+1 Gorz
+2-3 Veiler
+1-2 Maxx "C"
+2 Snowman Eater
+1 Spirit Reaper
+1 Pot of Avarice
+1 Forbidden Lance
+1-3 Night Beam
+1-2 Forbidden Chalice
+1 Torrential
+1 Bottomless
+1 Starlight Road
+1-2 Fiendish Chain
+2-3 Macro Cosmos
+1-2 Safe Zone
+1-2 Dimensional Prison
+1 Mirror Force
Wind-Ups still exist unfortunately, along with their skill-less first turn hand-loop. These are the cards I wish to experiment against the deck:
+1 Gorz
+3 Veiler
+2 Maxx "C"
+2 Snowman Eater
+1 Spirit Reaper
+1 Pot of Avarice
+1 Torrential
+1 Bottomless
+2 Fiendish Chain
+3 Macro Cosmos
Once again, this list is fairly larger than some of the other lists. Gorz is good because Wind-Ups don't have many answers to it, because it is strong. 3 Veiler and 2 Maxx "C" are for the hand-loop obviously. Snowman Eater has a strong defense and kills monsters, while Reaper is purely a defensive walls to stall for resources if a hand-loop occurs.
Pot of Avarice is nice because it recycles monsters that were looped or previously utilized. Wind-Ups have extreme difficulty overcoming Laggia and Dolkka.
Torrential and Bottomless destroy a Wind-Up over-extension play. 2 Fiendish Chain essentially do the same, along with 3 Macro to banish the Hunters.
This post is a little vague. I just got back from a trip, and I haven't slept a lot lately, so now I will sleep. Look forward to tomorrow's post.
This is a blog where knowledge of Yu-Gi-Oh and opinions can be shared. Mario and Jon from SkillOverLuck on Youtube run this blog.
Sunday, May 13, 2012
Friday, May 11, 2012
Dino-Rabbits vs Dark World
+1 Gorz
+2-3 Veiler
+1-2 Maxx "C"
+2 Snowman Eater
+1 Spirit Reaper
+1 Pot of Avarice
+1 Forbidden Lance
+1-3 Night Beam
+1-2 Forbidden Chalice
+1 Torrential
+1 Bottomless
+1 Starlight Road
+1-2 Fiendish Chain
+2-3 Macro Cosmos
+1-2 Safe Zone
+1-2 Dimensional Prison
+1 Mirror Force
The Dark World is very dangerous and frightening. It's one of those decks: Draw certain cards and almost win automatically. These are the cards I suggest for mitigating the insanity of Dark World:
+1 Gorz
+1 Pot of Avarice
+2 Night Beam
+1 Bottomless
+3 Macro Cosmos
+2 Dimensional Prison
This list of cards is significantly shorter than my other lists in previous posts. Gorz is included in the list because it is a Fiend, which receives a boost from Gates of Dark World. The deck doesn't have many ways to combat Gorz, which is excellent. It's easier to summon against Dark World because Grapha will destroy the cards on the field, then attack into Gorz.
I like Pot of Avarice against the Dark World. It can be fueled with Dragged Down, Dark World, Dealings, Deck Devastation Virus... 2 copies of Night Beam seem effective because it can destroy face-down Skill Drains and Deck Devastation Viruses. Many duelists won't see Night Beam coming and won't likely activate these cards during the draw or standby phase.
The 1 extra Bottomless and Dimensional Prisons are for banishing Grapha, for the most part. Finally, Macro Cosmos absolutely kills this deck if I draw it, for obvious reasons...
That's pretty much it. These 10 cards assist with destroying the Dark World.
+2-3 Veiler
+1-2 Maxx "C"
+2 Snowman Eater
+1 Spirit Reaper
+1 Pot of Avarice
+1 Forbidden Lance
+1-3 Night Beam
+1-2 Forbidden Chalice
+1 Torrential
+1 Bottomless
+1 Starlight Road
+1-2 Fiendish Chain
+2-3 Macro Cosmos
+1-2 Safe Zone
+1-2 Dimensional Prison
+1 Mirror Force
The Dark World is very dangerous and frightening. It's one of those decks: Draw certain cards and almost win automatically. These are the cards I suggest for mitigating the insanity of Dark World:
+1 Gorz
+1 Pot of Avarice
+2 Night Beam
+1 Bottomless
+3 Macro Cosmos
+2 Dimensional Prison
This list of cards is significantly shorter than my other lists in previous posts. Gorz is included in the list because it is a Fiend, which receives a boost from Gates of Dark World. The deck doesn't have many ways to combat Gorz, which is excellent. It's easier to summon against Dark World because Grapha will destroy the cards on the field, then attack into Gorz.
