Friday, May 11, 2012

Dino-Rabbits vs Dino-Rabbits, and something else!


+1 Gorz
+2-3 Veiler
+1-2 Maxx "C"
+2 Snowman Eater
+1 Spirit Reaper
+1 Pot of Avarice
+1 Forbidden Lance
+1-3 Night Beam
+1-2 Forbidden Chalice
+1 Torrential
+1 Bottomless
+1 Starlight Road
+1-2 Fiendish Chain
+2-3 Macro Cosmos
+1-2 Safe Zone
+1-2 Dimensional Prison
+1 Mirror Force

Today I will discuss how I would combat the mirror match. So skipping any fancy introduction, these are the cards I would want to utilize:

 +1 Gorz
+3 Veiler
+2 Snowman Eater
+1 Pot of Avarice
+1 Forbidden Lance
+2 Forbidden Chalice
+1 Torrential
+1 Bottomless
+2 Fiendish Chain
+2 Dimensional Prison

I picked an incredible amound of cards (17) that can be effective against Dino-Rabbits. Gorz is my first pick, and for good reason. Dino-Rabbits have a little difficulty against Gorz because it is so strong. The deck has significantly fewer counters to Gorz than other monsters. You must have Dollka or an active Solemn Warning. If you don't, hopefully you have a Lance or other defensive spell/trap, otherwise Gorz will make things difficult. I chose to include 3 Veiler because Rabbit can be stopped by Veiler for a turn. A lot of players will say it doesn't matter because it will stay alive, and next turn it will be active. That's not always relevant. Veiler also limits Tour Guide and Guaiba, so it's a great card against the deck. 2 Snowman Eater because it kills any monster, unless your opponent has Dollka or Forbidden Chalice.

I'm feeling 1 Pot of Avarice is essential in the mirror match. Usually, whoever summons the most Rabbits is victorious. Recycling Sabersaurus, Kabazauls, Tour Guides and even Rescue Rabbits will allow you to continue explosive Rabbit plays. The extra Forbidden Lance is really good against the mirror match. It's a card that requires some skill to utilize its absolute potential, but having the extra Lance really assist's victory, since it is a multi-purpose card. Sometimes, the attack difference changes everything, especially with Guaiba. Otherwise, Lance keeps your Evolzars safe against Dark Hole, Smashing Ground and other cards. When you use Lance to make your Laggia immune to Dark Hole, instead of wasting its negation technique, it changes the opponent's strategy quite a degree. Forbidden Chalice is extremely powerful in the mirror match. I may have topped Regionals if I had this card, or if it wasn't used against me. Negating a Laggia or Dollka with Chalice, after its own negation cost has occurred, is devastating. Also, the fact that it is a quick-play spell makes it shine amongst other tricks. 2 is necessary for the mirror match.

For the traps, the extra Torrential and Bottomless are required to prevent the opponent from creating an Evolzar. Caution though: Starlight Road does exist, so be careful. Fiendish Chain works like Chalice. Unfortunately, it can't be activated from the hand as a quick-play spell, and MST can be chained to it, but it does prevent attacks, which makes this card strong enough and playable. Finally, 2 Dimensional Prison is good. It either forces a Laggia's negation, or banishes a powerful monster.

Hopefully, I can continue posting this weekend. I am pretty busy, but I will do my best to continue the "Dino-Rabbit vs" series.

And now something else...

2 years ago today, SkillOverLuck was founded by Jonathan and I. This team was created our skills in this game could increase. The name "SkillOverLuck" was chosen because we both believe that Skill is absolutely essential, and Luck can't be relied on to shower you with victory the majority of the time. Luck is limited, but a player can always increase his/her skills with initiative. Speaking from experience, my skills have greatly increased over the past two years, and hopefully this growth continues.

Jonathan and I are still the leaders of this team, and hopefully Jon will come back to the game since summer is here and school is finished, although whether that happens or not is currently unknown. Other team members include my right-hand Asian Raymond (crazy Asian with crazy skills, and has crazy pack-opening powers), Mason and Mike. We know how to play the game, and we have the skills to justify it.

So yeah, thought I would say something about my team since it is 2 years old. Happy Birthday!

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