As the title indicates, I participated in two tournaments today. The owner of the shop decided to hold two tournaments because there was a small turnout for the first tournament. During the tournament I did some pretty good trading. I obtained the cards I needed to finish building X-Sabers, which kind of excited me. Anyway, I decided to play Tour Guide Tengu Synchro for the first tournament because I wanted to earn more store credit for Order of Chaos. Since there are two tournaments to talk about I will be as brief as possible.
Round 1 vs T.G. Agents (2-1)
The games I did win the opponent opened with at least one Shine Ball. I lost game two because I didn't have an answer to Kristya. Game three he opened double Shine Ball, but opened with double Herald of Orange Light, which stalled me out for a while. I did eventually win that game.
Round 2 vs Normal Agents (2-0)
Game one I beat him down very fast because he didn't have enough traps, and I stopped his Venus play. Game two wasn't as fast but I eventually tore through his defenses and double Enemy Controller really helped.
Round 3 vs Machina Gadgets (2-1)
Game one he kept gaining advantage with Gadgets and Gearframes. He wore through all my traps and I continued to draw dead cards as the game continued so I eventually lost. Game two I opened with Dustshoot to return his only Gadget to the deck and didn't have many plays after that, since I had Tengu on the field. Game three was fairly balanced until I eventually won.
Top 4 was determined at this point. Along with myself, the other players who advanced were the two players I just defeated, and a Tour Guide Agent player who was undefeated.
Round 4 vs Tour Guide Agents (2-1)
He did defeat me game one by sacking me with Trishula, double Hyperion and Kristya on turn 2. I defeated the other two games and he didn't sack me that badly.
After that I decided to split for first and second place. Store credit is great. Anyway, I decided to build an X-Saber deck for the second tournament, and put in Tour Guides just for fun. I had absolutely no experience with the deck and misplayed quite a few times, but here's the report for the second tournament.
Round 1 vs Machina Gadgets (2-1)
Game one and three were both pretty long but I eventually won by breaking through his defenses with some cool X-Saber plays. Game two I lost to Limiter Removal.
Round 2 vs T.G. Agents (1-2)
He summoned BLS every game. I made a misplay which cost me the match. Quite upsetting...
Round 3 vs Lightsworn (2-0)
There isn't much to say. I made sure I beat him before he got 4 Lightsworns in his graveyard so he couldn't summon Judgment Dragon.
I advanced to Top 4, along with the two players I previously played and a Six Samurai player.
Round 4 vs Six Samurai (1-2)
He won the die roll, went first and exploded game one, which lead to victory. Game two I had the offense I needed to win and defense to prevent him from exploding. Game three was the same as game one, and I lost.
Round 5 vs Lightsworn (2-0)
This match he summoned a bunch of Judgment Dragons but Trishula and Veiler took care of him.
So this tournament I came in third place, which is ok I guess, considering this was my first time ever playing X-Sabers. I think I will have to actually create a proper build and playtest with it to learn the deck. I really like the deck.
This is a blog where knowledge of Yu-Gi-Oh and opinions can be shared. Mario and Jon from SkillOverLuck on Youtube run this blog.
Saturday, January 21, 2012
Thursday, January 19, 2012
Tournament Report 1/18/12
Yesterday was the first Wednesday tournament at the shop, so I decided to play in it. There weren't that many players but there was still plenty of good players. I decided to play Chaos Frog Monarchs.
Round 1 vs T.G. Agents (2-1)
1 - I beat him with some usual Monarch and Tour Guide plays. Also, I drew 3 cards when he decided to complete his Venus play under Maxx "C".
2 - I ran out of plays before he did and I don't exactly remember how he won.
3 - This game didn't take too long. BLS ends games pretty quickly; it should be banned.
Round 2 vs Infernity (2-1)
1 - I beat him before he could complete his combo. I had a Veiler which stalled him out one turn, and I think I beat him the next turn. Caius is a little mean to Infernities.
