thousand Hands
3 Master Hyperion
2 Senju of the Thousand Hands
1 Sonic Bird
2 Soul of Purity and Light
3 The Agent of Miracles - Jupiter
3 The Agent of Mystery - Earth
3 Dawn of the Herald
1 Giant Trunade
1 Monster Reborn
2 Pot of Duality
3 Preparation of Rites
2 Gozen Match
2 Safe Zone
1 Ally of Justice Catastor
1 Ancient Fairy Dragon
1 Armory Arm
1 Avenging Knight Parshath
1 Black Rose Dragon
1 Brionac, Dragon of the Ice Barrier
1 Chimeratech Fortress Dragon
1 Colossal Fighter
1 Flamvell Uruquizas
1 Gaia Knight, the Force of Earth
1 Light End Dragon
1 Magical Android
1 Scrap Dragon
1 Thought Ruler Archfiend
1 Trishula, Dragon of the Ice Barrier
The build centers around Herald of Perfection locking down the opponent. Then Master Hyperior arrives and destroys the opponent. The strategy is fairly simple. The next build is one that won a tournament in Japan on July 3.
3x Mystical Shine Ball 「神聖なる球体」
3x The Agent of Creation - Venus 「創造の代行者 ヴィーナス」
1x Honest 「オネスト」
2x The Agent of Wonder - Jupiter 「奇跡の代行者 ジュピター」
3x Zeradias, Herald of Heaven 「天空の使者 ゼラディアス」
2x Archangel Christia 「大天使クリスティア」
3x Master Hyperion 「マスター・ヒュペリオン」
3x The Agent of Mystery - Earth 「神秘の代行者 アース」
3x Pot of Greederosity 「強欲で謙虚な壺」
1x Monster Reborn 「死者蘇生」
3x Treasure of Heaven 「天空の宝札」
1x Dark Hole 「ブラック・ホール」
2x Mystical Space Typhoon 「サイクロン」
1x Book of Moon 「月の書」
2x The Sanctuary in the Sky 「天空の聖域」
1x Torrential Tribute 「激流葬」
2x Bottomless Trap Hole 「奈落の落とし穴」
1x Solemn Judgment 「神の宣告」
3x Divine Punishment 「神罰」
1x Chimeratech Fortress Dragon 「キメラテック・フォートレス・ドラゴン」
2x Knight of the Earth - Gaia Knight 「大地の騎士ガイアナイト」
1x Arms Aid 「アームズ・エイド」
1x Ally of Justice Catastor 「A・O・J カタストル」
1x Tech Genus Hyper Librarian 「TG ハイパー・ライブラリアン」
1x Brionac, Dragon of the Ice Boundary 「氷結界の龍 ブリューナク」
1x Black Rose Dragon 「ブラック・ローズ・ドラゴン」
1x Scrap Dragon 「スクラップ・ドラゴン」
1x Stardust Dragon 「スターダスト・ドラゴン」
1x Trishula, Dragon of the Ice Boundary 「氷結界の龍 トリシューラ」
1x Ally of Justice Decisive Arms 「A・O・J ディサイシブ・アームズ」
1x Gemknight Parl 「ジェムナイト・パール」
1x Solid-Frozen Gantetsu 「ガチガチガンテツ」
1x Daigusta Phoenix 「ダイガスタ・フェニクス」
This build revolves around activating the Sanctuary in the Sky and abusing the cards that correspond with the field spell. This is also fairly straight-forward. The build I want to manufacture is an amalgamtion of the above two types. I believe fairies need as much offense and defense that it can receive. Herald of Perfection provides the ultimate defense while the Sanctuary enables the hidden abilities of certain other cards along with negating battle damage when a fairy battles. I want as much power as available when playing Agents. I will never play Agents competitively in this format because Plants are better (not to mention I have put in insane amount of thought and practice into Plants). However I believe that Fairies will not be badly attacked on the next ban list because Plants and Six Samurai are better. Next format when I have the cards I require (which doesn't include Archlord Kristya unless it's released in the 2011 tins or the Generation Force Special Edition) I will construct this deck and see success with it.
Anyway today's post is on Fairies. The deck received a boost from the Lost Sanctuary starter deck. I believe it is a worthy deck for tournaments although it isn't as explosive as Plants or Six Samurai. By now everyone is aware of the noteworthy cards that the structure deck released and the popular cards most players use so I won't waste time explaining these cards. Today I just want to discuss my two favorite builds and what I will play when I gather the cards I'm missing. First is a Herald/ Agent deck from the top 8 at YCS Providence.