I like Pot of Avarice against the Dark World. It can be fueled with Dragged Down, Dark World, Dealings, Deck Devastation Virus... 2 copies of Night Beam seem effective because it can destroy face-down Skill Drains and Deck Devastation Viruses. Many duelists won't see Night Beam coming and won't likely activate these cards during the draw or standby phase.
The 1 extra Bottomless and Dimensional Prisons are for banishing Grapha, for the most part. Finally, Macro Cosmos absolutely kills this deck if I draw it, for obvious reasons...
That's pretty much it. These 10 cards assist with destroying the Dark World.
Dino-Rabbits vs Dino-Rabbits, and something else!
+1 Gorz
+2-3 Veiler
+1-2 Maxx "C"
+2 Snowman Eater
+1 Spirit Reaper
+1 Pot of Avarice
+1 Forbidden Lance
+1-3 Night Beam
+1-2 Forbidden Chalice
+1 Torrential
+1 Bottomless
+1 Starlight Road
+1-2 Fiendish Chain
+2-3 Macro Cosmos
+1-2 Safe Zone
+1-2 Dimensional Prison
+1 Mirror Force
+2-3 Veiler
+1-2 Maxx "C"
+2 Snowman Eater
+1 Spirit Reaper
+1 Pot of Avarice
+1 Forbidden Lance
+1-3 Night Beam
+1-2 Forbidden Chalice
+1 Torrential
+1 Bottomless
+1 Starlight Road
+1-2 Fiendish Chain
+2-3 Macro Cosmos
+1-2 Safe Zone
+1-2 Dimensional Prison
+1 Mirror Force
Today I will discuss how I would combat the mirror match. So skipping any fancy introduction, these are the cards I would want to utilize:
+1 Gorz
+3 Veiler
+2 Snowman Eater
+1 Pot of Avarice
+1 Forbidden Lance
+2 Forbidden Chalice
+1 Torrential
+1 Bottomless
+2 Fiendish Chain
+2 Dimensional Prison
I picked an incredible amound of cards (17) that can be effective against Dino-Rabbits. Gorz is my first pick, and for good reason. Dino-Rabbits have a little difficulty against Gorz because it is so strong. The deck has significantly fewer counters to Gorz than other monsters. You must have Dollka or an active Solemn Warning. If you don't, hopefully you have a Lance or other defensive spell/trap, otherwise Gorz will make things difficult. I chose to include 3 Veiler because Rabbit can be stopped by Veiler for a turn. A lot of players will say it doesn't matter because it will stay alive, and next turn it will be active. That's not always relevant. Veiler also limits Tour Guide and Guaiba, so it's a great card against the deck. 2 Snowman Eater because it kills any monster, unless your opponent has Dollka or Forbidden Chalice.
I'm feeling 1 Pot of Avarice is essential in the mirror match. Usually, whoever summons the most Rabbits is victorious. Recycling Sabersaurus, Kabazauls, Tour Guides and even Rescue Rabbits will allow you to continue explosive Rabbit plays. The extra Forbidden Lance is really good against the mirror match. It's a card that requires some skill to utilize its absolute potential, but having the extra Lance really assist's victory, since it is a multi-purpose card. Sometimes, the attack difference changes everything, especially with Guaiba. Otherwise, Lance keeps your Evolzars safe against Dark Hole, Smashing Ground and other cards. When you use Lance to make your Laggia immune to Dark Hole, instead of wasting its negation technique, it changes the opponent's strategy quite a degree. Forbidden Chalice is extremely powerful in the mirror match. I may have topped Regionals if I had this card, or if it wasn't used against me. Negating a Laggia or Dollka with Chalice, after its own negation cost has occurred, is devastating. Also, the fact that it is a quick-play spell makes it shine amongst other tricks. 2 is necessary for the mirror match.
For the traps, the extra Torrential and Bottomless are required to prevent the opponent from creating an Evolzar. Caution though: Starlight Road does exist, so be careful. Fiendish Chain works like Chalice. Unfortunately, it can't be activated from the hand as a quick-play spell, and MST can be chained to it, but it does prevent attacks, which makes this card strong enough and playable. Finally, 2 Dimensional Prison is good. It either forces a Laggia's negation, or banishes a powerful monster.