2 - He got the game ending combo and I didn't have any answers to it.
3 - He got the combo off but I had the D.D. Crow to stop his Mirage play. We were top-decking for a few turns but I eventually drew Vanity's Fiend and then I won by tributing my Frog.
Round 3 vs Macro Monarchs (2-0)
1 - He set 3 traps and a monster first turn. I draw, and then I play Heavy Storm... I kinda win.
2 - I had Heavy Storm again... but I almost lost because he kept beating me down with a Fossil Dyna and I couldn't do anything to it for a few turns. I ran over it with a Genex Controller. Eventually, he drew into Macro and I didn't have any answers to it so I continued to play under Macro for the remainder of the game. Tour Guide into Leviair really helped.... twice.
Round 4 vs Gallis Agents (1-2)
1 - He went first and summoned Alchemist and banished Jupiter from the top of the deck. I summoned Tour Guide into another one, into Leviair and stole his Jupiter and beat down his monsters. On his next turn he did some Gallis exploding, but Veiler stopped it a little which helped. Next turn I won the turn after with Caius and BLS.
2 - He beat me very early on with huge Gallis plays. I had Faders to stop him for 2 turns but I had no follow-up.
3 - His Gallis explosions weren't as big this time so I had a chance to fight back. I made a Trishula and I didn't hit the Fader in his hand so I lost after he top-decked Hyperion.
I lost... it sucks. Anyway, Top 4 consisted of myself, the above Gallis Agent players, Machina Gadgets and the Infernity player I beat earlier.
Round 5 vs Machina Gadgets (2-1)
Unfortunately, I barely remember this match... but I won
Anyway, I would've played the Infernity players again but we decided to split for first and second. So technically I tied for the highest place which is good.
Round 1 vs T.G. Agents (2-1)
1 - I beat him with some usual Monarch and Tour Guide plays. Also, I drew 3 cards when he decided to complete his Venus play under Maxx "C".
2 - I ran out of plays before he did and I don't exactly remember how he won.
3 - This game didn't take too long. BLS ends games pretty quickly; it should be banned.
Round 2 vs Infernity (2-1)
1 - I beat him before he could complete his combo. I had a Veiler which stalled him out one turn, and I think I beat him the next turn. Caius is a little mean to Infernities.
2 - He got the game ending combo and I didn't have any answers to it.
3 - He got the combo off but I had the D.D. Crow to stop his Mirage play. We were top-decking for a few turns but I eventually drew Vanity's Fiend and then I won by tributing my Frog.
Round 3 vs Macro Monarchs (2-0)
1 - He set 3 traps and a monster first turn. I draw, and then I play Heavy Storm... I kinda win.
2 - I had Heavy Storm again... but I almost lost because he kept beating me down with a Fossil Dyna and I couldn't do anything to it for a few turns. I ran over it with a Genex Controller. Eventually, he drew into Macro and I didn't have any answers to it so I continued to play under Macro for the remainder of the game. Tour Guide into Leviair really helped.... twice.
Round 4 vs Gallis Agents (1-2)
1 - He went first and summoned Alchemist and banished Jupiter from the top of the deck. I summoned Tour Guide into another one, into Leviair and stole his Jupiter and beat down his monsters. On his next turn he did some Gallis exploding, but Veiler stopped it a little which helped. Next turn I won the turn after with Caius and BLS.
2 - He beat me very early on with huge Gallis plays. I had Faders to stop him for 2 turns but I had no follow-up.
3 - His Gallis explosions weren't as big this time so I had a chance to fight back. I made a Trishula and I didn't hit the Fader in his hand so I lost after he top-decked Hyperion.
I lost... it sucks. Anyway, Top 4 consisted of myself, the above Gallis Agent players, Machina Gadgets and the Infernity player I beat earlier.
