Friday, May 11, 2012

Dino-Rabbits vs Dark World

+1 Gorz
+2-3 Veiler
+1-2 Maxx "C"
+2 Snowman Eater
+1 Spirit Reaper
+1 Pot of Avarice
+1 Forbidden Lance
+1-3 Night Beam
+1-2 Forbidden Chalice
+1 Torrential
+1 Bottomless
+1 Starlight Road
+1-2 Fiendish Chain
+2-3 Macro Cosmos
+1-2 Safe Zone
+1-2 Dimensional Prison
+1 Mirror Force

The Dark World is very dangerous and frightening. It's one of those decks: Draw certain cards and almost win automatically. These are the cards I suggest for mitigating the insanity of Dark World:

+1 Gorz
+1 Pot of Avarice
+2 Night Beam
+1 Bottomless
+3 Macro Cosmos
+2 Dimensional Prison

This list of cards is significantly shorter than my other lists in previous posts. Gorz is included in the list because it is a Fiend, which receives a boost from Gates of Dark World. The deck doesn't have many ways to combat Gorz, which is excellent. It's easier to summon against Dark World because Grapha will destroy the cards on the field, then attack into Gorz.

I like Pot of Avarice against the Dark World. It can be fueled with Dragged Down, Dark World, Dealings, Deck Devastation Virus... 2 copies of Night Beam seem effective because it can destroy face-down Skill Drains and Deck Devastation Viruses. Many duelists won't see Night Beam coming and won't likely activate these cards during the draw or standby phase.

The 1 extra Bottomless and Dimensional Prisons are for banishing Grapha, for the most part. Finally, Macro Cosmos absolutely kills this deck if I draw it, for obvious reasons...

That's pretty much it. These 10 cards assist with destroying the Dark World.

No comments:

Post a Comment