Hopefully, I can continue posting this weekend. I am pretty busy, but I will do my best to continue the "Dino-Rabbit vs" series.
And now something else...
2 years ago today, SkillOverLuck was founded by Jonathan and I. This team was created our skills in this game could increase. The name "SkillOverLuck" was chosen because we both believe that Skill is absolutely essential, and Luck can't be relied on to shower you with victory the majority of the time. Luck is limited, but a player can always increase his/her skills with initiative. Speaking from experience, my skills have greatly increased over the past two years, and hopefully this growth continues.
Jonathan and I are still the leaders of this team, and hopefully Jon will come back to the game since summer is here and school is finished, although whether that happens or not is currently unknown. Other team members include my right-hand Asian Raymond (crazy Asian with crazy skills, and has crazy pack-opening powers), Mason and Mike. We know how to play the game, and we have the skills to justify it.
So yeah, thought I would say something about my team since it is 2 years old. Happy Birthday!
Thursday, May 10, 2012
Dino-Rabbits vs Chaos Dragons
+1 Gorz
+2-3 Veiler
+1-2 Maxx "C"
+2 Snowman Eater
+1 Spirit Reaper
+1 Pot of Avarice
+1 Forbidden Lance
+1-3 Night Beam
+1-2 Forbidden Chalice
+1 Torrential
+1 Bottomless
+1 Starlight Road
+1-2 Fiendish Chain
+2-3 Macro Cosmos
+1-2 Safe Zone
+1-2 Dimensional Prison
+1 Mirror Force
+2-3 Veiler
+1-2 Maxx "C"
+2 Snowman Eater
+1 Spirit Reaper
+1 Pot of Avarice
+1 Forbidden Lance
+1-3 Night Beam
+1-2 Forbidden Chalice
+1 Torrential
+1 Bottomless
+1 Starlight Road
+1-2 Fiendish Chain
+2-3 Macro Cosmos
+1-2 Safe Zone
+1-2 Dimensional Prison
+1 Mirror Force
Yesterday I discussed cards that would assist in ripping apart Inzektors yesterday, and Chaos Dragons is the next deck up for discussion. Out of the above list of cards that I'm debating, these are the cards I would like to use in this particular match-up:
+2 Snowman Eater
+1 Spirit Reaper
+1 Forbidden Lance
+1 Torrential
+1 Bottomless
+2 Fiendish Chain
+3 Macro Cosmos
+2 Dimensional Prison
These are the 13 cards I have selected. Firstly, Snowman Eater is good at blowing up giant dragons, particularly REDMD, Darkflare Dragon, Light Pulsar Dragon (if it cannot use its effect to summon a dark dragon from the graveyard, because none exist at that specific moment...) or Five-Headed Dragon... Reaper is good because the Chaos Dragons don't have many cards able to automatically target a Reaper and kill it, thus making it a good choice to prevent an army of dragons to destroy you. I would like the extra Lance in the deck for this match-up because sometimes the extra attack difference can change everything. For example, I beat someone of DN yesterday because of Lance. I controlled a Dollka with a set Lance. My opponent, summoned an Eclipse Wyvern, banished it to summon REDMD and attacked my Dollka before activating its effect (like a smart player would). I used Lance to destroy REDMD in battle, and next turn I won. I believe playing 2 Bottomless and 2 Torrential is beneficial against Dragons. Bottomless is a really good card since Priority is non-existent and as long as I don't use Torrential when the opponent has Light Pulsar and REDMD on the field, I think I'm good. Fiendish Chain is really good, because it negates effects, and prevents attacks, from giant dragons, so I really like this card against the deck, especially since most decks don't main 3 MST. Macro at 3 is amazing against this deck. Opening it first turn can be absolutely devastating, since the deck largely relies on the graveyard. Finally, 2 Dimensional Prison is good against the deck because it banishes the Light Pulsar instead of destroying it, unlike Mirror Force.
So these cards seem like definite answers to countering Chaos Dragons. Unfortunately I cant use them all... Anyway, I will do another post like this tomorrow. I'm not attending Locals tomorrow due to other commitments, just so everyone knows.