Round 5 vs Machina Gadgets (2-1)
Unfortunately, I barely remember this match... but I won
Anyway, I would've played the Infernity players again but we decided to split for first and second. So technically I tied for the highest place which is good.
Sunday, January 15, 2012
Tournament Report 1/14/12
I originally planned to go to an ORCS sneak peek but that plan fell apart. Therefore, I decided to go to Locals since I wanted some card game action. Anyway, I decided to play T.G. Stun for a couple of reasons. I want to play a different deck every week, and I liked the way this deck flowed during playtesting.
Round 1 vs Newbie Flamvell (2-0)
I obviously won. He played bad cards and didn't draw Rekindling.
Round 2 vs Tour Guide Chaos Agents (2-0)
1 - He opened double Shine Ball, but he went first, summoned a Venus and all his balls anyways. He didn't draw any traps at all. Throughout the next few turns and a couple Hyperions later I defeated with a few traps and some T.G. plays.
2 - He went first and went Earth into Venus. I go, summon Tengu and kill the Earth. I set the rest of my hand, and one of those cards was a Skill Drain. Another was Horn of the Phantom Beast. And the other notable card was Starlight Road to negate his Heavy Storm. I clearly won.
Round 3 vs Mystic Piper (2-1)
Simply put, all these games were very close. Game 3 I won because of double Skill Drain though, and a lot of traps. I don't remember exactly what happened this match.
Round 4 vs Non-Chaos Agents
1 - He won this one because he had Kristya and Thunder King to stop my T.G. searches, and I didn't draw any Skill Drains even though I went through half my deck by the end of the game.
2 - Double Horn of the Phantom Beast and King Tiger Wanghu kills Agents if you can protect it. I did...
3 - That game I had two Dimensional Fissures and King Tiger with a bunch of traps to stop some of his plays. He couldn't remove all my Tigers or Fissures, and his hand contained Veiler, Honest and Herald of Orange Light. I beat him down with Tigers and won.
After this I was in the Top 4, along with the Agent player I beat, a Chaos Agent player and a Fabled player. We decided to split and that was that. I didn't have a problem with that because it means I have gone undefeated 4 tournaments in a row. Kinda happy about that.
In addition to that, the shop might be starting tournaments on Wednesday nights. It would be great to have two tournaments a week, more card games are nice. I also did a bunch of trading which is good. All in all it was a good tournament.
Round 1 vs Newbie Flamvell (2-0)
I obviously won. He played bad cards and didn't draw Rekindling.
Round 2 vs Tour Guide Chaos Agents (2-0)
1 - He opened double Shine Ball, but he went first, summoned a Venus and all his balls anyways. He didn't draw any traps at all. Throughout the next few turns and a couple Hyperions later I defeated with a few traps and some T.G. plays.
2 - He went first and went Earth into Venus. I go, summon Tengu and kill the Earth. I set the rest of my hand, and one of those cards was a Skill Drain. Another was Horn of the Phantom Beast. And the other notable card was Starlight Road to negate his Heavy Storm. I clearly won.
Round 3 vs Mystic Piper (2-1)
Simply put, all these games were very close. Game 3 I won because of double Skill Drain though, and a lot of traps. I don't remember exactly what happened this match.
Round 4 vs Non-Chaos Agents
1 - He won this one because he had Kristya and Thunder King to stop my T.G. searches, and I didn't draw any Skill Drains even though I went through half my deck by the end of the game.
2 - Double Horn of the Phantom Beast and King Tiger Wanghu kills Agents if you can protect it. I did...
3 - That game I had two Dimensional Fissures and King Tiger with a bunch of traps to stop some of his plays. He couldn't remove all my Tigers or Fissures, and his hand contained Veiler, Honest and Herald of Orange Light. I beat him down with Tigers and won.
After this I was in the Top 4, along with the Agent player I beat, a Chaos Agent player and a Fabled player. We decided to split and that was that. I didn't have a problem with that because it means I have gone undefeated 4 tournaments in a row. Kinda happy about that.
