Over the last little while, the games has had some astronomical changes. From new arising decks to the most recent tech cards to combat the metagame, the game has definitely changed over the last month. These are my random thoughts based on the recent metagame:
Hieratics - Having been playtesting and experimenting with the deck, I've noticed the deck isn't as powerful as it could be. The deck is extremely combo-oriented, and not opening with the correct card combinations can lead to disastorous results. I might play this deck at my locals at some point in the near future, but I sincerely doubt that I'll fall in love with Hieratics; at least until we get Gustaph Max...
Alternative Win Condition Decks - Final Countdown made Top 16 at YCS Philly, which honestly doesn't surprise me. This deck doesn't get hurt as much as Chain Burn does, by Royal Decree. Honestly, it is the most consistent alternative win condition deck, and I believe Chain Burn would be second. The player who topped said he doesn't prefer Cardcar D and always sided it out. I can understand that completely, but I don't believe it's a coincidence that this deck topped, now that Cardcar D is in the TCG...
Dino-Rabbits vs Chaos Dragons - It appears that these decks are currently at war. Dragons defeated Rabbits in Philly, but Rabbits beat Dragons the YCS before. At this point, with the research and playtesting I have put into this topic, I can honestly say that neither deck is superior to the other. Sure, Dragons have the bigger monsters, but Rabbits have counters to those bigger monsters. At Nationals, I definitely expect these decks to take up the large majority of the tables.
Inzektors - Everyone knows that this deck is good. However, this deck has failed to win a single event in North America. Dino-Rabbits has many advantages over this deck, both in the main and side decks. Dragons can just squash insects. However, this deck still has the ability to defeat these decks, and I feel like it's only going to get better.
Wind-Ups - If people are seriously removing Maxx "C" from their main and side deck, then this deck can drastically increase top results. Maxx "C" especially, Veiler and Crow are the only cards that have the ability to disrupt a turn 1 hand loop.
These are just a select list of my random thoughts on the metagame. Yeah...
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