Wednesday, May 9, 2012
Dino-Rabbits vs Inzektors
As I mentioned in yesterday's post, today I will begin discussing and contemplating what cards I want to run against each potential match-up. Just as a reminder, these are the cards I will be experimenting with, and before Regionals, 9 of these cards will be included in the deck:
The first deck I will cover is Inzektors, because it may just be the most popular deck around, due to the recent release of Ladybug. From the list above, these are the cards I consider to be effective against this deck:
+3 Veiler
+2 Forbidden Chalice
+1 Torrential
+2 Fiendish Chain
+3 Macro Cosmos
+2 Safe Zone
I've chosen 15 cards which can effectively assist with the destruction of Inzektors. In my opinion, Veiler might be the best out of all these cards because it can stop a turn 1 Ladybug/Hopper play, while the others cards are unable to achieve that. Macro is really powerful against the deck because Inzektors can't send their equipment to the graveyard, since the graveyard is inaccessible. Forbidden Chalice and Fiendish Chain are solid effect blockers for a single turn, like Veiler, which can really damage the deck. The 400 attack boost from Chalice doesn't intimidate me significantly. I think 2 copies of Torrential is very effective, since this trap is chainable to the Inzektor summon, therefore preventing the opponent from creating explosive plays. Finally, I like the 2 copies of Safe Zone. An Inzektor can destroy the set Safe Zone, and I will activate it and destroy the monster that was equipped with Hornet. It's really effective, but it seems the other cards are slightly more potent.
Right now it is extremely difficult to select 9 cards out of that list of cards that are effective against Inzektors. These are all great cards against Inzektors, but unfortunately I can't make the final decision until I've covered all of the necessary decks. Again, any advice would be appreciated.
+1 Gorz
+2-3 Veiler
+1-2 Maxx "C"
+2 Snowman Eater
+1 Spirit Reaper
+1 Pot of Avarice
+1 Forbidden Lance
+1-3 Night Beam
+1-2 Forbidden Chalice
+1 Torrential
+1 Bottomless
+1 Starlight Road
+1-2 Fiendish Chain
+2-3 Macro Cosmos
+1-2 Safe Zone
+1-2 Dimensional Prison
+1 Mirror Force
+2-3 Veiler
+1-2 Maxx "C"
+2 Snowman Eater
+1 Spirit Reaper
+1 Pot of Avarice
+1 Forbidden Lance
+1-3 Night Beam
+1-2 Forbidden Chalice
+1 Torrential
+1 Bottomless
+1 Starlight Road
+1-2 Fiendish Chain
+2-3 Macro Cosmos
+1-2 Safe Zone
+1-2 Dimensional Prison
+1 Mirror Force
The first deck I will cover is Inzektors, because it may just be the most popular deck around, due to the recent release of Ladybug. From the list above, these are the cards I consider to be effective against this deck:
+3 Veiler
+2 Forbidden Chalice
+1 Torrential
+2 Fiendish Chain
+3 Macro Cosmos
+2 Safe Zone
I've chosen 15 cards which can effectively assist with the destruction of Inzektors. In my opinion, Veiler might be the best out of all these cards because it can stop a turn 1 Ladybug/Hopper play, while the others cards are unable to achieve that. Macro is really powerful against the deck because Inzektors can't send their equipment to the graveyard, since the graveyard is inaccessible. Forbidden Chalice and Fiendish Chain are solid effect blockers for a single turn, like Veiler, which can really damage the deck. The 400 attack boost from Chalice doesn't intimidate me significantly. I think 2 copies of Torrential is very effective, since this trap is chainable to the Inzektor summon, therefore preventing the opponent from creating explosive plays. Finally, I like the 2 copies of Safe Zone. An Inzektor can destroy the set Safe Zone, and I will activate it and destroy the monster that was equipped with Hornet. It's really effective, but it seems the other cards are slightly more potent.
Right now it is extremely difficult to select 9 cards out of that list of cards that are effective against Inzektors. These are all great cards against Inzektors, but unfortunately I can't make the final decision until I've covered all of the necessary decks. Again, any advice would be appreciated.
Tuesday, May 8, 2012
The Best Dino-Rabbit Build?
This question has been on my mind for a while now. This is the best deck of the current format, however it is not perfect. YCS Chicago proved that this deck can be played in multiple forms. The 1st place winner played the deck without any sort of Macro; while other Rabbit decks in the Top 32 included 2-3 Macro Cosmos in the main build. Looking at some of the reveled deck-lists from the Top 32, this was the skeleton of the deck that was consistent throughout the top decks.