In addition to that, the shop might be starting tournaments on Wednesday nights. It would be great to have two tournaments a week, more card games are nice. I also did a bunch of trading which is good. All in all it was a good tournament.
Wednesday, January 11, 2012
Order of Chaos Want List
The Order of Chaos Sneak Peak is this weekend and I think I am going. For the players at my Locals, it means there is less of a challenge this weekend... For me, it means I will be getting lots of cards. These are my somewhat organized thoughts on what cards I want to own from the set and why:
3 Inzector Hornet/ Dragonfly/ Centipede
I'm pretty sure everyone knows what these cards are capable of by now. If not, you can always search the card yourself. Anyway, these are the 3 main cards of the Inzector engine, and allow you to establish excellent advantage if you aren't thwarted by a Veiler, Shadow-Improsing Mirror or Fiendish Chain. I want to play this deck because it looks kinda fun. When these cards are released it will probably become tier 1 or close. Inzectors will likely be one of the bigger decks at the start of the next format. They shouldn't be hit too hard by the ban list because bigger things obviously should be dealt with...
1-2 Tour Bus From the Underworld
I already wrote a blog about this card a few weeks ago. It should be obvious why I want. It does work nicely with 3 Tour Guides.
3 Sweet Corn
I am very happy the TCG is finally getting this card. I have a deck idea that utilizes 3 of these. Maybe I will get around to using it this format, or it might have to wait until next format. We'll see.
3 Wind-Up Rat
These rats are part of a turn 1 hand-depletion combo and I want to make a deck based around it. I'm not really a fan of Wind-Ups; but this hand-depletion combo reminds of Fish FTK from last format. Although it is not as disastorous, since your hand will just go the graveyard instead of the removed from play pile, it is still pretty lethal. I may decide to try Wind-Up Inzectors. There is some synergy there, along with some interesting plays that can manufacture a huge advantage.
3 Wind-Up Zenmaighty
Read above paragraph...
1 Number C39: Utopia Ray
I really like this card. I want to playtest and if it turns out to be usable I might try and work it into my extra deck for tournaments.
1 Inzector Exa-Beetle
I don't want this card because it is an Inzector. I want this card because it is the only legal TCG Rank 6 Exceed monster we have, and it's effect is actually kinda good. It makes monarch decks a little better.
1 Missing X-Saber Invoker
I want to build X-Sabers because I like the deck. I am very close to completing the deck and this card is now necessary for completing the deck.
1 Dark Flattop
I have a deck idea with this card, and Flying Fortress Sky Fire... and Machine Fortress...
Those are the cards I want from this set. ORCS is actually a very good set. This is one of those few sets where actually buying a box could potentially make you some profit because there are a lot of good cards. Unfortunately, Konami allowed the dumb hand-depletion combo to be integrated into the TCG, and we will have to deal with that for the rest of the format. The next time I write my blog, which will likely be tomorrow, I will go into a little more detail about it.
3 Inzector Hornet/ Dragonfly/ Centipede
I'm pretty sure everyone knows what these cards are capable of by now. If not, you can always search the card yourself. Anyway, these are the 3 main cards of the Inzector engine, and allow you to establish excellent advantage if you aren't thwarted by a Veiler, Shadow-Improsing Mirror or Fiendish Chain. I want to play this deck because it looks kinda fun. When these cards are released it will probably become tier 1 or close. Inzectors will likely be one of the bigger decks at the start of the next format. They shouldn't be hit too hard by the ban list because bigger things obviously should be dealt with...
1-2 Tour Bus From the Underworld
I already wrote a blog about this card a few weeks ago. It should be obvious why I want. It does work nicely with 3 Tour Guides.
3 Sweet Corn
I am very happy the TCG is finally getting this card. I have a deck idea that utilizes 3 of these. Maybe I will get around to using it this format, or it might have to wait until next format. We'll see.