2 Archlord Kristya
3 Herald of Orange Light
3 Herald of Perfection
1 Honest
3 Manju of the Ten Thousand Hands
3 Master Hyperion
2 Senju of the Thousand Hands
1 Sonic Bird
2 Soul of Purity and Light
3 The Agent of Miracles - Jupiter
3 The Agent of Mystery - Earth
3 Dawn of the Herald
1 Giant Trunade
1 Monster Reborn
2 Pot of Duality
3 Preparation of Rites
2 Gozen Match
2 Safe Zone
1 Ally of Justice Catastor
1 Ancient Fairy Dragon
1 Armory Arm
1 Avenging Knight Parshath
1 Black Rose Dragon
1 Brionac, Dragon of the Ice Barrier
1 Chimeratech Fortress Dragon
1 Colossal Fighter
1 Flamvell Uruquizas
1 Gaia Knight, the Force of Earth
1 Light End Dragon
1 Magical Android
1 Scrap Dragon
1 Thought Ruler Archfiend
1 Trishula, Dragon of the Ice Barrier
The build centers around Herald of Perfection locking down the opponent. Then Master Hyperior arrives and destroys the opponent. The strategy is fairly simple. The next build is one that won a tournament in Japan on July 3.
3x Mystical Shine Ball 「神聖なる球体」
3x The Agent of Creation - Venus 「創造の代行者 ヴィーナス」
1x Honest 「オネスト」
2x The Agent of Wonder - Jupiter 「奇跡の代行者 ジュピター」
3x Zeradias, Herald of Heaven 「天空の使者 ゼラディアス」
2x Archangel Christia 「大天使クリスティア」
3x Master Hyperion 「マスター・ヒュペリオン」
3x The Agent of Mystery - Earth 「神秘の代行者 アース」
3x Pot of Greederosity 「強欲で謙虚な壺」
1x Monster Reborn 「死者蘇生」
3x Treasure of Heaven 「天空の宝札」
1x Dark Hole 「ブラック・ホール」
2x Mystical Space Typhoon 「サイクロン」
1x Book of Moon 「月の書」
2x The Sanctuary in the Sky 「天空の聖域」
1x Torrential Tribute 「激流葬」
2x Bottomless Trap Hole 「奈落の落とし穴」
1x Solemn Judgment 「神の宣告」
3x Divine Punishment 「神罰」
1x Chimeratech Fortress Dragon 「キメラテック・フォートレス・ドラゴン」
2x Knight of the Earth - Gaia Knight 「大地の騎士ガイアナイト」
1x Arms Aid 「アームズ・エイド」
1x Ally of Justice Catastor 「A・O・J カタストル」
1x Tech Genus Hyper Librarian 「TG ハイパー・ライブラリアン」
1x Brionac, Dragon of the Ice Boundary 「氷結界の龍 ブリューナク」
1x Black Rose Dragon 「ブラック・ローズ・ドラゴン」
1x Scrap Dragon 「スクラップ・ドラゴン」
1x Stardust Dragon 「スターダスト・ドラゴン」
1x Trishula, Dragon of the Ice Boundary 「氷結界の龍 トリシューラ」
1x Ally of Justice Decisive Arms 「A・O・J ディサイシブ・アームズ」
1x Gemknight Parl 「ジェムナイト・パール」
1x Solid-Frozen Gantetsu 「ガチガチガンテツ」
1x Daigusta Phoenix 「ダイガスタ・フェニクス」
This build revolves around activating the Sanctuary in the Sky and abusing the cards that correspond with the field spell. This is also fairly straight-forward. The build I want to manufacture is an amalgamtion of the above two types. I believe fairies need as much offense and defense that it can receive. Herald of Perfection provides the ultimate defense while the Sanctuary enables the hidden abilities of certain other cards along with negating battle damage when a fairy battles. I want as much power as available when playing Agents. I will never play Agents competitively in this format because Plants are better (not to mention I have put in insane amount of thought and practice into Plants). However I believe that Fairies will not be badly attacked on the next ban list because Plants and Six Samurai are better. Next format when I have the cards I require (which doesn't include Archlord Kristya unless it's released in the 2011 tins or the Generation Force Special Edition) I will construct this deck and see success with it.
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