Monday, May 14, 2012

Dino-Rabbits vs Six Samurai

+1 Gorz
+2-3 Veiler
+1-2 Maxx "C"
+2 Snowman Eater
+1 Spirit Reaper
+1 Pot of Avarice
+1 Forbidden Lance
+1-3 Night Beam
+1-2 Forbidden Chalice
+1 Torrential
+1 Bottomless
+1 Starlight Road
+1-2 Fiendish Chain
+2-3 Macro Cosmos
+1-2 Safe Zone
+1-2 Dimensional Prison
+1 Mirror Force

Six Samurai is a very interesting deck to play against. Typically, I only lose if my opponent activates Gateway, or multiple Six Sam United. Despite that, these are the cards I would consider using against them:

+1 Gorz
+2 Maxx "C"
+2 Snowman Eater
+1 Spirit Reaper
+1 Forbidden Lance
+2 Forbidden Chalice
+1 Torrential
+1 Bottomless
+2 Fiendish Chain
+2 Dimensional Prison

The following list 16 cards, and each of these cards have a significant use when battling the Samurai deck. Gorz is included because it is stronger than any of the opponent's monsters. Therefore, if the opponent has no answer to Gorz, you'll start to destroy their field. I prefer Maxx "C" over Veiler in this match-up because I would rather draw cards if they swarm with Gateway, then negate a single monster effect. Snowman Eater is for killing Beast, Barkion and Shi En, unless you opponent has a Magatama to counter it. Reaper is simply for stalling after their swarm.

I wish to include the 3rd Lance in my deck because their monsters have similar attack to my monsters. Having the extra 800 points can go a long way, unless your opponent controls a Naturia Beast or Shi En that still has the capability to negate a card that turn. Chalices are quite beneficial in the match-up. If a Shi En or Barkion negates a card, you can chain and target that monster with Chalice to allow your card to resolve. Unfortunately this won't work if the opponent controls Beast, but is still a simple and deadly strategy.

Torrential or Bottomless work wonders when destroying the Samurai swarm (unless they have Magatama). Fiendish Chain is included and works exactly like Chalice. The Chain is useful against Shi En or Beast, and disables their ability to attack, if they continue to remain on the field that is. Finally, Dimensional Prison can be included for the additional monster removal it provides. It cannot be negated with Magatama either, which is beneficial.

That's all for Six Samurai. I have an idea of my posts for the remainder of the week. Tomorrow I think I am writing about the Elemental Hero match-up and Wednesday I will discuss the Hieratic match-up. Thursday will be a wrap-up for all of these segments, and probably include side-decking thoughts. Friday is Locals, and hopefully I come i first place, and Saturday is Regionals. There shall be quite a bit of Yu-Gi-Oh this week.

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