3 Wind-Up Rat
These rats are part of a turn 1 hand-depletion combo and I want to make a deck based around it. I'm not really a fan of Wind-Ups; but this hand-depletion combo reminds of Fish FTK from last format. Although it is not as disastorous, since your hand will just go the graveyard instead of the removed from play pile, it is still pretty lethal. I may decide to try Wind-Up Inzectors. There is some synergy there, along with some interesting plays that can manufacture a huge advantage.
3 Wind-Up Zenmaighty
Read above paragraph...
1 Number C39: Utopia Ray
I really like this card. I want to playtest and if it turns out to be usable I might try and work it into my extra deck for tournaments.
1 Inzector Exa-Beetle
I don't want this card because it is an Inzector. I want this card because it is the only legal TCG Rank 6 Exceed monster we have, and it's effect is actually kinda good. It makes monarch decks a little better.
1 Missing X-Saber Invoker
I want to build X-Sabers because I like the deck. I am very close to completing the deck and this card is now necessary for completing the deck.
1 Dark Flattop
I have a deck idea with this card, and Flying Fortress Sky Fire... and Machine Fortress...
Those are the cards I want from this set. ORCS is actually a very good set. This is one of those few sets where actually buying a box could potentially make you some profit because there are a lot of good cards. Unfortunately, Konami allowed the dumb hand-depletion combo to be integrated into the TCG, and we will have to deal with that for the rest of the format. The next time I write my blog, which will likely be tomorrow, I will go into a little more detail about it.
Tuesday, January 10, 2012
Current Deck Projects
I'm still sick, and I've completed a lot of university work the last couple days. Now I'm bored so it's time for another post. Even though I'm getting busier with school and other things I do have a list of current decks that I wish to playtest.
1. Frog Fairies
I keep going back to this deck because it was so good when I used it at the beginning of the format. With some changes to combat the common decks at my Locals, I may consider using it again.
2. Macro Agents
Using Banisher of the Radiance in my Agent deck over the weekend inspired to test this idea. Dimensional Fissure and Macro Cosmos cripple many decks to an extent. I can ensure my fairy type monsters go to the graveyard, regardless of Dimensional Fissure, by using them in exceed summons. Therefore, Hyperion and Kristya are still viable. Anyway, we will see what happens.
3. Darlord Agents
The Darklords I would use are Superbia and Asmodeus. 3 Trade-In are viable which is nice, because draw power is nice. Valhalla is also required to summon all my huge fairies.
4. Macro Goblin Reaping
This is the name I have chosen for this deck. The main cards are 3 Dimensional Fissures, 3 Macro Cosmos, 3 Spirit Reaper and 3 Robbin Goblin. Along with other typical cards played in Macro variants I think this deck speaks for itself...
5. T.G. Nordics
The idea came to me on the weekend and I want to experiment with it. It can abuse Horn of the Phantom Beast which is always nice.
6. Machina Genex Frog Monarchs
A typical Frog Monarch build with the Genex Undine engine. The Genex Controllers can be used in assisting the summon of Machina Fortress, which is pretty cool.
7. Dekoichi/ Bokoichi/ Tuningware Synchro
With Machine Duplications this deck does a number of things. It will duplicate Bokoichis so I can draw many cards with Dekoichi, and then synchro summon synchro monsters or exceed summon Gachi-Gachi. It will also duplicate Tuningware so I can make synchro plays and draw many cards.
8. Anti-Meta
I like the simple Anti-Meta decks. There are many cards you can include specifically to counter your meta, which is nice.
9. Dragon Exodia with One Day of Peace
... Self-explanatory...
Those are my 9 current decks I want to build. As long as I manage my school work I can probably playtest all 9 builds this week and I'll likely play one of these if I go to Locals on the weekend.
1. Frog Fairies
I keep going back to this deck because it was so good when I used it at the beginning of the format. With some changes to combat the common decks at my Locals, I may consider using it again.