3 Rabbit
3 Tour Guide
3 Jurrac Guaiba
3 Kabazauls
3 Sabersaurus
1 Sangan
3 MST
2 Forbidden Lance
1 Reborn
1 Dark Hole
1 Storm
1 Smashing Ground
1 Book of Moon
1 Torrential
1 Bottomless
2 Warning
1 Judgment
This skeleton consists of 31 cards. This kinda reminds me of Plant Synchro last format because the skeleton for that deck was like 34 cards, give or take a card. I will most likely abide to this skeleton, since I was playing all of these cards the Friday before YCS Chicago concluded. This only gives me 9 spots for other cards to include. This right now is the list of cards I have to choose from currently:
+1 Gorz
+2-3 Veiler
+1-2 Maxx "C"
+2 Snowman Eater
+1 Spirit Reaper
+1 Pot of Avarice
+1 Forbidden Lance
+1-3 Night Beam
+1-2 Forbidden Chalice
+1 Torrential
+1 Bottomless
+1 Starlight Road
+1-2 Fiendish Chain
+2-3 Macro Cosmos
+1-2 Safe Zone
+1-2 Dimensional Prison
+1 Mirror Force
This list consists of 20-29 I'm contemplating including. I can only pick 9, since I refuse to play more than 40 cards in my deck.
I believe the decks that I will see at Regionals, more than likely, are Dino-Rabbit, Inzektors and Chaos Dragons. After those decks, there will be Hieratics, Dark World, Heroes, Six Samurai and Wind-Ups. I'm also expecting certain random decks, like Chain Burn for example, to be played because of Cardcar D.
With that I will conclude today's post. Over the next few posts I will discuss how I feel is the best way to tackle the above decks, using the 20-29 card list I mentioned. While this knowledge will be beneficial to you, it will also allow myself to express my thoughts in writing, which will definitely assist me with deciding the final 9 cards of the deck. Any advice is greatly appreciated.
3 Rabbit
3 Tour Guide
3 Jurrac Guaiba
3 Kabazauls
3 Sabersaurus
1 Sangan
3 MST
2 Forbidden Lance
1 Reborn
1 Dark Hole
1 Storm
1 Smashing Ground
1 Book of Moon
1 Torrential
1 Bottomless
2 Warning
1 Judgment
This skeleton consists of 31 cards. This kinda reminds me of Plant Synchro last format because the skeleton for that deck was like 34 cards, give or take a card. I will most likely abide to this skeleton, since I was playing all of these cards the Friday before YCS Chicago concluded. This only gives me 9 spots for other cards to include. This right now is the list of cards I have to choose from currently:
+1 Gorz
+2-3 Veiler
+1-2 Maxx "C"
+2 Snowman Eater
+1 Spirit Reaper
+1 Pot of Avarice
+1 Forbidden Lance
+1-3 Night Beam
+1-2 Forbidden Chalice
+1 Torrential
+1 Bottomless
+1 Starlight Road
+1-2 Fiendish Chain
+2-3 Macro Cosmos
+1-2 Safe Zone
+1-2 Dimensional Prison
+1 Mirror Force
This list consists of 20-29 I'm contemplating including. I can only pick 9, since I refuse to play more than 40 cards in my deck.
I believe the decks that I will see at Regionals, more than likely, are Dino-Rabbit, Inzektors and Chaos Dragons. After those decks, there will be Hieratics, Dark World, Heroes, Six Samurai and Wind-Ups. I'm also expecting certain random decks, like Chain Burn for example, to be played because of Cardcar D.
With that I will conclude today's post. Over the next few posts I will discuss how I feel is the best way to tackle the above decks, using the 20-29 card list I mentioned. While this knowledge will be beneficial to you, it will also allow myself to express my thoughts in writing, which will definitely assist me with deciding the final 9 cards of the deck. Any advice is greatly appreciated.
Saturday, May 5, 2012
Tournament Report 05/04/2012
This tournament report may be lacking in detail. Unfortunately, I didn't have time to write the report last night so my memory of yesterday is somewhat limited. Anyway I did play Dino-Rabbit again.
Round 1 I got a bye. Really...
