Sunday, May 13, 2012

Dino-Rabbits vs Wind-Ups

+1 Gorz
+2-3 Veiler
+1-2 Maxx "C"
+2 Snowman Eater
+1 Spirit Reaper
+1 Pot of Avarice
+1 Forbidden Lance
+1-3 Night Beam
+1-2 Forbidden Chalice
+1 Torrential
+1 Bottomless
+1 Starlight Road
+1-2 Fiendish Chain
+2-3 Macro Cosmos
+1-2 Safe Zone
+1-2 Dimensional Prison
+1 Mirror Force

Wind-Ups still exist unfortunately, along with their skill-less first turn hand-loop. These are the cards I wish to experiment against the deck:

+1 Gorz
+3 Veiler
+2 Maxx "C"
+2 Snowman Eater
+1 Spirit Reaper
+1 Pot of Avarice
+1 Torrential
+1 Bottomless
+2 Fiendish Chain
+3 Macro Cosmos

Once again, this list is fairly larger than some of the other lists. Gorz is good because Wind-Ups don't have many answers to it, because it is strong. 3 Veiler and 2 Maxx "C" are for the hand-loop obviously. Snowman Eater has a strong defense and kills monsters, while Reaper is purely a defensive walls to stall for resources if a hand-loop occurs.

Pot of Avarice is nice because it recycles monsters that were looped or previously utilized. Wind-Ups have extreme difficulty overcoming Laggia and Dolkka.

Torrential and Bottomless destroy a Wind-Up over-extension play. 2 Fiendish Chain essentially do the same, along with 3 Macro to banish the Hunters.

This post is a little vague. I just got back from a trip, and I haven't slept a lot lately, so now I will sleep. Look forward to tomorrow's post.

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