2. Macro Agents
Using Banisher of the Radiance in my Agent deck over the weekend inspired to test this idea. Dimensional Fissure and Macro Cosmos cripple many decks to an extent. I can ensure my fairy type monsters go to the graveyard, regardless of Dimensional Fissure, by using them in exceed summons. Therefore, Hyperion and Kristya are still viable. Anyway, we will see what happens.
3. Darlord Agents
The Darklords I would use are Superbia and Asmodeus. 3 Trade-In are viable which is nice, because draw power is nice. Valhalla is also required to summon all my huge fairies.
4. Macro Goblin Reaping
This is the name I have chosen for this deck. The main cards are 3 Dimensional Fissures, 3 Macro Cosmos, 3 Spirit Reaper and 3 Robbin Goblin. Along with other typical cards played in Macro variants I think this deck speaks for itself...
5. T.G. Nordics
The idea came to me on the weekend and I want to experiment with it. It can abuse Horn of the Phantom Beast which is always nice.
6. Machina Genex Frog Monarchs
A typical Frog Monarch build with the Genex Undine engine. The Genex Controllers can be used in assisting the summon of Machina Fortress, which is pretty cool.
7. Dekoichi/ Bokoichi/ Tuningware Synchro
With Machine Duplications this deck does a number of things. It will duplicate Bokoichis so I can draw many cards with Dekoichi, and then synchro summon synchro monsters or exceed summon Gachi-Gachi. It will also duplicate Tuningware so I can make synchro plays and draw many cards.
8. Anti-Meta
I like the simple Anti-Meta decks. There are many cards you can include specifically to counter your meta, which is nice.
9. Dragon Exodia with One Day of Peace
... Self-explanatory...
Those are my 9 current decks I want to build. As long as I manage my school work I can probably playtest all 9 builds this week and I'll likely play one of these if I go to Locals on the weekend.
Monday, January 9, 2012
Special Side Deck in Agents
Today I am very sick, and I have nothing better to do then to write this post this morning. Anyway, if you read my tournament report from this weekend you will know I won with Chaos Agents. As I stated, I only played Agents to beat the other regular Agent players... and it was fun. In this post I will explain 2 of my unique side deck choices that haven't seen much play in Agents.
My first choice was Banisher of the Radiance. I was very pleased with this card's performance. I sided in 3 against all the Agent players, and I would side out my 2 Herald of Orange Light and 1 Honest because with Banisher on the field they are useless. On a side note, nobody probably thought that I sided out Honest. It's one of those cards that the opponent should fear somewhat, like Torrential or Dark Hole. Therefore siding it out didn't hinder me; I still won after all. Anyway, Banisher makes other popular cards useless: Maxx "C" and Veiler. Summoning Banisher turn 1 and keeping it alive secures a turn 2 Venus play from the likes of Veiler or Maxx "C" is pretty awesome. Additionally, it screws over most decks in the meta currently, similar with Thunder King. The opponent usually has to deal with the Banisher before doing anything significant. Opening with both Banisher and Thunder King in the opening hand with some sort of defensive card is excellent. Here is the final thing about Banisher, specifically in Agents: Since they are fairies they can be used to assist with Kristya's special summon or Hyperion's destruction effect. I can't emphasize how pleased I was with my Banishers.
My other unusual side deck choice was a playset of Dark Bribe. My reasoning behind my choice is this: Agents are a very 1-dimensional deck, and playing them so many times I have come to realize that one perfectly executed spell or trap to disrupt their strategy often wins the game. Dark Bribe has the potential to negate that one spell or trap that might screw me over. In absolute honesty, I won every game I played on the weekend if I drew Dark Bribe. I was impressed with Dark Bribes this weekend.
To all those Agent players out there, consider using Banisher and Dark Bribe. I don't believe you will be displeased.