Round 2 vs Inzektors (2-1)
I don't remember so much about games 1 and 2. Game 1 I know I was able to stall by attaching Safe Zone to his Utopia so he couldn't kill me. I don't believe he drew his inzektor engine, and I eventually gathered my resources and overpowered him. Game 2 I opened with no traps or Rabbits and he opened with his inzektor engine, beating me in a few turns. Game 3 I opened Sabersaurus with 5 set cards. I didn't have anything to defend from Heavy Storm so if he did play it I would've lost. Anyway, he set 3 cards and ended on his first turn, and I flipped Macro Cosmos at the end phase. I attacked him directly the next 3 turns with Sabersaurus. Afterwards, he summoned Hornet, equipped it with Zektkaliber and attacked my dinosaur. He used Book of Moon on Sabersaurus, but I used Forbidden Lance on his Hornet, dropping it to 0 attack. He took 500 damage attacking into my Sabersaurus. On my turn I killed the Hornet by battle, and I won the turn after.
Round 3 vs Inzektors (Raymond) (2-1)
Game 1 I had him but then he dropped BLS, and kept it alive with his Solemn Judgment, and then the Soldier ripped through my field after a few turns. I used Safe Zone on it so it couldn't kill me. He beat me down with Sangan to death since I didn't draw any monsters. Game 2 and 3 I kinda destroyed him if memory serves me correctly, though I don't remember exactly what happened...
Top 4 at this point was myself, Raymond, a Wind-Up deck and a Dark World deck.
Round 4 vs Wind-Ups (2-0)
Game 1 I went first, and I placed as much of my hand on the field as possible so he couldn't do significant hand-damage when he exploded. Fortunately I had the traps to control him the entire game. Game 2 he started by summoning Tour Guide, special summoned Sangan, set some cards and ended his turn. I killed his Tour Guide with my Kabazauls and set some cards. He went and summoned another Tour Guide and this time I chained Maxx "C". He summoned Tour Bus, and then made a Leviathan Dragon. I flipped it face-down with Book of Moon. Next turn I killed it with Kabazauls. My memory is hazy at this point, but I killed him with my traps and a Laggia eventually.
I split with Raymond for first and second and that was it. I've went undefeated for at my locals for a while now. Hopefully this win-rate will stay consistent until after the next Regionals is over...
Round 1 I got a bye. Really...
Round 2 vs Inzektors (2-1)
I don't remember so much about games 1 and 2. Game 1 I know I was able to stall by attaching Safe Zone to his Utopia so he couldn't kill me. I don't believe he drew his inzektor engine, and I eventually gathered my resources and overpowered him. Game 2 I opened with no traps or Rabbits and he opened with his inzektor engine, beating me in a few turns. Game 3 I opened Sabersaurus with 5 set cards. I didn't have anything to defend from Heavy Storm so if he did play it I would've lost. Anyway, he set 3 cards and ended on his first turn, and I flipped Macro Cosmos at the end phase. I attacked him directly the next 3 turns with Sabersaurus. Afterwards, he summoned Hornet, equipped it with Zektkaliber and attacked my dinosaur. He used Book of Moon on Sabersaurus, but I used Forbidden Lance on his Hornet, dropping it to 0 attack. He took 500 damage attacking into my Sabersaurus. On my turn I killed the Hornet by battle, and I won the turn after.
Round 3 vs Inzektors (Raymond) (2-1)
Game 1 I had him but then he dropped BLS, and kept it alive with his Solemn Judgment, and then the Soldier ripped through my field after a few turns. I used Safe Zone on it so it couldn't kill me. He beat me down with Sangan to death since I didn't draw any monsters. Game 2 and 3 I kinda destroyed him if memory serves me correctly, though I don't remember exactly what happened...
Top 4 at this point was myself, Raymond, a Wind-Up deck and a Dark World deck.
Round 4 vs Wind-Ups (2-0)
Game 1 I went first, and I placed as much of my hand on the field as possible so he couldn't do significant hand-damage when he exploded. Fortunately I had the traps to control him the entire game. Game 2 he started by summoning Tour Guide, special summoned Sangan, set some cards and ended his turn. I killed his Tour Guide with my Kabazauls and set some cards. He went and summoned another Tour Guide and this time I chained Maxx "C". He summoned Tour Bus, and then made a Leviathan Dragon. I flipped it face-down with Book of Moon. Next turn I killed it with Kabazauls. My memory is hazy at this point, but I killed him with my traps and a Laggia eventually.
I split with Raymond for first and second and that was it. I've went undefeated for at my locals for a while now. Hopefully this win-rate will stay consistent until after the next Regionals is over...
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