My first choice was Banisher of the Radiance. I was very pleased with this card's performance. I sided in 3 against all the Agent players, and I would side out my 2 Herald of Orange Light and 1 Honest because with Banisher on the field they are useless. On a side note, nobody probably thought that I sided out Honest. It's one of those cards that the opponent should fear somewhat, like Torrential or Dark Hole. Therefore siding it out didn't hinder me; I still won after all. Anyway, Banisher makes other popular cards useless: Maxx "C" and Veiler. Summoning Banisher turn 1 and keeping it alive secures a turn 2 Venus play from the likes of Veiler or Maxx "C" is pretty awesome. Additionally, it screws over most decks in the meta currently, similar with Thunder King. The opponent usually has to deal with the Banisher before doing anything significant. Opening with both Banisher and Thunder King in the opening hand with some sort of defensive card is excellent. Here is the final thing about Banisher, specifically in Agents: Since they are fairies they can be used to assist with Kristya's special summon or Hyperion's destruction effect. I can't emphasize how pleased I was with my Banishers.
My other unusual side deck choice was a playset of Dark Bribe. My reasoning behind my choice is this: Agents are a very 1-dimensional deck, and playing them so many times I have come to realize that one perfectly executed spell or trap to disrupt their strategy often wins the game. Dark Bribe has the potential to negate that one spell or trap that might screw me over. In absolute honesty, I won every game I played on the weekend if I drew Dark Bribe. I was impressed with Dark Bribes this weekend.
To all those Agent players out there, consider using Banisher and Dark Bribe. I don't believe you will be displeased.
Sunday, January 8, 2012
Tournament Report 1/6/12
I decided to play Chaos Agents at my first Locals of the new year. All the regular Agent players were present and I only played this deck to defeat the other Agent players... no offence. Anyway, this is the report:
Round 1 vs Machina Gadget (2-1)
1 - I started with a first-turn Venus play and set Bottomless Trap Hole. He started by discarding two Machina Fortress to summon one, which got removed by Bottomless. He had the Monster Reborn for the other one, summoned it, attacked and set a few traps. On my turn I decided to use Heavy Storm and he negated with Starlight Road and summoned a Stardust Dragon. Things started falling apart from that point and I lost.
2 - Thunder King shut him down for the most of the game. By the time he removed it, I had enough resources to win.
3 - Pretty much the same as the last game.
Round 2 vs Chain Burn (2-0)
Both games I had Archlord Kristya and Thunder King which helped stop Battle Faders and Pot of Duality. Game 2 my sided cards ensured my victory: Debunks, Dark Bribes and Hanewata!
Round 3 vs T.G. Agents (2-0)
I can't exactly remember what happened this match. He barely made any T.G. plays and I had answers for everything he did.
Round 4 vs Chaos Agents (2-1)
1 - He defeated me very early with Trishula, Kristya and Hyperion in one turn.
2 - He drew into multiple Shine Balls but I drew into 2 Hyperions and a Kristya. Fortunately I also had Thunder King, and this inflicted a lot of damage. When he got rid of it a few turns later I had an Earth, and the turn after I clearly won.
3 - I had control of the game for the most part. There's nothing he did I didn't have an answer to. I won by using Leeching the Light on his BLS.
Outside of myself, the top 4 consisted of the T.G. Agent player, the Chaos Agent player, and a Non-Chaos Agent player. We were the only 4 Agent players and we were the only wons who topped today... how sad. From this point on, only the best Agent player would become the ultimate winner!!
Round 5 vs Non-Chaos Agents (2-1)
1 - My opening hand was 3 Hyperion, 1 Earth, 1 Monster Reborn and 1 Sangan. He went first, summoned his Earth and searched Venus. I went, and he negated my Earth with Herald of Orange Light. I summoned Hyperion and he had a Warning. I used Monster Reborn to bring it back and it dealt some damage. On his turn, he used Dark Hole to destroy my Hyperion, then summoned it with his Monster Reborn. He then summed Venus and made the usual Gachi-Gachi play. I had nothing to survive with.
2 - I messed him up with a Thunder King and my sided Banisher of the Radiance. He couldn't remove them so I won.
3 - Game 3 was the closest game of the day. We went back and forth for a while and he ended up with BLS, Venus and Gachi-Gachi with a set Magic Cylinder. On my turn, I used Monster Reborn on an Earth, summoned Venus and followed with 2 Shine Balls. I made Trishula and removed his Magic Cylinder. I used Leeching the Light and attacked for game. If I didn't remove the Cylinder I would've lost because I only had 1300 life points left.
Round 6 vs T.G. Agents (2-1)
I don't exactly remember this match either. All I know is that he summoned a BLS every game, and Banisher of the Radiance messed him up for a while.
So yeah, I won the tournament and $35 store credit. I think that's all for today.
Round 1 vs Machina Gadget (2-1)
1 - I started with a first-turn Venus play and set Bottomless Trap Hole. He started by discarding two Machina Fortress to summon one, which got removed by Bottomless. He had the Monster Reborn for the other one, summoned it, attacked and set a few traps. On my turn I decided to use Heavy Storm and he negated with Starlight Road and summoned a Stardust Dragon. Things started falling apart from that point and I lost.
2 - Thunder King shut him down for the most of the game. By the time he removed it, I had enough resources to win.
3 - Pretty much the same as the last game.
Round 2 vs Chain Burn (2-0)
Both games I had Archlord Kristya and Thunder King which helped stop Battle Faders and Pot of Duality. Game 2 my sided cards ensured my victory: Debunks, Dark Bribes and Hanewata!
Round 3 vs T.G. Agents (2-0)
I can't exactly remember what happened this match. He barely made any T.G. plays and I had answers for everything he did.
Round 4 vs Chaos Agents (2-1)
1 - He defeated me very early with Trishula, Kristya and Hyperion in one turn.
2 - He drew into multiple Shine Balls but I drew into 2 Hyperions and a Kristya. Fortunately I also had Thunder King, and this inflicted a lot of damage. When he got rid of it a few turns later I had an Earth, and the turn after I clearly won.
3 - I had control of the game for the most part. There's nothing he did I didn't have an answer to. I won by using Leeching the Light on his BLS.
Outside of myself, the top 4 consisted of the T.G. Agent player, the Chaos Agent player, and a Non-Chaos Agent player. We were the only 4 Agent players and we were the only wons who topped today... how sad. From this point on, only the best Agent player would become the ultimate winner!!
Round 5 vs Non-Chaos Agents (2-1)
1 - My opening hand was 3 Hyperion, 1 Earth, 1 Monster Reborn and 1 Sangan. He went first, summoned his Earth and searched Venus. I went, and he negated my Earth with Herald of Orange Light. I summoned Hyperion and he had a Warning. I used Monster Reborn to bring it back and it dealt some damage. On his turn, he used Dark Hole to destroy my Hyperion, then summoned it with his Monster Reborn. He then summed Venus and made the usual Gachi-Gachi play. I had nothing to survive with.
2 - I messed him up with a Thunder King and my sided Banisher of the Radiance. He couldn't remove them so I won.
3 - Game 3 was the closest game of the day. We went back and forth for a while and he ended up with BLS, Venus and Gachi-Gachi with a set Magic Cylinder. On my turn, I used Monster Reborn on an Earth, summoned Venus and followed with 2 Shine Balls. I made Trishula and removed his Magic Cylinder. I used Leeching the Light and attacked for game. If I didn't remove the Cylinder I would've lost because I only had 1300 life points left.
Round 6 vs T.G. Agents (2-1)
I don't exactly remember this match either. All I know is that he summoned a BLS every game, and Banisher of the Radiance messed him up for a while.
So yeah, I won the tournament and $35 store credit. I think that's all for today.
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